Subject:
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Re: d20 BrikWars
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Newsgroups:
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lugnet.gaming
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Date:
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Fri, 31 May 2002 21:16:57 GMT
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Viewed:
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1763 times
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William Movish wrote:
>
> I know a lot of people have reservations about the d20 system. It is far
> from perfect, and has its own peculiar brand of illogic (hey, paladin, why
> dont you put on the sorcerer's Cloak of Charisma so you can heal more
> damage) but still manages to do what d&d has always done: provide decent
> rules for heroic fantasy.
>
> And despite its flaws, it has the single most important feature of any
> gaming system: it's fun to play. The new combat rules are more detailed
> and infinately more interesting than previous versions of d&d. They are
> just detailed enough, in fact, that my friends and I always use lego
> miniatures during combat, yet it still doesn't feel like just a tabletop
> wargame (half our group likes wargames, the other half doesn't, but we all
> like the new d&d combat).
I'm not sure more complex combat systems are really the way to go. While
I feel a combat system needs enough detail to make combat interesting,
too much detail makes combats take too long.
> d20 Castle World sounds like an interesting proposition, though I fear the
> logistics involved. Especially the part where one would have to get
> everyone to agree on something. But it still might be a fun experiment.
>
> And, for anyone who's interested, the entire d20 core rules (Player's
> Handbook, DM Guide and Monster Manual) can be found online here:
>
> http://www.opengamingfoundation.org/srd.html
Hmm, I was somehow under the impression that games couldn't be published
with the core rules. Well, I will have to spend some time and read
these.
> P.S. No one in my gaming group is actually so gauche as to change clothes
> with the sorcerer for reasons of pure game mechanics, but we do joke about
> it all the time.
Why shouldn't you? Something's broken in the rules if players feel
artificial constraints like this. While I understand it's hard to make
rules perfect, and sometimes players should take on artificial
constraints, the need for them should be minimized. I know if there was
a real life situation which was comparable, and my compatriot didn't
lend me the cloak, I'd feel a little miffed (and part of the comparable
situation is something which creates the situation where my well being
is comparably crucial to my compatriot's well being).
Frank
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Message has 1 Reply: | | Re: d20 BrikWars
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| (...) I would actually have to say that, to me, the d20 combat system seems to have about the right amount of detail. There are enough rules that make tactics seem worthwhile, without too many minor details to necessitate having to consult the (...) (22 years ago, 31-May-02, to lugnet.gaming)
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Message is in Reply To:
| | Re: d20 BrikWars
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| I know a lot of people have reservations about the d20 system. It is far from perfect, and has its own peculiar brand of illogic (hey, paladin, why dont you put on the sorcerer's Cloak of Charisma so you can heal more damage) but still manages to do (...) (22 years ago, 31-May-02, to lugnet.gaming)
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