Subject:
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Reasons to L-CAD (was: Re: Am I the only person who finds Lego CAD systems infuriating?)
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Wed, 31 Aug 2005 12:25:12 GMT
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Viewed:
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556 times
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In lugnet.org.ca.rtltoronto, Ross Crawford wrote:
> In lugnet.org.ca.rtltoronto, Calum Tsang wrote:
> >
> > On the topic of Lego CAD systems (not LDD, but LDraw and derivatives), I've
> > never understood the point of them. About the only things I figured they were
> > good for was a) making instructions and b) prototyping things you didn't have
> > the parts for.
>
> c) documenting a MOC you want to disassemble (eg:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=133582). That is what I mainly
> use it for, although I have used it for a) as well.
d) illustrating building techniques (sorry, no example handy). With L-CAD
models, you can more easily show your point by:
- creating 'cutaway' models, showing only the parts involved in the technique
being discussed. In some programs, you can literally create cut-away views.
- using unreal colors to highlight the important bits
- using schematic art instead of photographs for clarity.
Steve
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