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Frank Filz <ffilz@mindspring.com> wrote:
> Jeff wrote:
> > - Maybe an Imperial Ship would act as a police type presence. Entering at a
> > random or GM determined point. Sort of on patrol and seeking to eliminate
> > any ship it encounters. Other pirates would seek to avoid it (staying out
> > of range) and might have to choose between facing the Imperial or another
> > Pirate.
>
> That is how we've used Imperial ships in the past, they would come out
> when rampant acts of piracy were starting to occur.
...Maybe have it follow a random course each turn until a pirate got
within a fixed "sight range" at which point it would always move to
follow the closest pirate (so you could lure it closer to someone else
and make it follow them >-)
...I think we tossed this idea around before :-)
> > - Merchants - Merchants could also transport prisoners which could provide a
> > source of manpower if the ship is captured.
>
> An interesting idea, though generally the capture of a merchant ship is
> plenty of incentive. Often though the crew of a merchant ship will join
> the pirates.
...Stage secret mutinies! just make the merchants sufficiently different
than normal run of the mill pirates so you can tell them apart. After
taking a merchant crew on, there's some small chance that they will not
be happy. After X turns, the merchants mutiny, kill some number of
pirates, take some of the treasure and escape (either take them from the
game or put them on a nearby island to guard their new horde)
BWAHAHAHAHAHA!!!! :-)
---
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