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Subject: 
Re: Jormungand Carrier Strike Craft
Newsgroups: 
lugnet.space
Date: 
Wed, 6 Oct 2004 14:42:30 GMT
Viewed: 
894 times
  
In lugnet.space, Niels Bugge wrote:
   Keep the models flowing, they’re getting better and better!

Thanks Niels.

   You have some nice details going on with this one, but there’s a couple of things that bothers me: First of all it seems awfully thin around the cockpit (the cockpit takes a big bite of the hull), making it look fragile.

Yes, a little thin, I can agree with that. I think it should be beefed up a little, but it is just so easy to slap on a SW cockpit.

   Secondly, I think the underside nebulon-b style fin is a bit too big compared to the rest, so I would suggest you take out the blank part above the nukes out (together with the brown slope).

I will probably try that although I do like the overall height of the fin.

   Speaking of nukes, what does Viking need those for? They have to be able to loot afterwards!

My particular Vikings seem to have evolved into the “shoot first, think some millenia later” variety!

   About the rear part of the cockpit, I think the brown part behind the cockpit looks a bit too blank and flat, you might consider continuing the bubble around the cockpit backwards and add more detail there.

About landing bays I don’t think the craft seems particularly difficult, as you usually have to be able to get much bigger craft inside than fighters (shuttles, supply crafts, troop carriers and the like),

Damn, you mean I have to build more?

   and without wings, it seems really easy to stack sideways. But to stuff in as many as possible (space is always a problems on carriers), you should consider making the tail able to fold down behind the engine (a simple rotating construction would do the job).

It currently has a sort of pull out and rotate tail. That whole rear section of fuselage is empty and lightweight.

   But maybe I’m thinking too much SW-like: If you want the carrier to be dedicated to fighters only (and getting supplies in through outside airlocks), this fighter seems perfect for getting out through narrow grille like openings (gills), so if you put a couple of those on each side of the carrier, it could look really compact and sharklike. And combining this with a long slender oval hull would make it look very Viking-ship like.

I like the idea of using “gills” which could allow for a smaller or thinner carrier too. Brown ain’t the most available brick in my collection.

   BTW I think the gun looks fine as it is: A bit cluncky like a tankbarrel, but perhaps you should add some smaller fast shooting guns: You have to spray a lot in dogfighting and don’t want to miss with the only shot of a big slow gun.

I think a couple more guns with a high rate of fire would be good.

Well, lots to think about here but as everybody knows MOCs go through a lot of changes and it is great to receive so many ideas. Thanks again Niels and everyone else.

Chris



Message has 1 Reply:
  Re: Jormungand Carrier Strike Craft
 
(...) Beware of easy parts and woman they’re tricky! (...) That would be nice, as the blank black part seems a little neglected as it is now. (...) Or perhaps their long absence can be explained by the time it takes to find and breed on mutants that (...) (20 years ago, 7-Oct-04, to lugnet.space, FTX)

Message is in Reply To:
  Re: Jormungand Carrier Strike Craft
 
Hi Chris Keep the models flowing, they’re getting better and better! You have some nice details going on with this one, but there’s a couple of things that bothers me: First of all it seems awfully thin around the cockpit (the cockpit takes a big (...) (20 years ago, 6-Oct-04, to lugnet.space, FTX)

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