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Subject: 
Re: Character Subcategories
Newsgroups: 
lugnet.castle
Date: 
Wed, 26 Jan 2000 13:10:48 GMT
Viewed: 
3586 times
  
> Although I guess there should be some kind of ruling system over encounters -
> obviously, there's gonna be fighting and death in these meetings, so there
> should be some rules over whose characters bite it, whose characters are mates
> with each other, etc.

Stu,

There will be fighting, but think of it in terms of the WWF - great show, all
prearranged, yet still looks good;)  If two people want to fight, they come up
with a mutually beneficial story (if you are captured it leads to a rescue, if
you are destroyed you can rebuild a bigger and better place, etc...)

I will be posting a FAQ section up soon.  Any suggestions on what to include?
Obviously the purpose and procedures will be in there .. as well as the
distinction between this and role-playing.

By the way - thanks for your "characters" suggestion.  It sounded like the best
alternative for the time being (after we get a database and a search engine
(ever?), we will go more complex)

-- pn



Message has 1 Reply:
  Re: Character Subcategories
 
(...) mates (...) How did you know I was a WWF fan? Maybe I can come up with a way to get my Undertaker and Stone Cold minifigs into my storylines! :-) I like the idea that this will be pre-arranged: capture -> rescue, murder -> vengeance, romance (...) (27 years ago, 27-Jan-00, to lugnet.castle)

Message is in Reply To:
  Re: Character Subcategories
 
(...) stories, (...) Yeah, my point was that those type of games are excellent *source* material when it comes to engineering medieval characters and such - I'm not expecting any cyberspace encounters between different folks' characters to be a (...) (27 years ago, 26-Jan-00, to lugnet.castle)

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