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Subject: 
Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft
Newsgroups: 
lugnet.space
Date: 
Wed, 20 Oct 2004 19:06:27 GMT
Viewed: 
1419 times
  
In lugnet.space, Erik Schroer wrote:

In Wing Commander, the movie...

   ...has nothing to do with reality, physics, etc. No offense, but if this
thread is based on the idea of reality, the movies are a terrible place to turn
for justification. If you want to use the media, the best TV show in this vein I
can think of is Babylon 5 - not because it got it all right, but because it at
least addressed some of the more obvious gaffs (like proper orbital mechanics,
range of conflicts, 3-D combat). As to books, I'd suggest David Weber's stuff
(Honor Harrington - at least the early stuff). He invents physics (shields), but
does it in such a way as to allow him to *preserve* a lot of tradiational naval
techniques (or, at least, come close) and spin a pretty good space opera.

Attacking a picketing fleet who is waiting for you...

   How do you "wait for" anyone in space? Part of the problem with most "space
combat" discussions is they seem based on navel engagements. Why? An inherently
3-D enviroment, covert ops are next to impossible, inertia dominates (you don't
sit still... ever), heat rejection is one of your biggest problems, travel times
are drasticly different, etc. About the only commonality between naval warfare
and space warefare is that in both cases the units are commonly called "ships".

Innacuracy goes away with good planning.

   Only in the presence of perfect knowledge. An important constraint.

Should the target be the Picket fleet then the most
logical course of action would be to come out behind them
and shoot them in the back or above and shoot them from
above. Remember space is a 3d battlefield not 2d like on
earth. In space, you can be attacked from any direction.

   For that very reason (and several others), there's no such thing as a "picket
fleet" with a back to shoot at.

During the time it would take for the heat weapon to
overcome the superconductive armor...

   Another minor problem: superconductors are *not* super-heat-conductors. Niven
got it *wrong* (along with a lot else - and understand, I like Niven's stories a
lot).

but pure kinetic energy is unstoppable, assuming no
shields of course.

   Try dust - "chaff" is extremely effective against a kinetic weapon. Is it
fool-proof, no, but I'm trying to point out there are a lot of aspects that,
*IF* you want to try to follow reality (or even be self-consistant) need to be
addressed.

--
Brian Davis



Message has 2 Replies:
  Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft
 
(...) I've been trying to ignore this discussion, as I usually find arguments based on hypothetical technologies to be frustrating and fruitless. (too many assumptions required, and never agreed upon) But, I feel the need to jump in here with one (...) (20 years ago, 21-Oct-04, to lugnet.space)
  Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft
 
The Wing Commander reference had nothing to do with physics. In reality, space is huge. To choose where a fleet of invading ships is going to drop out of FTL would be next to impossible without good intel or really really good sensors. But before we (...) (20 years ago, 21-Oct-04, to lugnet.space)

Message is in Reply To:
  Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft
 
In space, it would be almost impossible to predict where a fleet could drop to sublight. In Wing Commander, the movie with Freddie Prinz Jr. and Matthew Lilliard, if the good guys hadn't captured the ConComm and taken the jump coordinates then the (...) (20 years ago, 20-Oct-04, to lugnet.space)

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