Subject:
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Re: Using LDGLite inside LDDP
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Newsgroups:
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lugnet.cad, lugnet.cad.dev
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Date:
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Thu, 8 Apr 2004 02:28:02 GMT
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Viewed:
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1319 times
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In lugnet.cad, Don Heyse wrote:
> In lugnet.cad, Steve Januszko wrote:
> > > You're right it is incorporated. I just wanted to make sure you were using the
> > > most current version instead of v1.4 with the plugin that's installed from the
> > > "Virtual Lego" book CD.
> > >
> > > LDGLite (or any other renderer for that matter) doesn't work from within LDDP.
> > > The rendering programs run separately and poll the model text every few seconds
> > > (how many seconds depend on what you've set the poll frequency at). Currently
> > > LDDP isn't set up to have these external programs poll and display the bendable
> > > object while you are creating it. I can, however, add this to the list of
> > > freature requests and add implementation in a future version of LDDP.
> >
> > I think I understand... So, the earlier version of LDDP (which utilized the
> > bendible objects creator plug-in) generated a preview because the plug-in
> > polled LDGLite (or vice versa), correct? That would be a handy feature
> > in a future version of LDDP, since the plug-in itself has already been
> > incorporated.
>
> But wait! I'm not quite sure I understand. What's the advantage of
> incorporating the bendible object generator code into LDDP instead of
> developing it independently as a plugin? As a plugin, you could update
> it without having to rerelease a new LDDP. As a plugin, I can run it
> from *within* ldglite (via the plugin menu in ldglite) and see the results
> there. As a plugin I can even run it standalone from the command line
> with tiny wrapper program. As a built in function all those possibilities
> are gone. Why would you want to do that? Wouldn't it be better to
> simply distribute the plugin with LDDP and pretend it's built in?
You make some good points. I'll consider splitting it back out.
-Orion
--
We don't stop playing because we grow old;
we grow old because we stop playing
-George Bernard Shaw
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Message has 1 Reply: | | Re: Using LDGLite inside LDDP
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| (...) I'm pretty sure there are lots of programs distributed with a bunch of standard plugins. Maybe you should consider distributing several standard plugins with LDDPinstall.exe, or perhaps make a plugin bundle with everything, or is that what the (...) (21 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
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Message is in Reply To:
| | Re: Using LDGLite inside LDDP
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| (...) But wait! I'm not quite sure I understand. What's the advantage of incorporating the bendible object generator code into LDDP instead of developing it independently as a plugin? As a plugin, you could update it without having to rerelease a (...) (21 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
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