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Subject: 
Re: The Pirate Game at BrickFest 2002
Newsgroups: 
lugnet.gaming, lugnet.events.brickfest, lugnet.pirates
Date: 
Thu, 25 Jul 2002 15:51:41 GMT
Viewed: 
3652 times
  
Jeff wrote:
- Maybe an Imperial Ship would act as a police type presence.  Entering at a
random or GM determined point.  Sort of on patrol and seeking to eliminate
any ship it encounters.  Other pirates would seek to avoid it (staying out
of range) and might have to choose between facing the Imperial or another
Pirate.

That is how we've used Imperial ships in the past, they would come out
when rampant acts of piracy were starting to occur.

- Merchants - Merchants could also transport prisoners which could provide a
source of manpower if the ship is captured.

An interesting idea, though generally the capture of a merchant ship is
plenty of incentive. Often though the crew of a merchant ship will join
the pirates.

Frank



Message has 1 Reply:
  Re: The Pirate Game at BrickFest 2002
 
(...) ...Maybe have it follow a random course each turn until a pirate got within a fixed "sight range" at which point it would always move to follow the closest pirate (so you could lure it closer to someone else and make it follow them >-) ...I (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)

Message is in Reply To:
  Re: The Pirate Game at BrickFest 2002
 
(...) Frank, While I was not able to participate at the fest I have an idea or two: - Maybe an Imperial Ship would act as a police type presence. Entering at a random or GM determined point. Sort of on patrol and seeking to eliminate any ship it (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)

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