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<snip>
> Dan et al, I like the general idea of these kinds of games/shared settings.
> But I am still trying to figure out what the technical requirements for
> participants are. Does a player need to have a digital camera (or other
> easy means of posting related MOCs)? Does a player have to check in at any
> minimum interval (once a week? less often? more often)?
>
> Currently I have only occasional use of a friend's digital camera and
> equally rare access to a scanner for my film images. Would that be a
> problem? If not, I may be interested in playing... Oh, and uh, are there
> rules posted anywhere? Or is this more or less a "freeform" game?
>
> Curiously Yours,
> -Hendo
Well you build a ship with big guns and weapons and stuff. It can have a
crew up to 15. I don't know about the digital camera. E-mail Andrew at
starship_rpg@hotmail.com He's the co-mediator. Every update (describing
your movement, where you are, ect) will be on a Saturday. Go get LEOCad (
http://leocad.org ) or LDraw ( http://ldraw.org ) and if you can't get a
digi-cam, make a CAD model. There are rules:
here: http://www.ozbricks.com/alliancefleet/starship/about.html
and somewhat here: http://www.ozbricks.com/alliancefleet/starship/map.html
Oh, and about the ship. It can have 1 or 2 landing crafts which can land on
planets and asteroids. And if you want to split up your team, it can only
go in 2 groups. It's hell for Andrew and I if there are a thousand 2 man
groups running around. If you have any further questions, e-mail
starship_rpg@hotmail.com because I really didn't put together all the rules.
Andrew did, and will reply personally at that e-mail. I look forward to see
how well you do.
~Co-mediator Dan of Starship RPG
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Message is in Reply To:
| | Re: Starship RPG to Start Soon
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| (...) Dan et al, I like the general idea of these kinds of games/shared settings. But I am still trying to figure out what the technical requirements for participants are. Does a player need to have a digital camera (or other easy means of posting (...) (22 years ago, 7-Aug-02, to lugnet.build.contests, lugnet.gaming)
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