To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / 1174
1173  |  1175
Subject: 
Re: The Pirate Game at BrickFest 2002
Newsgroups: 
lugnet.gaming, lugnet.events.brickfest, lugnet.pirates
Date: 
Thu, 25 Jul 2002 17:02:48 GMT
Reply-To: 
wubwub@wildlink.com^nomorespam^
Viewed: 
3640 times
  
Frank Filz <ffilz@mindspring.com> wrote:

Jeff wrote:
- Maybe an Imperial Ship would act as a police type presence.  Entering at a
random or GM determined point.  Sort of on patrol and seeking to eliminate
any ship it encounters.  Other pirates would seek to avoid it (staying out
of range) and might have to choose between facing the Imperial or another
Pirate.

That is how we've used Imperial ships in the past, they would come out
when rampant acts of piracy were starting to occur.

...Maybe have it follow a random course each turn until a pirate got
within a fixed "sight range" at which point it would always move to
follow the closest pirate (so you could lure it closer to someone else
and make it follow them >-)

...I think we tossed this idea around before :-)



- Merchants - Merchants could also transport prisoners which could provide a
source of manpower if the ship is captured.

An interesting idea, though generally the capture of a merchant ship is
plenty of incentive. Often though the crew of a merchant ship will join
the pirates.

...Stage secret mutinies! just make the merchants sufficiently different
than normal run of the mill pirates so you can tell them apart. After
taking a merchant crew on, there's some small chance that they will not
be happy. After X turns, the merchants mutiny, kill some number of
pirates, take some of the treasure and escape (either take them from the
game or put them on a nearby island to guard their new horde)
BWAHAHAHAHAHA!!!! :-)

---
wubwub
wubwub@wildlink.com
jains.has.it        <-- Jain's Guide
www.sitcatsit.com   <-- a guy and his cat
www.wildlink.com    <-- the wildlinks

Start planning for BrickFest 2003!
The AFOL Community's Premier Fan Run Event!
www.brickfest.com



Message is in Reply To:
  Re: The Pirate Game at BrickFest 2002
 
(...) That is how we've used Imperial ships in the past, they would come out when rampant acts of piracy were starting to occur. (...) An interesting idea, though generally the capture of a merchant ship is plenty of incentive. Often though the crew (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)

15 Messages in This Thread:







Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR