Subject:
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Re: PIRATE GAME: New Cutter Record Sheet and other discussion
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Newsgroups:
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lugnet.gaming, lugnet.pirates
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Date:
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Tue, 30 Jul 2002 07:01:29 GMT
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Viewed:
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2871 times
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In lugnet.fun.gaming, Frank Filz writes:
> I just spent some time working on a new cutter record sheet. The new
> sheet reflects some rule changes:
>
> Cannon fire is -1 at 18" and -1 per 6" thereafter (a rule we have been
> playing with at BrickFest)
>
> Grape is -1 per full 3" of range (I'm wondering if this will work better
> than a flat -6 which is hardly worth taking).
I think this is a much better calculation. Grape wasn't
even worth doing at point-blank range the other way, though
making it equal to a musket may be going a bit too far the
other way--maybe -1 per 2"? (-1/inch is a bit too severe.)
> On other rules thoughts, I'm curious how people feel about the wind
> speed? I'm real inclined to dispense with it, and just modify wind
> direction. It might be interesting to introduce a small chance of a
> storm (hmm, two possibilities for storms - rain squalls which limit
> range to 6" and give ships the possibility of escaping, and big storms
> which might cause damage). Perhaps two dice are rolled each turn for
> weather, the first causes a wind direction change on a 5 or 6. The
> second causes a squall on a 6, if it's already squalling, a 6 results in
> a storm, a 1-3 results in an end to the squall. Or the squalls could
> just be factored into the weather chart. In fact, the more I think about
> it, the more I'm thinking of then writing a program which just rolls up
> a game's worth of weather. This chart then becomes a handy reference to
> the turn (the GM would just check off each turn, and there could even be
> space for the GM to write in commentary to be used in a later game
> summary).
I liked the wind as it was last time--not so capricious, but
with definite variance. Being becalmed was a nice bit of
unpredictability.
> Here is the text of the record sheet:
>
> CANNON ROLL TO HIT:3d6 for 10 or more
> +1 Target within 6" firing ball
> +0 Target between 6" and 18" firing ball
> -1 Target between 18" and 24" firing ball
> -1 Per full 3" of range firing grape
> -1 Each additional 6"
> +2 Firing from land
> +1 Target on land
> +1 Target is class 6 or larger, or large building
> -1 Target is class 1
> Worst of these:
> +1 Target is Hull
> -2 Target is Hull while crossing the T
> -3 Target is boat or canoe
Crossing the T is a *negative* modifier? I thought it was a
positive effect. Or is that just an extra damage roll?
I'll add more later.
best
LFB
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