To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.spaceOpen lugnet.space in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Space / 7103
7102  |  7104
Subject: 
Re: To ladder or turbolift?
Newsgroups: 
lugnet.space
Date: 
Wed, 21 Feb 2001 23:28:50 GMT
Viewed: 
1163 times
  
In lugnet.space, Mark Rideout writes:
> Hey all -
> I'm seeking input on whether or not my current space craft MOC should use
> ladders or a turbolift (aka elevator) to go from level to level. Here are
> the specs (currently) of this space ship:
> 
>  * ~100 studs long (mass part of the ship)
>  * ~66 studs wide (front 1/2 of the ship is less wide than the back)
>  * ~19 bricks (planned) high at the thickest area consisting of 3 levels.
>  * Crew of at least 8 probably 10 with room for "non important" people
>     (without rotations of crew, if rotation then 15 to 18 crew).
>  * Fairly large ship with the standard amenities that should be
>     in a ship of this class/size.


My first impression is to go with the lift because it's cool. I think that
you could build the car portion on a 4 x 4 plate (minimum). The 'fig would
be quite squished, but it would still be cool. The hard part is the control
and mechanics of the elevator. Most elevators that I have played with are a
little rough because of minor fluctuations where the bricks meet.

For more ideas:

http://news.lugnet.com/build/?n=111


> The ship class and purpose isn't totally defined, but current thoughts are
> towards a scientific/explorer ship.

If you prefer function over form, I would go with the ladder. It is much
simpler and you can incorporate it into the surrounding walls. There are
several things that you can do to "space" it up a little.

> 
> Obviously size of each option is important, so I'm curious for an elevator
> option what some minimal size constraints are that people have built for.
> Playability of an elevator (are there controls on the outside to manipulate
> the elevator or is it just for looks) is also important if this option is
> chosen.

I would suspect that you are looking at a 6x6 footprint for the elevator and
4x4 for the ladder.

> 
> A two month old view of the front half of this ship can be found at:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=17862


I like that color scheme.

> Thanks for your time and input.
> 
> -mark

Most of my stuff is single decked, so there isn't much need to go from one
level to another. When I do need to traverse levels, I usually use a ladder.
Most of this is just mindless rambling anyway, so take it for what it's worth.

-Duane



Message has 1 Reply:
  Re: To ladder or turbolift?
 
(...) <original post cut> (...) I would agree that it is the coolest way to go, but implementation is the hardest. (...) Thanks for the pointer on this thread (...) <cut> (...) Thanks for the pointers though! more than just mindless ramblings! -Mark (26 years ago, 21-Feb-01, to lugnet.space)

Message is in Reply To:
  To ladder or turbolift?
 
Hey all - I'm seeking input on whether or not my current space craft MOC should use ladders or a turbolift (aka elevator) to go from level to level. Here are the specs (currently) of this space ship: * ~100 studs long (mass part of the ship) * ~66 (...) (26 years ago, 21-Feb-01, to lugnet.space) ! 

40 Messages in This Thread:


















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR