Subject:
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Re: Using LDGLite inside LDDP
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Newsgroups:
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lugnet.cad, lugnet.cad.dev
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Date:
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Thu, 8 Apr 2004 02:21:35 GMT
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Viewed:
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1227 times
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In lugnet.cad, Steve Januszko wrote:
> > You're right it is incorporated. I just wanted to make sure you were using the
> > most current version instead of v1.4 with the plugin that's installed from the
> > "Virtual Lego" book CD.
> >
> > LDGLite (or any other renderer for that matter) doesn't work from within LDDP.
> > The rendering programs run separately and poll the model text every few seconds
> > (how many seconds depend on what you've set the poll frequency at). Currently
> > LDDP isn't set up to have these external programs poll and display the bendable
> > object while you are creating it. I can, however, add this to the list of
> > freature requests and add implementation in a future version of LDDP.
>
> I think I understand... So, the earlier version of LDDP (which utilized the
> bendible objects creator plug-in) generated a preview because the plug-in
> polled LDGLite (or vice versa), correct? That would be a handy feature
> in a future version of LDDP, since the plug-in itself has already been
> incorporated.
But wait! I'm not quite sure I understand. What's the advantage of
incorporating the bendible object generator code into LDDP instead of
developing it independently as a plugin? As a plugin, you could update
it without having to rerelease a new LDDP. As a plugin, I can run it
from *within* ldglite (via the plugin menu in ldglite) and see the results
there. As a plugin I can even run it standalone from the command line
with tiny wrapper program. As a built in function all those possibilities
are gone. Why would you want to do that? Wouldn't it be better to
simply distribute the plugin with LDDP and pretend it's built in?
Don
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Message has 1 Reply: | | Re: Using LDGLite inside LDDP
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| (...) You make some good points. I'll consider splitting it back out. -Orion -- We don't stop playing because we grow old; we grow old because we stop playing -George Bernard Shaw (21 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
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Message is in Reply To:
| | Re: Using LDGLite inside LDDP
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| (...) I think I understand... So, the earlier version of LDDP (which utilized the bendible objects creator plug-in) generated a preview because the plug-in polled LDGLite (or vice versa), correct? That would be a handy feature in a future version of (...) (21 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
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