Subject:
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Re: Some Words To BFC
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 5 Apr 2000 19:34:10 GMT
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Viewed:
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2216 times
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koen <koen.jordens@student.kuleuven.ac.be> wrote in message
news:FsK5CI.BxG@lugnet.com...
> I've got a little question. Why are you working so hard on BFC.
> The rendering in Ldraw, L3lab, MLcad,.... is already very fast.
> Is the speed improvement gained with BFC supposed to provide the extra time,
> so you can turn an model in realtime, with a rendering quality equal to
> pov-ray?
"Fast" is a relative term. For very large models, Datsville for example, it
takes long enough to render that even a 30% increase in speed makes a
significant difference. And like you mentioned, turning a model in realtime
requires every bit of time savings. Plus I think the fact that rendering
engines end up drawing lots of unseen faces just ticks people off :)
-John Van
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Message has 1 Reply: | | Re: Some Words To BFC
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| (...) BFC wont help ray tracers. Just because a surface isn't visible from the _current_ camera position, doesn't mean it doesnt cast a shadow or a reflection. Ray tracers need those backsides. -Chuck (25 years ago, 5-Apr-00, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Some Words To BFC
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| I've got a little question. Why are you working so hard on BFC. The rendering in Ldraw, L3lab, MLcad,.... is already very fast. Is the speed improvement gained with BFC supposed to provide the extra time, so you can turn an model in realtime, with a (...) (25 years ago, 5-Apr-00, to lugnet.cad.dev)
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