Subject:
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Re: Character Subcategories
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Newsgroups:
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lugnet.castle
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Date:
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Wed, 26 Jan 2000 13:10:48 GMT
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Viewed:
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1506 times
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> Although I guess there should be some kind of ruling system over encounters -
> obviously, there's gonna be fighting and death in these meetings, so there
> should be some rules over whose characters bite it, whose characters are mates
> with each other, etc.
Stu,
There will be fighting, but think of it in terms of the WWF - great show, all
prearranged, yet still looks good;) If two people want to fight, they come up
with a mutually beneficial story (if you are captured it leads to a rescue, if
you are destroyed you can rebuild a bigger and better place, etc...)
I will be posting a FAQ section up soon. Any suggestions on what to include?
Obviously the purpose and procedures will be in there .. as well as the
distinction between this and role-playing.
By the way - thanks for your "characters" suggestion. It sounded like the best
alternative for the time being (after we get a database and a search engine
(ever?), we will go more complex)
-- pn
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Message has 1 Reply:  | | Re: Character Subcategories
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| (...) mates (...) How did you know I was a WWF fan? Maybe I can come up with a way to get my Undertaker and Stone Cold minifigs into my storylines! :-) I like the idea that this will be pre-arranged: capture -> rescue, murder -> vengeance, romance (...) (25 years ago, 27-Jan-00, to lugnet.castle)
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Message is in Reply To:
 | | Re: Character Subcategories
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| (...) stories, (...) Yeah, my point was that those type of games are excellent *source* material when it comes to engineering medieval characters and such - I'm not expecting any cyberspace encounters between different folks' characters to be a (...) (25 years ago, 26-Jan-00, to lugnet.castle)
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