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Subject: 
Re: The Pirate Game at BrickFest 2002
Newsgroups: 
lugnet.gaming, lugnet.events.brickfest, lugnet.pirates
Date: 
Thu, 25 Jul 2002 15:51:41 GMT
Viewed: 
8926 times
  
Jeff wrote:
> - Maybe an Imperial Ship would act as a police type presence.  Entering at a
> random or GM determined point.  Sort of on patrol and seeking to eliminate
> any ship it encounters.  Other pirates would seek to avoid it (staying out
> of range) and might have to choose between facing the Imperial or another
> Pirate.

That is how we've used Imperial ships in the past, they would come out
when rampant acts of piracy were starting to occur.

> - Merchants - Merchants could also transport prisoners which could provide a
> source of manpower if the ship is captured.

An interesting idea, though generally the capture of a merchant ship is
plenty of incentive. Often though the crew of a merchant ship will join
the pirates.

Frank



Message has 1 Reply:
  Re: The Pirate Game at BrickFest 2002
 
(...) ...Maybe have it follow a random course each turn until a pirate got within a fixed "sight range" at which point it would always move to follow the closest pirate (so you could lure it closer to someone else and make it follow them >-) ...I (...) (24 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)

Message is in Reply To:
  Re: The Pirate Game at BrickFest 2002
 
(...) Frank, While I was not able to participate at the fest I have an idea or two: - Maybe an Imperial Ship would act as a police type presence. Entering at a random or GM determined point. Sort of on patrol and seeking to eliminate any ship it (...) (24 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)

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