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 CAD / Development / 9762 (-100)
  Re: cant compile ldglite in gentoo linux
 
It didn't work with 1.0.7 but the daily-CVS version worked! In the webbpage, the lines about the daily CVS should perhaps not be in the section "somewhat older stuff" ;-) It works fine with the l3 parser. But it does not show any thing if I do (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
I like it. One other change you didn't mention is the addition of the BASE downloads. That's also very nice, because it allows an app to bootstrap itself completely, without requiring the user to first install LDraw. (Having said that, I'm not (...) (20 years ago, 27-Jul-04, to lugnet.cad.dev)
 
  Re: cant compile ldglite in gentoo linux
 
(...) I think this means I need to get an up to date linux box so I can try to resolve the incompatibilities with the newer hardware accelerated opengl drivers and the software rendering offscreen osmesa driver. What version of ldglite is this? 1.0 (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
Hey all (interested parties), Please take a look at (URL) let me know what you think. This is a temporary script and URL. Please don't think this is the final configuration. I'm working on a (more) final version, hopefully it will be ready before (...) (20 years ago, 27-Jul-04, to lugnet.cad.dev)
 
  cant compile ldglite in gentoo linux
 
Hello. I'm trying to compile ldglite in my gentoo linux machine. Here is what happens. I give the command: make -f makefile.linux And after some compiling I get: gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG (...) (20 years ago, 27-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
(...) GREAT :), Ok I explain again , to undestand u can go to www.4dimensions.org and and play the 4D game or let me try to explain again. ok you will see a drawing of the room u are in so u don't need to imagen it but if u are with other players or (...) (20 years ago, 26-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
Hello. Yes, I like your idea, but it's hard to imagine what exactly you want it to look like. Please make drawings of your ideas so it is easier to get the idea. Then I have some questions: When do you want this game to go into production? How much (...) (20 years ago, 26-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
OK I think I have a better idea still is the same but we could do it Is like doing a chat room ok the idea is based on MUD games text based games but the diferences are we will use graphics to show the static elements like (buildings, minfigs that (...) (20 years ago, 25-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) Yes, that would be me. I had a messed up bug in my HTTP download code that took me a long time to track down. (Note that the bug didn't cause the unusally large number of downloads of the file; tracking down the bug did.) In general, I'm not a (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) Well, I think both would be appropriate. At this point, I haven't decided if I want to track down an open source unzip library to unzip the zip files, or just execute the other ones directly from LDView. But from the standpoint of the file (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) Do you want sizes for the ZIP files or the ARJ-format EXEs? Steve (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) I always thought it should emit XML, which would make it really easy to add more info (like what you're suggesting) without affecting backwards compatibility. Maybe it's not too late to do that. From looking at the logs from the last few days, (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Request change to ptreleases.cgi
 
I have a request for a change to be made to the ptreleases.cgi script that keeps track of all parts updates. Unfortunately, if anyone has actually implemented support for automatic updates using this script, my suggested change might not be (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
(...) wow nice, is sort of my idea but everything rendered with pov-ray. Who make it? and how? (20 years ago, 20-Jul-04, to lugnet.cad.dev, FTX)
 
  Re: I have an idea . What if we make a game
 
(...) Well something easy to use I was thinking. (...) 2d = 2 dimensions like the game diablo If possible or like GTA 1 top view. (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
Would it look sumwhat like this? (URL) (20 years ago, 20-Jul-04, to lugnet.cad.dev, FTX)
 
  Re: I have an idea . What if we make a game
 
(...) It is always best to start it out working on all platforms. There are several code libraries that can be used that are multiplatform. I think the most popluar is SDL (libsdl). If you used something Microsoft/Apple proprietary, like (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
(...) a space colonization game. no pre-built model, everyone has to build his models from hard earned bricks. some play the Exploriens trying to expand and unreveal E.T. secrets, other play UFOs trying to hide and conquer by converting their (...) (20 years ago, 19-Jul-04, to lugnet.cad.dev)
 
  I have an idea . What if we make a game
 
I was thinking since I started to like the game Diablo and other RPG for their great features. Why don't we do a game ? Not just a single player game that has a start and an end but something like an MMORPG well if is possible online if not why not (...) (20 years ago, 18-Jul-04, to lugnet.cad.dev)
 
  Blender/LDraw work for SIGGRAPH
 
I'm happy to see people talking a bit about Blender and LDraw here. I've been in touch with Ton Roosendaal of the Blender community for a few weeks now, we're planning to get together at SIGGRAPH, attend each other's BOF sessions, and talk about how (...) (20 years ago, 16-Jul-04, to lugnet.cad, lugnet.cad.dev, lugnet.events, FTX)
 
  Re: Variants of 4.5v / 12v train motors
 
(...) I checked my motors again, only one per type (I didn't want to dismantle all my locomotives that use the motors). Here are my measurement results: x570c01 (blue): Outer plug diameter: 5 mm Inner plug diameter: 2.1 mm Plug height: 2.1 mm (...) (20 years ago, 16-Jul-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) Part detection is problematic due to changes over time in the library. For reference, LDView uses the following to identify parts: File is in the Parts directory, and isn't a descendent of any other parts at the time the file is loaded (sub (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) Directory separators were added in DOS 2, which accepted both / and \ for that purpose. The feature was imitated from Unix. At the time, there also appeared a config.sys setting for *switch* character, which would default to / but could be set (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev)
 
  Re: Variants of 4.5v / 12v train motors
 
(...) Would you be able to take a critical look at the sizes of the connector studs and the holes in them. There is a suggestion that these differ between the versions designed to work with the old Blue 2-pin connectors ((URL) those which fit the (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev, lugnet.trains)
 
  Re: Blender LDraw support
 
(...) Well, I'm a bit further along now. No MPD support yet, but it'll be easy to add. It now supports hierarchical loading with piece recognition, loading even the Masakari model in a tolerable amount of time. In the process I noticed not all parts (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev)
 
  2003-2004 LSC Annual Report
 
LSC Annual Report August 2003 - July 2004: During this period of time the LSC handled the following issues to completion: - A location was established on the ldraw.org website listing all of the current LDraw library updates. This page is script (...) (20 years ago, 15-Jul-04, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)  
 
  Re: Blender LDraw support
 
(...) I'm not a Blender user. Yet. I would like MPD support if/when I start using Blender and your script. (20 years ago, 12-Jul-04, to lugnet.cad.dev)
 
  Blender LDraw support
 
I hope this isn't off topic for this list. I've begun writing some scripts for Blender to import (and eventually export) LDraw DAT files. Cropped screenshot of result (pieces 105, 10 and 73057): (URL) location (currently 5KB): (2 URLs) features: (...) (20 years ago, 12-Jul-04, to lugnet.cad.dev)
 
  Re: Variants of 4.5v train motors
 
(...) I just checked my motor cases. The Type I motor cases and Type 2 motor cases are NOT interchangable. To update a Type I motor to a Type II motor you need a Type II top case, a Type II bottom case and a Type II gearbox. (The gearbox is the (...) (20 years ago, 1-Jul-04, to lugnet.cad.dev)
 
  Re: Variants of 4.5v train motors
 
(...) The cases were also sold separately: (URL) Set 1215 which was only the lower half of a Type II housing. It allowed a user to change a Type I motor (an earlier version without the hole) into the updated Type II (with the centre hole). HTH, (...) (20 years ago, 30-Jun-04, to lugnet.cad.dev)
 
  Re: Variants of 4.5v train motors
 
(...) The Type I motor (x564c01) supports both the old style power pickup brick with the plugs at the front (URL) as well as the new style power pickup brick with the plugs at the rear. (URL) The Type II motor (x581c01) supports only the new style (...) (20 years ago, 29-Jun-04, to lugnet.cad.dev, FTX)
 
  Re: Variants of 4.5v train motors
 
(...) The actual motors (both 12V and 4.5V) were sold seperately as replacement packs, so users can screw open the case and replace the motor (either replacing a broken motor or replace a 4.5V motor with a 12V motor or vice versa). (URL) 12V (peeron (...) (20 years ago, 29-Jun-04, to lugnet.cad.dev, FTX)
 
  Re: Variants of 4.5v train motors
 
(...) Yes, including case is good. As Niels indicated, the 4 x 12 x 3 1/3 versions are openable with a screwdriver, allowing the actual motors to be replaced, so I think the term "Shortcut" is correct. The 4 x 12 x 4 version is glued, so I'll change (...) (20 years ago, 29-Jun-04, to lugnet.cad.dev)
 
  Re: Variants of 4.5v train motors
 
(...) I'm confused. Are these parts generally openable - are the actual motors removeable (by the average user)? If they are removeable, then the (shortcut) names should include "case", since they aren't actually the motor. If the motors are not (...) (20 years ago, 29-Jun-04, to lugnet.cad.dev)
 
  Re: Variants of 4.5v train motors
 
<SNIP> Thanks Niels for taking the time to research this. I have updated the part names based on this information - to remove the voltage designation and correct the dimensions. Regarding your comment "The parts look good, I only miss metal (...) (20 years ago, 29-Jun-04, to lugnet.cad.dev)
 
  Re: Variants of 4.5v train motors
 
(...) I have checked my collection of train motors (which has reached an amount of 9), including all three mentioned variants. (Please note that I have changed the order of the quoted lists from Chris' message) (...) Got this one in blue, with a (...) (20 years ago, 27-Jun-04, to lugnet.cad.dev)
 
  Variants of 4.5v train motors
 
Hi We have a collection of 4.5V train motors on the LDraw Parts Tracker, and I'd like some help sorting out the variants of this part. On the PT right now we have x579c01 (by Michael Heidemann) - (URL) - this is the 4x12x4 version x581c01 (by (...) (20 years ago, 26-Jun-04, to lugnet.cad.dev, lugnet.inv)
 
  Re: Primitive Generator program update
 
(...) I have been doing a little bit of work on the calculator. It is really overdue for a major overhaul. I was trying to impliment some other additions that have not worked out very well so far. (...) have you tried Ctrl+ins=copy, Shift+Ins=Paste, (...) (20 years ago, 23-Jun-04, to lugnet.cad.dev)
 
  Re: Primitive Generator program update
 
(...) ok. (...) Might need to job parts reviewers memories to this detail. (maybe this post will) (...) I have uploaded the update to the webpage; (URL) me know if that is any better, and if I caused any other bugs. I did not spend much time (...) (20 years ago, 23-Jun-04, to lugnet.cad.dev)
 
  Re: LDBoxer - Next Step and My Datsville Plans
 
(...) (snip) (...) I *am* working on it, though slowly :-( The idea is that you can specify any number of part directories, e.g.: <MODELDIR> <LDRAWDIR>\P <LDRAWDIR>\Boxer <LDRAWDIR>\Boxer\B <LDRAWDIR>\Boxer\B\A <LDRAWDIR>\Boxer\BB <LDRAWDIR>\PARTS (...) (20 years ago, 22-Jun-04, to lugnet.cad.dev)
 
  Re: LDBoxer - Next Step and My Datsville Plans
 
(...) Well, I tried to pull you into the discussion at least twice, by mentioning your boxer subdirectories, but no luck. (URL) think some sort of consensus *was* reached and Lars was working on some reference code to handle it. But I have to admit, (...) (20 years ago, 21-Jun-04, to lugnet.cad.dev)
 
  Re: Primitive Generator program update
 
(...) Just for the record, this is set out in the BFC standard, (URL). In the section "Parts Library Guidelines", it is stated: (...) Interesting side note: this section also says: (...) Which means we should be slapping 0 BFC NOCERTIFY tags on all (...) (20 years ago, 21-Jun-04, to lugnet.cad.dev)
 
  Re: LDBoxer - Next Step and My Datsville Plans
 
(...) That's not a bad idea, but the advantage of messing up the PARTS\ folder is that no extra adjustment or setup will be required. (...) "121 Messages in This Thread" - It's very hard for anyone who did not participate in the discussion to find (...) (20 years ago, 21-Jun-04, to lugnet.cad.dev)
 
  Re: LDBoxer - Next Step and My Datsville Plans
 
In lugnet.cad.dev, Tore Eriksson wrote: [Lot of snippage] (...) hi tore, with the release of MLCad 3.10 there are now at least two progs who support custom folders. instead of messing up my PARTS\ and P\ folder I wish I could define something like (...) (20 years ago, 21-Jun-04, to lugnet.cad.dev)
 
  Re: Primitive Generator program update
 
(...) hi paul, could you on the fly have also a look at your calculator? I would appriciate very much if you could add the Ctrl+C, Ctrl+V and Ctrl+X shortkeys and fix the behavior of the fields when deleting all numbers, esp. with the backspace key. (...) (20 years ago, 21-Jun-04, to lugnet.cad.dev)
 
  Re: Primitive Generator program update
 
(...) Ok, I will look into that. Thanks, Paul (20 years ago, 20-Jun-04, to lugnet.cad.dev)
 
  Re: Primitive Generator program update
 
(...) I can do that. Now why didn't I know that CCW was the standard winding? Maybe the 2x4 didn't hit hard enough? ;) Paul (20 years ago, 20-Jun-04, to lugnet.cad.dev)
 
  Re: Primitive Generator program update
 
(...) One bug I've found so far: When I enter a value in the size (radius) box, the filename of the generated part does not use this value. When I use the up/down buttons, the filename is correct. For a large radius it is more convenient to enter (...) (20 years ago, 17-Jun-04, to lugnet.cad.dev)
 
  Re: Primitive Generator program update
 
(...) Can you set the BFC so the default winding is CCW? That is the standard winding for primitives in the part library. Steve (20 years ago, 17-Jun-04, to lugnet.cad.dev)
 
  Primitive Generator program update
 
Does anyone have any errors or things that need fixing for the next release of the primitive generator. So far the only thing I have planned to do is making the remove leading zeros (built in function) become an option in the options menu. This will (...) (20 years ago, 17-Jun-04, to lugnet.cad.dev)
 
  Re: LDraw color conversions
 
(...) Tore, Is this the kind of output you are looking for? (URL) link will probably wrap) That's just some of the info from my Color Tree pages: (URL) me know what you need, or how you need it presented. I'd be glad to help in any way I can. HTH, (...) (20 years ago, 16-Jun-04, to lugnet.cad.dev)
 
  Re: Questions On ldconfig.ldr (Was: colours.txt -> LDraw-org Official Part Updates!)
 
(...) Yes, that's exactly what I'm suggesting. And the database should be text-based, space-delimited, available offline to all softwares that may need the info - and udpated regulary. In other words: in the new, improved ldconfig.ldr! :) /Tore (20 years ago, 16-Jun-04, to lugnet.cad.dev)
 
  Re: Questions On ldconfig.ldr (Was: colours.txt -> LDraw-org Official Part Updates!)
 
(...) A = alpha (transparency) DR, DG, DB, DA = dithered RGB,A. If RGB = D(RGB), then the color is solid. If DA=0, the color is transparent. Otherwise, the color is dithered and/or translucent. (...) Actually, that kind of information should be set (...) (20 years ago, 16-Jun-04, to lugnet.cad.dev)
 
  LDBoxer - Next Step and My Datsville Plans
 
So far, LDBoxer has replaced all bricks and plates that has both top studs and bottom studs/tubes covered by non-transparent parts. Next step is to eliminiate drawing bottom studs/tubes when only top studs are visible, and vice versa. Many models (...) (20 years ago, 15-Jun-04, to lugnet.cad.dev)
 
  Re: Questions On ldconfig.ldr (Was: colours.txt -> LDraw-org Official Part Updates!)
 
(...) Well the spec is changing so these commands will go away. We (the LSC) are working to get the spec for the color definitions (the !COLOR Meta coomand) finalize by the next parts release. (...) LDView currently uses this file and once we (...) (20 years ago, 11-Jun-04, to lugnet.cad.dev)
 
  Questions On ldconfig.ldr (Was: colours.txt -> LDraw-org Official Part Updates!)
 
(...) Oh boy, I've never noticed that one! Must be because of its misleading name and extension. So, what does the A, DR, DG, DB, DA columns stand for? (A is always = 255, so one can wonder what good it does.) It should benifit from some more (...) (20 years ago, 11-Jun-04, to lugnet.cad.dev)
 
  Re: colours.txt -> LDraw-org Official Part Updates!
 
(...) This is what the ldconfig.ldr file is. Look for it the LDraw base dir. -Orion (20 years ago, 11-Jun-04, to lugnet.cad.dev)
 
  colours.txt -> LDraw-org Official Part Updates!
 
(...) Sorry, I just can't find it. Could you give me a direct link? Thanks, /Tore (btw, the file colours.txt is very close to what I have in mind, only that what I think of should not be limited to 80 colours, it should be stored in the LDraw (...) (20 years ago, 11-Jun-04, to lugnet.cad.dev)
 
  Re: MakePart.c (Was: Baseplate generator program)
 
Hi, "Tore Eriksson" <tore.eriksson@mbox3...wipnet.se> schrieb im Newsbeitrag news:HywH7z.GLE@lugnet.com... (...) <SNIP> cool I'll give it a try! Thanks a lot, Michael (20 years ago, 6-Jun-04, to lugnet.cad.dev)
 
  MakePart.c (Was: Baseplate generator program)
 
I knew I had it somewhere... If this code snippet can be of any use, anyone is free to use it. Notes: The main() is just an example on how to call the makepart() function. The groove option does not work. There really should be an outputfilename (...) (20 years ago, 6-Jun-04, to lugnet.cad.dev)
 
  Re: Baseplate generator program
 
Lester, I would like to include that into MLCad. Adding as a meta command for MLCad I could support this. All I would need is some sort of library I can use. Best way would be a dll, which generates that - or if you do not mind already the source (...) (20 years ago, 6-Jun-04, to lugnet.cad.dev)
 
  Re: Color Defining Systems Summary?
 
(...) The LSC is almost done with the !COLOR meta-statement that should satisfy your need once L3P and MLCad support it. You can read the current draft here: (URL) (20 years ago, 4-Jun-04, to lugnet.cad.dev)
 
  Color Defining Systems Summary?
 
I think that there are a number of different systems for defining new or custom colors in the large number of LCad programs, right? Most of them are considerate towards original LDraw and other tools that are not supporting that system. But I think (...) (20 years ago, 4-Jun-04, to lugnet.cad.dev)
 
  Re: Baseplate generator program
 
(...) I think that it's a good idea. There is a built-in part genereator in SimLego too, but the parts it generates are far from today's LCad standards, and the SimLego source code is forever lost. A third way to go would be to write an LDraw Script (...) (20 years ago, 27-May-04, to lugnet.cad.dev)
 
  Re: Baseplate generator program
 
(...) Wow, I can't speak for everyone, but I'd love to get my hands on that. Could be a real good program, simple way to generate the kind of baseplates you need. You never know, you could turn that little program into a real nice little parts (...) (20 years ago, 27-May-04, to lugnet.cad.dev)
 
  Re: Ideas for next MOTM contest
 
(...) (I hope you see this reply. Since it no longer has anything to do with ldraw.org, I moved it to the general dev group.) I'm guessing you mean moving out the near clip plane. This can indeed help a whole lot. I actually set the near and far (...) (20 years ago, 26-May-04, to lugnet.cad.dev)
 
  Re: Ideas for next MOTM contest
 
(...) Oh, whoops. I had forgotten that you'd implemented the mirroring. My bad. --Travis (20 years ago, 26-May-04, to lugnet.cad.dev)
 
  Baseplate generator program
 
I am developing a building in MLCAD (which I have built). I intend to including an interior and may use cut (Gasp!!) baseplates for floors. Since the parts library did not include non-standard baseplates (like 22x12) I wrote a small program that (...) (20 years ago, 26-May-04, to lugnet.cad.dev)
 
  Re: LDraw Part Request - Goblet Fill
 
In lugnet.cad.dev, Mark Chittenden wrote: --snip-- (...) Ahh, that's perfect! Just what I needed, thanks. :) Nothing too detailed and overdone, just makes it look like people aren't drinking from empty glasses. :) Thanks a ton for helping. If (...) (20 years ago, 26-May-04, to lugnet.cad.dev, lugnet.cad.dat.parts, FTX)
 
  Re: LDraw Part Request - Goblet Fill
 
(...) Whipped up a simple "filler" piece for the goblet. Fills the goblet to 3/4's full. Works best as a solid color in a translucent goblet. Here's a pic, the part will be available via my Brickshelf folder when it passes moderation. The goblet on (...) (20 years ago, 26-May-04, to lugnet.cad.dev, lugnet.cad.dat.parts, FTX)
 
  LDraw Part Request - Goblet Fill
 
I was hoping someone could help me out with this. I'd do it myself, except I don't have the skills yet. I'm looking for something to fill the castle goblet. It needs to look right for a drink inside the goblet (this means maybe even not up to the (...) (20 years ago, 26-May-04, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Question about Java3D
 
(...) Orion, There is a Java3D developer installer for Mac OS X, so it isn't available to the public yet. My guess is that it will be in Mac OS X 10.4, which hasn't really been announced yet, other than the announcement that it will be demoed at the (...) (20 years ago, 13-May-04, to lugnet.cad.dev)
 
  Re: Question about Java3D
 
(...) Thanks for the insight Kyle. Here's my next question... I'm not looking to buy a Java IDE (I've already purchased Delphi and Visual Studio in the last year) so I went looking for a good, free IDE. I've found 2 that seem to be in wide use: (...) (20 years ago, 13-May-04, to lugnet.cad.dev)
 
  Re: Question about Java3D
 
(...) Oh I should add, that while I haven't run my program on MacOS X, I have run the exact same code on Solaris, Linux, and Windows, and It was really impressive how it just worked. I didn't even have to recompile. :) -Kyle (20 years ago, 13-May-04, to lugnet.cad.dev)
 
  Re: Question about Java3D
 
(...) Hi Orion. I've been lurking here awhile and I've seen the stuff you've done for LDraw. I'm glad I can finally answer a question or two. While I do work for Sun, I don't work in the group that does Java3D, however I do know some of the (...) (20 years ago, 13-May-04, to lugnet.cad.dev)
 
  Re: Question about Java3D
 
(...) I'm going to try to learn Java3D regardless of portability if for no other reason than to do something new. I already have a fair working knowledge of OpenGL, I'm trying to expand my horizons. This is why I asked if there was anyone who has (...) (20 years ago, 13-May-04, to lugnet.cad.dev)
 
  Re: Question about Java3D
 
(...) Read this. (URL) you want to consider using OpenGL instead since many implementations of java 3D are built on top of OpenGL. You can take any new OpenGL skills you learn with you to other languages. Don (20 years ago, 12-May-04, to lugnet.cad.dev)
 
  Question about Java3D
 
I'm considering learning Java and the Java3D API. The only official distros for Java3D I can find are for Windows and Solaris. My question is does anyone know how portable the Java3D extension is? Dos anyone have any experience with Java3D in a (...) (20 years ago, 12-May-04, to lugnet.cad.dev)
 
  Re: Lsynth thoughts.
 
(...) Yes, the hose color is specified in the LSYTH BEGIN line. I like the new constraint. I'm in favor of it replacing the original LS00.DAT. (...) Kevin (20 years ago, 6-May-04, to lugnet.cad.dev)
 
  Re: Lsynth thoughts.
 
(...) Oh yeah, before I forget. I hardcoded the transparent white just to illustrate the axis and the bullseye inside the part. I really think it should be coded in color 16. Then when used, it should be inserted with any transparent color. That way (...) (20 years ago, 6-May-04, to lugnet.cad.dev)
 
  Patterns, simplified
 
(...) I'm inferring that you are talking about converting a scanned image into a pattered subfile for a part? Then, optimally, the process requires the following discrete phases: 1) Someone[1] scans a patterned part at high resolution into an agreed (...) (20 years ago, 5-May-04, to lugnet.cad.dat.parts, lugnet.cad.dev)  
 
  Re: Patterns suck!
 
(...) I'm gonna have to look into this again. Vectorizers are cool. Here's some more opensource code (3 URLs) a really nifty description of how to use the potrace vectorizer to generate edges, and the netlib triangulator to create the triangles. (...) (20 years ago, 5-May-04, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Patterns suck!
 
(...) Or you could search the net for vectorizer programs like this one. (URL) a free vectorizer with source code. (URL) wonder how hard it would be to modify it to handle color and output ldraw format. Enjoy, Don (20 years ago, 5-May-04, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Lsynth thoughts.
 
"Don Heyse" <dheyse@hotmail.spam....away.com> wrote in message news:Hx5nw4.JoA@lugnet.com... (...) Looks good. Jennifer (20 years ago, 5-May-04, to lugnet.cad.dev)
 
  Re: Lsynth thoughts.  [DAT]
 
(...) I envision something more like this. 0 ~LSYNTH constraint part 0 Name: lz00.dat 0 Author: John VanZwieten, Steve Bliss, Kevin Clague, Paul Easter, Don Heyse 0 Unofficial LCad Part 0 CATEGORY Hose 0 1999-05-02 KevinB Added nipple (taken from (...) (20 years ago, 3-May-04, to lugnet.cad.dev)
 
  Re: Lsynth thoughts.  [DAT]
 
(...) I've only looked at the hoses so far. So I don't even know what the current algorithm for rubber bands looks like, much less how to improve it. (...) True, for my first cut at the fixed length length rubber hoses I calculated the total spline (...) (20 years ago, 28-Apr-04, to lugnet.cad.dev)
 
  Re: Lsynth thoughts.
 
(...) Yes, then lsynthcp can focus on the synthesis algorithms like spline, and belts. I'd love to have an algorithm for non-planar rubber bands. (...) Don, the splining algorithm gives us *no* control over the distance between the resulting spline (...) (20 years ago, 28-Apr-04, to lugnet.cad.dev)
 
  Lsynth thoughts.
 
(...) Please do. I got to tinkering over the weekend and added some code to generate the fixed length 50 segment 751.DAT style rubber hoses. (URL) also tinkered with simulating 208c01.DAT fixed length chain links as a hose. I think it might work (...) (20 years ago, 27-Apr-04, to lugnet.cad.dev)
 
  New Tutorial: How to make thumbnails for your inventory using a batch file for LDView
 
hi folks, do you fancy thumbnails for your inventory or do you feel that the parts list of your model also deserves images of the single parts? (URL) one of the ways to render effortlessly a bunch of identical part images is batch-filing LDview. (...) (20 years ago, 21-Apr-04, to lugnet.announce, lugnet.cad.dev, FTX) ! 
 
  Re: [Parts Tracker] More name changes for Dishes
 
List of parts affected by this latest dish-renaming. (URL) 30209.dat Bracket 1 x 2 - Dish 4 x 4 ((URL) PT Page>) (URL) 2654.dat Dish 2 x 2 ((URL) PT Page>) (URL) 4740.dat Dish 2 x 2 Inverted ((URL) PT Page>) (URL) x902.dat Dish 2 x 2 x 2/3 Hollow (...) (20 years ago, 19-Apr-04, to lugnet.cad.dev, FTX)
 
  [Parts Tracker] More name changes for Dishes
 
[I'll follow-up this message with an FTX-formatted reference] Here's some material for your Monday morning spit-take... The following part files (mix of official and unofficial): 30209.dat Plate 1 x 2 with 4 x 4 Disc at 90 Degrees 2654.dat Boat 2 x (...) (20 years ago, 19-Apr-04, to lugnet.cad.dev)
 
  Re: 4.5V Semaphore Signal
 
(...) Well, that approach won't work, then. :/ Steve (20 years ago, 13-Apr-04, to lugnet.cad.dev)
 
  LPub updates
 
Hi, A long overdue fix for Bill of Materials images is working. Jake I'm really sorry that this took so long to fix, especially in light of the grief you got for *not* having BOM images in your book. I've also modified LPub to use subdirectories for (...) (20 years ago, 12-Apr-04, to lugnet.cad.dev)
 
  Re: Lpub find edges
 
(...) Well, I did some tests walking the tree and printing out all line type 2 as cylinders, but I didn't think it looked to well. Mostly because at some edges you only see 1/4 of the cylinder, and at other edges you see 3/4 of the cylinder. L3P (...) (20 years ago, 12-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Clikit file naming
 
(...) only have one "c" :) ROSCO (20 years ago, 11-Apr-04, to lugnet.cad.dev)
 
  Re: Clikit file naming
 
(...) Hmm ... I looked at that Peeron list, and it seems all the small Clikits bits are called 'icons.' Strange, but I've seen stranger [1]. When I look at the above three, I think female adapter, male adapter, and backing - cause those are the (...) (20 years ago, 11-Apr-04, to lugnet.cad.dev, lugnet.db.brictionary)
 
  Re: Using LDGLite inside LDDP
 
(...) I'm pretty sure there are lots of programs distributed with a bunch of standard plugins. Maybe you should consider distributing several standard plugins with LDDPinstall.exe, or perhaps make a plugin bundle with everything, or is that what the (...) (20 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) You make some good points. I'll consider splitting it back out. -Orion -- We don't stop playing because we grow old; we grow old because we stop playing -George Bernard Shaw (20 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) But wait! I'm not quite sure I understand. What's the advantage of incorporating the bendible object generator code into LDDP instead of developing it independently as a plugin? As a plugin, you could update it without having to rerelease a (...) (20 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) I think I understand... So, the earlier version of LDDP (which utilized the bendible objects creator plug-in) generated a preview because the plug-in polled LDGLite (or vice versa), correct? That would be a handy feature in a future version of (...) (20 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)


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