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Subject: 
Re: Jormungand Carrier Strike Craft
Newsgroups: 
lugnet.space
Date: 
Sun, 17 Oct 2004 16:28:24 GMT
Viewed: 
1192 times
  
In lugnet.space, Jordan D. Greer wrote:
   Yes, though I think our central disagreement stems from the fact that you’re not thinking of the sheer scale involved in space. The energies, velocities, and distances involved in anything relating to deep space are such that not even nuclear weapons provide the kind of energy density that one would truly desire for space combat.

Ok, lets go straight to the roots then: In my view the basic disagreement is, put to the extremes, if one should “shape reality to fit sci-fi” or “shape sci-fi to fit reality”, where I have a bias toward the first one, and doesn’t really consider the last one sci-fi as the fiction-part of sci-fi implies being able to do something that’s impossible by today’s standards or technologies. It’s incorrect that I don’t take the physics of space combat into consideration, and it’s very much a part of my vision on how space battles could be (made) possible, so in the following I’ll spend some time trashing yours ;-)

1: Yes, space is very large, but that does only mean that you have to have some kind of warp- or hyperspeed drive in order to get to the battlefield in the first place (which probably wouldn’t be in deep space unless it was a pitched battle which is already a thing of the past). 2: Closing the remaining distance relatively fast shouldn’t therefore pose much of a problem. 3: And then we can have a good old style naval battle in sub lightspeed, where fighters has been proved very useful.

If I understand you right, you envision a kind of battle where the fleets can see each other from a huge distance and start firing nuclear weapons (and anti-nuclear weapons?) until one of them is destroyed. Here’s what I don’t like about that:

A: If the fleets and nukes are moving above lightspeed, finding each other would probably be the biggest problem as it’s impossible (AFAIK) to detect anything above that speed before impact (or after it has passed you or otherwise too late) given the lightspeed limit of waves, so in a battle fought at that speed you wouldn’t be able to communicate with friendlies nor pinpoint the enemy (as radio and radar works at lightspeed), so it would be condemned to a big ridiculous mess of ships racing around blindly firing big large area nuclear weapons hitting friends and foes alike. So I believe that battles have to take place in subspeed. B: Then there’s two possibilities: Either my points 1-3 where the fleets slow down beneath lightspeed in order to fight or they can’t get above that speed at all, in which case: C: Given the large distances in space, no contact or hostilities is realistic, and an approaching fleet or barrage of nuclear missiles would be spotted with current wave detection technology. LONG before they arrive = no element of surprise, and you have plenty of time to prepare a warm welcome (assuming that you’re able to defend yourself in the first place!). D: A battle fought at that speed would probably be a test of how many nuclear and anti nuclear rockets you’d brought, and who runs out first, so your money would be spend wiser on building rockets than ships and send them alone, and then we’re back to a situation very much like the cold war and the philosophy behind the Starwars project(s): Not sci-fi at all if you ask me.

I’ll look forward to be corrected it’s always very enlightening.

BTW: How does those advanced nuclear weapons you talk about all the time actually work?

-NB



Message has 1 Reply:
  Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft
 
(...) I didn't say that you didn't account for the physics involved, I said that you didn't consider what impact the sheer scale of space would have on combat strategies and tactics. One can postulate methods around the laws of physics as currently (...) (20 years ago, 19-Oct-04, to lugnet.space, FTX)

Message is in Reply To:
  Re: Jormungand Carrier Strike Craft
 
(...) Meh, I'm the same way. I have a lot of projects I'd like to get to, but I never start on most of them. (...) You misunderstood me, I was sort of calling my own comments a nitpick since this argument is rather pointless given the conjectural (...) (20 years ago, 13-Oct-04, to lugnet.space, FTX)

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