Subject:
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Re: LEGO gaming at Gen Con?
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Newsgroups:
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lugnet.gaming
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Date:
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Mon, 24 Feb 2003 17:44:48 GMT
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Viewed:
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11 times
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James Seibert wrote:
>
> "Christopher Weeks" <clweeks@eclipse.net> wrote in message
> news:HALvto.7nz@lugnet.com...
> > In lugnet.fun.gaming, James Seibert writes:
> > > Hey Christopher,
> > >
> > > Do you have any Gencon info on Lego events? Should we apply as judges
> > > separately or as a group? I am driving to Indy so I should be able to bring
> > > whatever supplies and spare parts we need.
> >
> > Nothing very juicy. Without more serious interest, we're not going to get
> > special space.
>
> I was hoping the move to Indy would open up more space.
>
> I was encouraged by their directed of events to just register
> > our events and then play them. Even so, at least that would get them in the
> > catalog. I wonder if it would be worth picking a good picture or two from last
> > year and forwarding them with the application. It also looks like running
> > sixteen hours is needed for free entry.
>
> I can run 16 hours or more. A mixture of BrikWars and Pirate Wars would be
> good. I can run Dread Stephen's Pirate Wars. I have no practical experience
> running Evil Stevie's Pirate Game so I would be little use for that but
> would do my best if called on. to assist.
>
> Are you interested in seeing if we can
> > run a couple of eight hour games as co-GMs? We could run the defending forces
> > (or whatever) and help people with the rules while what, up to ten players did
> > their thing? More players with smaller units (maybe like a fifty-point "squad"
> > that we build ahead of time for them) would make the game go faster and be
> > easier for inexperienced players while still providing experienced players with
> > loads of opportunity.
>
> You mean I cannot repeat my fiasco of insanity with 200 units and bogus
> stats?
>
> >
> > Maybe even thinking about the scenarios ahead of time would be good :)
>
> Small squad combat might be possible in under four hours. I have a large
> group that could playtest scenarios for me. They have helped me run Pirate
> Wars and play a considerable amount of Napoleonic war games so they can be
> my guinea pigs.
>
> One of my Pirate Wars players, Stephanie, suggested that I run a
> demo/introduction game for novices and children then run the next event(s)
> for those players and experienced players. Then, if possible, run a few
> games for the grizzled gaming veterans.
>
> We need to ask Mike Rayhawk, Suzanne Rich, Kevin Loch and others for
> permission to include their web site addresses on flyers we can distribute
> at the convention.
>
> The deadline for event submission to Gencon is March 7, 2003.
>
> I talked with the convention co-ordinator for Archon when I attended
> Egyptian Campaign this weekend and found out some interesting information.
> Listing the pirate game as a Lego gaming event at Gencon would put the
> burden of providing judge passes on Lego Corp because Gencon LLC would
> assume the corporation is sponsering the event and would expect to be
> compensated as such. He also suggested we ask Gencon mgt. to try place the
> Lego based games in one area. The games may be different like BrikWars and
> the Pirate Game but we would all be in the same general vicinity.
Hmm, I guess we need to sell it as a "brick gaming track." Which we
would probably have to do for trademark reasons anyway. I doubt TLC will
"sponsor" the event, though we might be able to get some prizes out of
them.
> > Now we only need an experienced GM for Evil Stevie's and we'd be set...
>
> It would never hurt to ask him. I am going to contact Stephen Gabriel to see
> if he would run Pirate Wars and/or offer advice and contact info to hold an
> event at Gencon. He currently does a lot of work for Virtual Seattle, the
> Living Shadowrun arm of the RPGA..
I'm becoming sufficiently confident of my ability to make it to GenCon
that I'd be happy to commit to running Evil Stevie's Pirate Game. One
question I would have though is what the feeling would be about having
both Pirate Wars and the Pirate Game? Would that be confusing to people?
With both, I think it would definitely make sense to do the campaign
game for the Pirate Game.
My guess is that we wouldn't want the two to run concurrently, so I'd be
happy to help with Pirate Wars.
Frank
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Message has 2 Replies: | | Re: LEGO gaming at Gen Con?
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| "Frank Filz" <ffilz@mindspring.com> wrote in message news:3E5A5A10.A3E720...ing.com... (...) (snip) (...) set... (...) see (...) an (...) the (...) Evil Stevie's game would take much longer than the normal four hour time slot for an event. Usually (...) (22 years ago, 21-Feb-03, to lugnet.gaming)
| | | Re: LEGO gaming at Gen Con?
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| (...) When I first approached the event coordinator, I wrote something like "we have run a number of LEGO-related events in the past...." and she took that to mean that I was a LEGO rep and responded with more detail to me than she should have. I (...) (22 years ago, 25-Feb-03, to lugnet.gaming)
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Message is in Reply To:
| | Re: LEGO gaming at Gen Con?
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| "Christopher Weeks" <clweeks@eclipse.net> wrote in message news:HALvto.7nz@lugnet.com... (...) bring (...) I was hoping the move to Indy would open up more space. I was encouraged by their directed of events to just register (...) the (...) last (...) (22 years ago, 21-Feb-03, to lugnet.gaming)
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