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 CAD / Development / 9663
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Subject: 
Re: Using LDGLite inside LDDP
Newsgroups: 
lugnet.cad, lugnet.cad.dev
Date: 
Thu, 8 Apr 2004 01:31:55 GMT
Viewed: 
995 times
  
You're right it is incorporated.  I just wanted to make sure you were using the
most current version instead of v1.4 with the plugin that's installed from the
"Virtual Lego" book CD.

LDGLite (or any other renderer for that matter) doesn't work from within LDDP.
The rendering programs run separately and poll the model text every few seconds
(how many seconds depend on what you've set the poll frequency at).  Currently
LDDP isn't set up to have these external programs poll and display the bendable
object while you are creating it.  I can, however, add this to the list of
freature requests and add implementation in a future version of LDDP.

-Orion

I think I understand...  So, the earlier version of LDDP (which utilized the
bendible objects creator plug-in) generated a preview because the plug-in polled
LDGLite (or vice versa), correct?  That would be a handy feature in a future
version of LDDP, since the plug-in itself has already been incorporated.  Many
thanks for your help.

Steve



Message has 1 Reply:
  Re: Using LDGLite inside LDDP
 
(...) But wait! I'm not quite sure I understand. What's the advantage of incorporating the bendible object generator code into LDDP instead of developing it independently as a plugin? As a plugin, you could update it without having to rerelease a (...) (21 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)

Message is in Reply To:
  Re: Using LDGLite inside LDDP
 
(...) You're right it is incorporated. I just wanted to make sure you were using the most current version instead of v1.4 with the plugin that's installed from the "Virtual Lego" book CD. LDGLite (or any other renderer for that matter) doesn't work (...) (21 years ago, 7-Apr-04, to lugnet.cad, lugnet.cad.dev)

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