Subject:
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Re: Lpub find edges
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Newsgroups:
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lugnet.cad, lugnet.cad.dev
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Date:
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Mon, 12 Apr 2004 01:06:35 GMT
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Viewed:
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885 times
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In lugnet.cad, Kevin L. Clague wrote:
> > You should note that the value for the line width is relative to the
> > resolution of the image, not relative to the size of the object being
> > rendered. So, if you render a brick that takes up almost all of the space in
> > your image, your line will appear thin relative to the brick, where if you
> > have a rendering of a brick that is very far from the camera, the line will
> > appear thick relative to the brick.
>
> This is so very true, and troublesome.
>
> POV-Ray does not support the concept of a line in 3D space, so L3P cannot
> directly translate LDraw lines to POV-Ray entities.
>
> Lars, at one point we talked about the possibility of having L3P use cylinders
> as edge lines on parts. Was there ever any effort made on this?
Well, I did some tests walking the tree and printing out all line type 2 as cylinders,
but I didn't think it looked to well.
Mostly because at some edges you only see 1/4 of the cylinder,
and at other edges you see 3/4 of the cylinder.
L3P doesn't walk the tree (yet), but I could add an option to L3Lab
to export a "POV cylinder file" that you could include in the L3P POV file.
It could even have support for line type 5 since the camera location is
in the POV file...
/Lars
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Message is in Reply To:
| | Re: Lpub find edges
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| (...) This is so very true, and troublesome. POV-Ray does not support the concept of a line in 3D space, so L3P cannot directly translate LDraw lines to POV-Ray entities. Lars, at one point we talked about the possibility of having L3P use cylinders (...) (21 years ago, 3-Apr-04, to lugnet.cad, lugnet.cad.dev, FTX)
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