Special:
|
[DAT] (requires LDraw-compatible viewer)
|
Subject:
|
Re: Some Words To BFC
|
Newsgroups:
|
lugnet.cad.dev
|
Date:
|
Fri, 7 Apr 2000 14:47:17 GMT
|
Viewed:
|
2556 times
|
| |
| |
Steve Bliss wrote:
>
> As someone pointed out once, it's not a big deal to get all windings the
> same before passing the data to OpenGL. Just swap the order of the
> points. For quads, switch points 2 and 4. For triangles, switch points
> 2 and 3. This could/should be done while parsing the input files. For
> LeoCAD, I guess that would be when you convert them to your binary
> format.
I don't mind that because I preprocess the files anyway and anyone who
wants to get a good speed increase should do the same. But it's not a
good idea to turn on/off BFC several times and in some cases, it's nicer
to have the faces reversed. Imagine a file like this:
4 16 1 1 1 1 1 1 1
0 INVERSE
4 16 1 1 1 1 1 1 1
4 16 1 1 1 1 1 1 1
4 16 1 1 1 1 1 1 1
0 INVERSE
4 16 1 1 1 1 1 1 1
It would be nicer to have the quads reversed, this could be done by a
program if a person finds it easier to add 0 INVERSE statements.
Leonardo
|
|
Message has 1 Reply: | | Re: Some Words To BFC
|
| On Fri, 7 Apr 2000, Leonardo Zide wrote: [...SNIP...] (...) Actually I think you missunderstood something (or maybe I did), but the 0 INVERSE meta command is to be used ONLY with file references, that is: 0 INVERSE 1 16 x y z a b c d e f g h i (...) (25 years ago, 7-Apr-00, to lugnet.cad.dev)
|
Message is in Reply To:
| | Re: Some Words To BFC
|
| (...) As someone pointed out once, it's not a big deal to get all windings the same before passing the data to OpenGL. Just swap the order of the points. For quads, switch points 2 and 4. For triangles, switch points 2 and 3. This could/should be (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
|
61 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|