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Subject: 
Re: Am I the only person who finds Lego CAD systems infuriating?
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Fri, 2 Sep 2005 01:13:29 GMT
Viewed: 
659 times
  
In lugnet.org.ca.rtltoronto, Timothy Gould wrote:

However the weighting for each of these points is different for different
software aims. In the case of a CAD system, Efficiency and Memorability are
probably the most important aspects in the long run. You obviously consider
learnability to be of higher importance but IF it comes at the expense of
others, I would say that increasing learnability would detract from the software
as a whole.

I don't want to speak for anyone else, but I would have to ask the question if
efficiency and memorability were that important for this CAD system.  If you're
building the next Airbus 380 or industrial automation, then sure, speed for the
operator/drafting technician is important.  But this is Lego :)  I suspect a lot
of users might just want to put some bricks together for fun.  And that
learnability isn't there...then you lose a great deal of the user base.

I could see, and I don't know this for sure:

a) People who want to build the occassional Lego CAD model for say a website or
to explain something.

b) People who build all day in Lego CAD (eg, James Mathis)

The a) users aren't being helped here.  The b) users have stuck with it so far.

With that I completely agree. Unfortunately the people that have expertise in
this field rarely seem to want to contribute to FOSS projects, quite possible
because the culture doesn't encourage it.

Well, that's an interesting point:  With programming, you can sit alone in your
dorm room or wherever hacking out a piece of code.  But things like
documentation, usability, and analysis aren't the kind of things people can do
alone or for free.

Say you managed to get some UCD types to work on X.  It's not like you can sit
and bang out "here's five things I want to fix".  You need to find thirty new or
typical users, figure out their scenarios or use cases, then get them in and
watch them use the system.  Then you need to review, analyze and produce a
document with recommendations.  Which probably will be ridiculed by all the
developers anyways, because...

To use ESR's (ugh, I won't want to lend credence to him) terms, the scratchers
don't have the itch to fix the design problems (because they're not users), and
the itchy (new users) don't have the ability to scratch.

I think if you look at FOSS development, it's always been one of a few things:

-Some developer or systems utility (eg, OS, webserver, scripting language)
-Emulation of some successful product (eg, GIMP, OpenOffice)

The former, the scratcher is the itcher.  The latter, you don't need to do any
design work on, because the template is already there.  Half the time with the
latter, the motivation us geek-political anyways (eg, we hate Microsoft, down
with Microsoft, let's make our own mediocre, more bug ridden version, so at
least we can say we're Microsoft-free).

Calum



Message has 1 Reply:
  Re: Am I the only person who finds Lego CAD systems infuriating?
 
(...) For whom LDD is, as you've pointed out, probably going to be the better option. (...) For whom the LDraw suite is definitely the better option. (...) Different tools for different tasks (...) Some Open Source software would have UI analysis (...) (19 years ago, 2-Sep-05, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: Am I the only person who finds Lego CAD systems infuriating?
 
(...) Addressing each of these points (for MLCad as that's what I'm most used to): Learnability: Low Efficiency: Very high (that's where features comes in) Memorability: Decent Errors: Very low (none really) Satisfaction: Highish However the (...) (19 years ago, 1-Sep-05, to lugnet.org.ca.rtltoronto)

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