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 CAD / Development / 4375
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Subject: 
Re: Some Words To BFC
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 6 Apr 2000 13:39:32 GMT
Viewed: 
6716 times
  
Steve Bliss wrote:
> 
> > Can Michael or any other programmers estimate the time savings from being
> > able to assume all parts as BFC compliant, rather than having to check each
> > one?
> 
> Good point.  We definitely *should* muddy this discussion up with some
> real facts. ;)

  I can't speak for the other programs but if you allow a part to have
CCW and CW faces in any OpenGL program, it's going to be slower (but as
LeoCAD's library is pre-processed than it won't be a problem). If you
have some parts BFC compliant and some not than it won't make a big
difference in the total rendering time.

> > Does the strength of your opinion depend at all on just how difficult it is
> > to fix a part?
> 
> Yes and no.  Something that's easy to do is definitely less of a
> 'requirement' than something that's a lot of work.  But it's still a
> requirement, placed on people who are voluntarily contributing their
> work.

  I'm also against requiring all parts to be BFC compliant unless
there's a *completely automatic* way of checking.

Leonardo



Message has 1 Reply:
  Re: Some Words To BFC
 
(...) As someone pointed out once, it's not a big deal to get all windings the same before passing the data to OpenGL. Just swap the order of the points. For quads, switch points 2 and 4. For triangles, switch points 2 and 3. This could/should be (...) (26 years ago, 6-Apr-00, to lugnet.cad.dev)

Message is in Reply To:
  Re: Some Words To BFC
 
(...) Good point. We definitely *should* muddy this discussion up with some real facts. ;) (...) Yes and no. Something that's easy to do is definitely less of a 'requirement' than something that's a lot of work. But it's still a requirement, placed (...) (26 years ago, 6-Apr-00, to lugnet.cad.dev)

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