To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 4356
4355  |  4357
Subject: 
Re: Some Words To BFC
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 5 Apr 2000 20:38:52 GMT
Viewed: 
2179 times
  
Chuck Sommerville <chucks@he.net> wrote in message
news:FsK824.2vK@lugnet.com...
In lugnet.cad.dev, John VanZwieten writes:
Plus I think the fact that rendering
engines end up drawing lots of unseen faces just ticks people off :)

BFC wont help ray tracers.  Just because a surface isn't visible from the
_current_ camera position, doesn't mean it doesnt cast a shadow or a
reflection.  Ray tracers need those backsides.


I was talking about rendering engines like LDLite, MLCad, L3Lab, etc.  You
are correct that BFC won't help ray tracing.  The big thing that would help
ray tracing is eliminating completely enclosed faces/studs.  But that's
another thread :-)

-John Van



Message is in Reply To:
  Re: Some Words To BFC
 
(...) BFC wont help ray tracers. Just because a surface isn't visible from the _current_ camera position, doesn't mean it doesnt cast a shadow or a reflection. Ray tracers need those backsides. -Chuck (25 years ago, 5-Apr-00, to lugnet.cad.dev)

61 Messages in This Thread:






















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR