Subject:
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Re: Ldraw DLL - Was: Ldglite must be faster
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Newsgroups:
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lugnet.cad
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Date:
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Thu, 3 Oct 2002 03:34:53 GMT
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Viewed:
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1508 times
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In lugnet.cad, Anders Isaksson wrote:
> On second thoughts, it might be better to pass the DIB as the rendering
> surface, but I don't know if this is easily done from VB.
I'd have to go look it up - bitmap/DIB handle, hDC, hWnd. One of those.
> If all the Ldglite command line parameters had a LDRAW metacommand, all
> that'is needed is the LDRAW line.
There are some options - like polling mode, background color, wireframe
mode, etc, etc - that aren't duplicatable within an LDraw file.
> Note, I'm thinking of a dll with 'memory', not just rendering an existing
> file - it's up to me to send the "0 CLEAR" command to remove parts sent
> previously.
That sounds more like a piped connection, maybe?
open HPIPE, "|ldglite";
print HPIPE BigLDrawCodeBuffer;
DoOtherStuff;
print HPIPE MoreLDrawCode;
EtcEtcEtc;
close HPIPE;
Steve
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Message is in Reply To:
| | Re: Ldraw DLL - Was: Ldglite must be faster
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| "Don Heyse" <dheyse@hotmail.spam....away.com> skrev i meddelandet news:H3B7E1.BAs@lugnet.com... (...) On second thoughts, it might be better to pass the DIB as the rendering surface, but I don't know if this is easily done from VB. (...) If all the (...) (22 years ago, 1-Oct-02, to lugnet.cad)
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