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 Gaming / *1209 (-100)
  More Castle MOCs for BrickSiege
 
Well the playtesting is ongoing, and a few tweaks need to be applied to the rules, but I had an extra hour with a friend's digital camera and can show you a few more pics of the models I've been working on for BrickSiege... (URL) in the pics: -An (...) (22 years ago, 16-Aug-02, to lugnet.castle, lugnet.gaming, lugnet.announce.moc)
 
  Re: MoonBase Module Project - BlackTron Message Intercept Base
 
(...) Then I imagine that the connecting corridor wouldn't be that safe of a place anymore as WAR broke out. Actually this kind of thing could be quite the inspiration for a BrickWars campaign. Similar to what NELUG has been up to lately. (1) Just (...) (22 years ago, 16-Aug-02, to lugnet.space, lugnet.gaming, lugnet.org.us.michlug)
 
  Re: LEGO gaming at GenCon '02
 
(...) Yeah! I took it off the baseplate to shrink it for packing thinking it could go anywhere without the blue, and didn't have to be an island. But the river of felt in that game just seemed to be calling to me :-) The point of the game (other (...) (22 years ago, 14-Aug-02, to lugnet.gaming)
 
  Re: LEGO gaming at GenCon '02
 
(...) (URL) isn't quite the same without a Belville statue though... (...) Interesting looking game, looks like mostly stock sets. Frank (22 years ago, 13-Aug-02, to lugnet.gaming)
 
  LEGO gaming at GenCon '02
 
Hi all, I'm going to do a more detailed write-up of what these pictures represent, but I wanted to get them thrown out onto the web sooner than that. I found two games that were using The Brick for props and/or pieces and there were two big BrikWars (...) (22 years ago, 13-Aug-02, to lugnet.gaming)
 
  NELUG TL6 Space Module Game II, August 12 2002
 
(All images are deep-linked for instant viewing …) (WARNING: This is a looonnnnggg post!) On Sunday, August 11, 2002, NELUG members participated in the second half of a two-part space-module Brikwars game. Set in the bowels of an abandoned (...) (22 years ago, 13-Aug-02, to lugnet.org.us.nelug, lugnet.gaming) ! 
 
  Re: TL6 Brikwars Game (Results)
 
(...) THIS IS PERFECT! The fact that the alien was *inside* the monkey never came out to the players during the course of the game, because we didn't get to the map. This would have been fantastic, though! In order to get it, troopers would have had (...) (22 years ago, 12-Aug-02, to lugnet.org.us.nelug, lugnet.gaming)
 
  BattleSpace major update and release of Fleet Command version 3.0
 
The wait is finally over! Announcing the latest update of the BattleSpace website, including: - New model documentation: Starclaw class Space Intercept Fighter - New online HyperProbe layout containing pictures, hints and tips - New quick and simple (...) (22 years ago, 10-Aug-02, to lugnet.space, lugnet.announce, lugnet.publish, lugnet.loc.au, lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
Hey Chris, what's your hotel, and what's your room number? The number you gave us is invalid, James and I have been looking for you. Are you posting on the Wizard's computer?? We'll talk on the message board, Or, come to the miniature hall at 12:00 (...) (22 years ago, 10-Aug-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
(...) OK, so it's not as straightforward as it has been in years past. And Rio Grande isn't in that room at all. It appears that Evan and I are here and leaving notes on the signboard at BG&minis HQ. Anyone else? If you're here, call me at (...) (22 years ago, 9-Aug-02, to lugnet.gaming)
 
  Re: WH40k Dreadnaughts and Tau Crisis Battle Suit
 
(...) Heya Jeremy! (...) I like the way you use peices! Your a great builder! Good to see more creations from you! (...) c-ya, Eric (22 years ago, 8-Aug-02, to lugnet.gaming, lugnet.build.mecha)
 
  Re: WH40k Dreadnaughts and Tau Crisis Battle Suit
 
(...) dropped the hip joint to make more room for the pilot's cabin. I like that landspeeder too -- I think this model intrigues me because it seems so simple but is hard to pull off well. I think you pulled it off well. :-, Cheers, - jsproat (22 years ago, 8-Aug-02, to lugnet.gaming, lugnet.build.mecha)
 
  Re: WH40k Dreadnaughts and Tau Crisis Battle Suit
 
(...) Very nice. For another take on the Space Marine dread check out. (URL) it has the opposite prob to yours, it's too big. That and it sits a 'fig inside because I used it for brikwars and making the pilot dead/sealed in wasn't covered in the (...) (22 years ago, 8-Aug-02, to lugnet.gaming, lugnet.build.mecha)
 
  Re: Starship RPG to Start Soon
 
<snip> (...) Well you build a ship with big guns and weapons and stuff. It can have a crew up to 15. I don't know about the digital camera. E-mail Andrew at starship_rpg@hotmail.com He's the co-mediator. Every update (describing your movement, where (...) (22 years ago, 7-Aug-02, to lugnet.build.contests, lugnet.gaming)
 
  Re: Monte Cook
 
I believe Ken might have known him from his work @ WotC, but I'm not sure and of course I can't ask. His name and face is familiar, I might of met him once. I can't be sure. -- Thanx~ Nicole; "Now with Masters in Psychology Analytical Action!" (URL) (...) (22 years ago, 7-Aug-02, to lugnet.people, lugnet.gaming)
 
  Re: Starship RPG to Start Soon
 
(...) Dan et al, I like the general idea of these kinds of games/shared settings. But I am still trying to figure out what the technical requirements for participants are. Does a player need to have a digital camera (or other easy means of posting (...) (22 years ago, 7-Aug-02, to lugnet.build.contests, lugnet.gaming)
 
  Monte Cook
 
There is a reference on Monte Cook's page: (URL) he creates dioramas out of LEGO. Does anyone know if he reads Lugnet, or has anyone seen pictures of his creations? Frank (22 years ago, 6-Aug-02, to lugnet.people, lugnet.gaming)  
 
  Starship RPG to Start Soon
 
As Co-Mediator of the Starship RPG ( (URL) ) I would like to announce to you all to join. I can assure you there will not be any time for you to be bored. It is similiar to Sector 62, only with some different rules and a different item to be (...) (22 years ago, 5-Aug-02, to lugnet.gaming, lugnet.build.contests, lugnet.space)
 
  WH40k Dreadnaughts and Tau Crisis Battle Suit
 
Heya folks, I've uploaded pics of my *mostly* minifig-scale Space Marines Dreadnaughts from the game Warhammer 40,000: (URL) I've uploaded my Tau Army Crisis Battle Suit: (URL) pages reflect microfig-scale mecha techniques used in minifig (...) (22 years ago, 3-Aug-02, to lugnet.announce.moc, lugnet.gaming, lugnet.build.mecha)  
 
  Re: Meeting Locations at Gencon
 
(...) Here's the gunship stat's: (URL) Butzlaff (P.S. Any other stats needed? I used the troop classifier for my troopers) (22 years ago, 1-Aug-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
"Evan Butzlaff" <mad_genius123@hotmail.com> wrote in message news:H04FsB.90F@lugnet.com... (...) Are the stat sheets homebrew? Can you send me some copies? I am working 10 straight till I leave for Gen so time for me is short. I will try to post (...) (22 years ago, 1-Aug-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
(...) I have stat sheets for my stuff. I also have a stat sheet for my Gunship (Thanks To Richard Parsons). If you need anything just post. ~Evan Butzlaff (22 years ago, 31-Jul-02, to lugnet.gaming)
 
  Re: PIRATE GAME: New Cutter Record Sheet and other discussion
 
(...) I also thought about -2 per 3". I'm somewhat inclined to not introduce a new set of range steps because of thinking how to put the range mods right onto the range sticks (and musket has to be on both long and short sticks). It probably is (...) (22 years ago, 30-Jul-02, to lugnet.gaming, lugnet.pirates)
 
  Re: USCLS is re-released!
 
Saw this over in lugnet.games and thought I'd cross-post it over here to fun.gaming: (...) (22 years ago, 30-Jul-02, to lugnet.gaming)
 
  Re: PIRATE GAME: New Cutter Record Sheet and other discussion
 
(...) I think this is a much better calculation. Grape wasn't even worth doing at point-blank range the other way, though making it equal to a musket may be going a bit too far the other way--maybe -1 per 2"? (-1/inch is a bit too severe.) (...) I (...) (22 years ago, 30-Jul-02, to lugnet.gaming, lugnet.pirates)
 
  PIRATE GAME: New Cutter Record Sheet and other discussion
 
I just spent some time working on a new cutter record sheet. The new sheet reflects some rule changes: Cannon fire is -1 at 18" and -1 per 6" thereafter (a rule we have been playing with at BrickFest) Grape is -1 per full 3" of range (I'm wondering (...) (22 years ago, 30-Jul-02, to lugnet.gaming, lugnet.pirates)
 
  Re: Meeting Locations at Gencon
 
Spiraling, spiraling out of control. I already have a back seat full of bricks and figs. I could bring the truck. Bwah ha hha ha ha ......ha....ha......ha..... Are there template sheets for troopers/characters? I will try to bring a radio. I will (...) (22 years ago, 29-Jul-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
(...) Go to the top of the escalators and face the dealers' room. It's to the far right. When you enter the room, board games are on the right half and minis are on the left. Mini HQ is obvious from there. Chris (22 years ago, 28-Jul-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
I've heard you talk about the Lego booth. Does Lego actually have a booth at Gen Con?? And I also would like to know where the Miniature HQ is. Thinking hard about where the Mini HQ and Minis game room is, ~Evan Butzlaff (22 years ago, 26-Jul-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
Hm. Radios are quite a good idea, I don't have one myself but I might be able to get one. I'll let you know on that. I'll be able to bring a nice sized army and some terrain and hopefully my republic gunship, as well as a friend if we do play (...) (22 years ago, 26-Jul-02, to lugnet.gaming)
 
  West Coast Pirate Fest
 
Now that I have an apartment which has floor space, I've been thinking of hosting a Pirate Fest at my place (near Portland Oregon) some weekend to play a very long campaign of Evil Stevie's Pirate Game. I figure if I clear the furniture out of my (...) (22 years ago, 28-Jul-02, to lugnet.gaming, lugnet.pirates, lugnet.events)
 
  Re: The Pirate Game at BrickFest 2002
 
I'd like to thank Frank and everyone else who made this game happen. I got suckered because I thought I was going to see some animation stuff, but due to the room change, I wandered into the begining stages of the game. After a few minutes of (...) (22 years ago, 27-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: Meeting Locations at Gencon
 
(...) I'll bring something! At least a few figs, maybe a smallish building or two, and maybe a fantastic creature or two. I still have a week to procrastinate so we'll just have to wait and see. I'll look for your stuff at the miniatures desk in the (...) (22 years ago, 26-Jul-02, to lugnet.gaming)
 
  Re: Questions for Mr. Rayhawk or other knowlegible source on Brikwars
 
(...) These answers are for Brikwars. If you feel they're not what you're after, feel free to ignore them or make up your own. Brikwars is your game and as long as all parties know and agree with the rules you're using it does n't matter what those (...) (22 years ago, 26-Jul-02, to lugnet.gaming)
 
  Re: The Pirate Game at BrickFest 2002
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3D3ED3EF.38019A...ing.com... (...) in (...) so (...) but (...) Islanders. (...) :) (...) I have run games with stats for the islanders and the witch doctors. The players seem to have a blast (...) (22 years ago, 26-Jul-02, to lugnet.gaming, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) ...Maybe have it follow a random course each turn until a pirate got within a fixed "sight range" at which point it would always move to follow the closest pirate (so you could lure it closer to someone else and make it follow them >-) ...I (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) That is how we've used Imperial ships in the past, they would come out when rampant acts of piracy were starting to occur. (...) An interesting idea, though generally the capture of a merchant ship is plenty of incentive. Often though the crew (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) Frank, While I was not able to participate at the fest I have an idea or two: - Maybe an Imperial Ship would act as a police type presence. Entering at a random or GM determined point. Sort of on patrol and seeking to eliminate any ship it (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: Meeting Locations at Gencon
 
"Evan Butzlaff" <mad_genius123@hotmail.com> wrote in message news:Gzs8rn.n1v@lugnet.com... (...) snip (...) each (...) Radios are an excellent idea, my concern with that is most people will not have them (I could be wrong) and the Mini's HQ is a (...) (22 years ago, 25-Jul-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
(...) Hmmm, why don't we get radios instead? Or manage to get a frequency on motorola ones or something. There might just be an easier way of keep each other posted. What day will Brikwars be, and what tek level? I'll help coordinate if no events (...) (22 years ago, 25-Jul-02, to lugnet.gaming)
 
  Questions for Mr. Rayhawk or other knowlegible source on Brikwars
 
Ok, I know the rules say you don't have to use the rules, but I like rules, so here are a few questions on Brikwars- 1. Can you add a PowerSource to a Vehicle? I have a mech that could handle a MkIV Laser, but power isn't enough. Is it ok to add (...) (22 years ago, 24-Jul-02, to lugnet.gaming)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) Yes, thanks to the Animation folks for not needing their room. I think we also gained one or two players who got suckered into the game instead of playing with animation stuff... But you were a help on Friday. You came up with a couple (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) Definitely would have helped. Over the next months, I plan on organizing all my minifigs, so I may make up bags of pirate crews which would speed up that part. More islands certainly would have helped. (...) I've never quite figured out the (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) I'm sorry to have rebuffed you. I have been trying to figure out just how to use non-pirates in the game. There needs to be some additional background work done. I am also afraid that such additional background detail may be an additional load (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
Grr... I'll probably respond to all the comments tonight. I have one post on it's way, but something in our firewall at work is making it take a minute or two to open an NNTP connection, and I hate editing messages in the web poster (no spell check (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
Thanks for the fast writeup, Frank! And thanks again for running such a great game. I think having a few people around who could handle the "normal" activities of movement and combat meant that when one of us was near contentious happenings, we (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) really....that was interesting. I asked Frank when he was taking a bit of time for you guys to plot your moves.... I should have used the key words .... "went bad" I guess.... ;) Ben (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) I agree, but I think that this is in spite of some things that you may feel it is because of. (...) Very important! It would be even better if we could coordinate the game ahead of time, and get more participation in island provision and (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) That would be putting it mildly! (...) I was unaware that you asked to use imperials. I played imperials last year (who promptly "went bad")... (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) <beaucoup de snippage...> :) It looked like Larry didn't have a lot of luck this year... ;) The game looked very fun from what I saw of it. I was tempted to join but was "rebuffed" when I was told that I couldn't use Imperials or use (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  The Pirate Game at BrickFest 2002
 
Well, I didn't take many pictures, and I don't think we had a web cam in the room, so I won't be able to do a turn by turn re-cap of the game, so I'll just free associate about the game... First off, as has been mentioned before, this was absolutely (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: My Thoughts on BrickFest 2002
 
(...) They were a Japanese promo. They've been mentioned a few times here and there. (...) Unfortunately, I didn't take any notes (I should have, or had someone record the roundtable). I think we did hit on some things which we didn't get into at (...) (22 years ago, 23-Jul-02, to lugnet.gaming)
 
  Re: My Thoughts on BrickFest 2002
 
<snippage> (...) I thought you had to buy a certain amount of coke products to send away for certain sets. (mail-in promotional) Ben (22 years ago, 23-Jul-02, to lugnet.gaming)
 
  Re: My Thoughts on BrickFest 2002
 
(...) Because they were only available in Japan (maybe other East Asian countries, too, not sure) as a promotion for the World Cup. Japan gets all the cool little promotions now. ;_; Jeff P.S. Does anyone know how they were sold? was it in stores, (...) (22 years ago, 23-Jul-02, to lugnet.gaming)
 
  Re: My Thoughts on BrickFest 2002
 
(...) (URL) latter is Soccer / Promotional / Coca-Cola, part of a wide range of related sets available in Japan---Brickset might have more info (URL) Masahiro Sekiguchi has pictures (URL) Garrison Remove spamblock for direct reply. . . (22 years ago, 23-Jul-02, to lugnet.gaming, lugnet.promo, lugnet.admin.database)
 
  Re: Help! Brikwarz Questions, need person who knows their Brik stuff!
 
(...) Richard Parsons scored one up for the Brikwars at the national meet in Brisbane this year. I don't have the numbers handy, try emailing him for details, though your approach may vary. IIRC it came in at around 500ish points (ie. a lot) so you (...) (22 years ago, 18-Jul-02, to lugnet.gaming)
 
  Re: Lego gamer interviews at MilitaryGaming.com
 
This is neat! Copied to mediawatch as an FYI... but I left the FUT to fun.gaming. (...) (22 years ago, 18-Jul-02, to lugnet.gaming, lugnet.mediawatch)
 
  Re: Lego gamer interviews at MilitaryGaming.com
 
(...) Well it's not for Lego Wars, and it wasn't me - I think I'd remember being interviewed. :) I believe you're right about it being LFW. BTW, a more current link for Lego Wars: (URL) (22 years ago, 18-Jul-02, to lugnet.gaming)
 
  Lego gamer interviews at MilitaryGaming.com
 
I just saw a couple of Lego gaming links go up at MilitaryGaming.com, thought I'd mention them here. The first is an interview I did several months ago: (URL) there's a second one for Lego Wars: (URL) not sure who the interviewee was for the Lego (...) (22 years ago, 17-Jul-02, to lugnet.gaming)
 
  Re: Help! Brikwarz Questions, need person who knows their Brik stuff!
 
(...) I don't have a Gunship handy so I can't really say, but it would really depend on exactly how powerful you wanted to make it. Depending on how much armor, engine power, and speed you wanted it would have completely different stats. (...) (...) (22 years ago, 17-Jul-02, to lugnet.gaming)
 
  Help! Brikwarz Questions, need person who knows their Brik stuff!
 
Hello all. Um, I have a question for someone who knows his or her's Brikwarz. Does anyone know what a generic right out of the box Republic Gunship Brikwarz stats are? If not, is there an online vehicle scorer, because the downloadable one doesn't (...) (22 years ago, 17-Jul-02, to lugnet.gaming)
 
  Re: Gencon
 
"Evan Butzlaff" <mad_genius123@hotmail.com> wrote in message news:Gz8zzK.Kuv@lugnet.com... (...) I'm (...) for (...) Good Luck, and I hope to see you there. Just look for the pirate flag in the miniatures hall, several of them, small, large. James (22 years ago, 17-Jul-02, to lugnet.gaming)
 
  Meeting Locations at Gencon
 
Hi all Gencon veterans, newbies, and just plain passing by gawkers, I am writing out info on meeting arrangements to avoid confusion for people trying to find the game. If you have suggestions let me know and add to the thread. Since BrikWars is a (...) (22 years ago, 17-Jul-02, to lugnet.gaming)
 
  Re: Gencon
 
(...) I will be there, but I won't be able to participate in an event, because I'm not able to mobilize any of my creations. I'm there to play in the Continental Tournament for the Lord of The Rings CCG ( www.deciper.com ) for a day or two, (...) (22 years ago, 14-Jul-02, to lugnet.gaming)
 
  Re: BrikWars at GENCON?
 
"Jason Spears" <spearjr@hotmail.com> wrote in message news:GzCBMH.2Ms@lugnet.com... (...) so if (...) prefer (...) play (...) Are your (...) could do a (...) I will try to bring equipment for several battle groups, if you have special figs bring (...) (22 years ago, 16-Jul-02, to lugnet.gaming)
 
  Re: BrikWars at GENCON?
 
(...) I'll be there. I don't know if I'll have time for BrikWars, but I would definitely stop by and meet my fellow Lugneters. (...) -Jason +---...---+ Jason Spears MichLUG - (URL) Page - (URL) Store - (URL) (22 years ago, 16-Jul-02, to lugnet.gaming)
 
  Re: BrikWars at GENCON?
 
"Christopher Weeks" <clweeks@eclipse.net> wrote in message news:GzAGEC.LJD@lugnet.com... (...) The Shops at North Bridge 520 North Michigan Ave Space #300 Chicago, IL 60610 Basically downtown off of the Dan Ryan Expressway. I am going to call ahead (...) (22 years ago, 15-Jul-02, to lugnet.gaming)
 
  BrikWars at GENCON?
 
(...) Where is that? (...) I won't know my schedule until I am on site. Sorry. But it's flexible so if we want to set aside some time, then I'm game (so to speak). I guess I prefer lower tek to higher, but since you're putting the game together, (...) (22 years ago, 15-Jul-02, to lugnet.gaming, lugnet.general)
 
  Re: Gencon
 
"Christopher Weeks" <clweeks@eclipse.net> wrote in message news:Gz8LIq.Eu4@lugnet.com... (...) I know some other people were Lego gaming last year, but I only caught the end of the fight. Undead in a chapel being assaulted by samurai. (...) (...) (22 years ago, 15-Jul-02, to lugnet.gaming)
 
  Re: Gencon
 
(...) I'll be there! I'm an inexperienced BrikWarior but I'd love to play. Since I'll be flying from New Jersey to St. Louis and then driving up to Milwaukee, my abilty to bring bricks is pretty limited. I will also be informally working for Rio (...) (22 years ago, 14-Jul-02, to lugnet.gaming)
 
  Gencon
 
Is anyone going to Gencon? I know there was a LUG meeting in Milwaukee at the same time last year. I just want to know if I should bring BrikWars equipment to the con for a pick-up game. James (22 years ago, 14-Jul-02, to lugnet.gaming)
 
  Re: BrickSiege Teaser Pics
 
Hi Nathan et al, Yes, once compiled, the rules will be posted for free. I will announce here when I have a webpage up and running for such. I also hope that one of my playtesters brings his digital camera and lighting equipment with him so that I (...) (22 years ago, 27-Jun-02, to lugnet.castle, lugnet.gaming)
 
  Re: BrickSiege Teaser Pics
 
Looking good! Will the rules be made available over the net? Love the elephant and the cottages nice and mass producable. God Bless, Nathan (...) (22 years ago, 27-Jun-02, to lugnet.castle, lugnet.gaming)
 
  BrickSiege Teaser Pics
 
Hi All, I've mentioned that I have been working on this (and that is partly why I haven't been talking much), but I can't resist posting just a few snapshots of what I've been up to with my castle/strategy game layout... (URL) a note to any Townies (...) (22 years ago, 22-Jun-02, to lugnet.castle, lugnet.gaming)
 
  NELUG TL6 Modular SpaceShip Brikwars 6/15/02
 
On Saturday, some NELUGgers converged in Arlington Massachusetts for the first of what will surely be many "Modular" Brikwars games. We had a back-story ((URL) enforced modular compatibility ((URL) a massive list of forthcoming rooms ((URL) and a (...) (22 years ago, 17-Jun-02, to lugnet.gaming, lugnet.org.us.nelug)
 
  Re: Brikwars proposal .. WWII / modern tank battle
 
Jason, I think we should ask around with WAMALUG since I know that many of them have LOTS of baseplates. Jeff Stemble comes to mind. His baseplate collection excels my entire LEGO brick collection in cubic inches. I will only be able to be at (...) (22 years ago, 13-Jun-02, to lugnet.events.brickfest, lugnet.gaming)
 
  Re: Brikwars proposal .. WWII / modern tank battle
 
I'd be interested in playing, and it sounds like an awful lot of fun. Unfortunately, I only have a couple baseplates and I don't think I'd be able (...) (22 years ago, 13-Jun-02, to lugnet.events.brickfest, lugnet.gaming)
 
  Brikwars proposal .. WWII / modern tank battle
 
Hello all, I'd like to propose a theme for a BrikWars battle at Brickfest this year. If there is enough interest (say, 3 players that are coming and willing to build stuff), I'd love to play a scenario that centers around a modern tank / infantry (...) (22 years ago, 12-Jun-02, to lugnet.events.brickfest, lugnet.gaming)
 
  RE: New Junkbot online at www.lego.com
 
(...) Woo Hoo! 100 of 22498! -Rob. 41 out of 23016......PBbbbbbbbzzz...zzzt ;-) Martin, Where are you???...??? Thanx, Mark Millère LUGnet # 525 Visit Milissa's LEGO(tm) store, Millère's Spares (URL) (22 years ago, 31-May-02, to lugnet.gaming)
 
  Re: d20 BrikWars
 
(...) I would actually have to say that, to me, the d20 combat system seems to have about the right amount of detail. There are enough rules that make tactics seem worthwhile, without too many minor details to necessitate having to consult the (...) (22 years ago, 31-May-02, to lugnet.gaming)
 
  Re: d20 BrikWars
 
(...) I'm not sure more complex combat systems are really the way to go. While I feel a combat system needs enough detail to make combat interesting, too much detail makes combats take too long. (...) with the core rules. Well, I will have to spend (...) (22 years ago, 31-May-02, to lugnet.gaming)
 
  Re: d20 BrikWars
 
I know a lot of people have reservations about the d20 system. It is far from perfect, and has its own peculiar brand of illogic (hey, paladin, why dont you put on the sorcerer's Cloak of Charisma so you can heal more damage) but still manages to do (...) (22 years ago, 31-May-02, to lugnet.gaming)
 
  Re: d20 BrikWars
 
(...) I think I agree with your analysis. (...) I'm still mulling about the idea of a brick oriented RPG, but I really feel like staying away from D20. If D20 was being published similar to GURPS where you have a genre agnostic core rule book and (...) (22 years ago, 31-May-02, to lugnet.gaming)
 
  d20 BrikWars
 
I'm probably the last one to hear about this, but I just got a nice long e-mail from a guy named Jeffrey Schecter that clued me in to this thing Wizards of the Coast is doing, essentially giving free license to any Joe off the street to use Dungeons (...) (22 years ago, 31-May-02, to lugnet.gaming)
 
  Re: New Junkbot online at www.lego.com
 
(...) Woo Hoo! 100 of 22498! -Rob. (22 years ago, 31-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Um, it seems that you didn't. But I have included them and set FUT there. (...) MS Excel which is what I've been playing with to try to engineer this system. (...) Ah...there's the key. Like you say, the curve is way too steep at +/-1. I think (...) (22 years ago, 28-May-02, to lugnet.gaming, lugnet.off-topic.geek)
 
  Re: Elements of a brick oriented RPG
 
Geek warning: the following description is starting to get pretty geeky. I've set follow-ups to lugnet.off-topic.geek, see you there if you want to continue discussion... (...) Ok, First, for those who want to go into more depth of the math, you (...) (22 years ago, 28-May-02, to lugnet.gaming, lugnet.off-topic.geek)
 
  (canceled)
 
 
  Re: Elements of a brick oriented RPG
 
(...) Frank, can you explain this in more detail? I've been trying to reconcile the bits that you mention into a roll-resolution system and I'm not getting it. When you talk about generating digits, I'm thinking that you're rolling d10s as you would (...) (22 years ago, 28-May-02, to lugnet.gaming)
 
  The kernel of a new game -- All Brick Stories
 
Hi all, I'd been playing with some ideas for an in-depth RPG based on LEGO. Then Frank Filz posted the note at (URL) which started a good thread on LEGO RPG issues. Included in that thread, was a note from Mike Rayhawk ( (URL) ) that got me thinking (...) (22 years ago, 27-May-02, to lugnet.gaming)
 
  Create an Island using the Container Lid from one of the $10 LEGO Dinosaur sets
 
I couldn't get my dinosaurs to stand securely to the box lid. ("(URL) I came up with an idea on how to make an insert into the top of the box lid, to make a more secure base for the dinosaurs to stand atop. (Incidentally, this makes a good island, (...) (22 years ago, 26-May-02, to lugnet.general, lugnet.pirates, lugnet.build, lugnet.gaming)
 
  Re: RPG or PBM? (Was: Elements of a brick oriented RPG)
 
(...) This concept is in fact an integral part of my own current project. I have been designing rules for a Castle-specific PBB wargame in conjunction with building a display that is built both with the rules in mind and with the intent of just (...) (22 years ago, 20-May-02, to lugnet.gaming)
 
  Re: RPG or PBM? (Was: Elements of a brick oriented RPG)
 
(...) I didn't really mean to exclude anything, I really just meant to raise the idea that character advancement isn't really an absolute necessity. The game would be a lot simpler if it were left out; in any case, with only four possible ratings (...) (22 years ago, 20-May-02, to lugnet.gaming)
 
  RPG or PBM? (Was: Elements of a brick oriented RPG)
 
(...) This is a cool idea, but does it neccesitate no character advancement? Is the goal to just get away from the traditional RPG aspects, to simplify the rules, or something else? Would having both advancement mechanisms work? (...) So, the idea (...) (22 years ago, 20-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) One of the ideas I've been keeping on the back burner for BrikWars is a supplement for some kind of construction-campaign system. It's anybody's guess as to when (or if) this idea will ever get fleshed out, so I'd be just as happy to see it (...) (22 years ago, 20-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Well, I haven't totally bagged the idea, plus, I'm always interested in exploring game mechanics. (...) True. (...) Good advice. I really need to get my behind down to some of the gaming events at the local stores. (...) Hmm, construction (...) (22 years ago, 20-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
Hi Frank and all, I just got around to reading this thread and it seems that you've already decided to bag the idea, but I wanted to make some comments. (...) I think this is the heaviest question here. Everything else stems from how this is (...) (22 years ago, 19-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Rather than trying to "lego-ize" a game system, I would say just pick whatever game you and your friends want to play and use lego to augment it. My friends and I have been doing this for years. The first time was a 2nd edition AD&D campaign (...) (22 years ago, 18-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) When I ran a long term RQ campaign, what I did which eliminated the "ok, now I pull out my niblick and try and hit him with that" was to hand out a limited number of experience rolls. The I hit, he parries thing is a real problem though. (...) (...) (22 years ago, 17-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Dungeon scenarios don't have to be devoid of role playing. Actually, most of the Fantasy campaigns I have run have had a majority of the scenarios involve an underground or indoor location. Outdoor locations though can be the easiest to do if (...) (22 years ago, 17-May-02, to lugnet.gaming)


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