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Subject: 
Re: Question about Java3D
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 13 May 2004 00:52:19 GMT
Viewed: 
3890 times
  
Orion Pobursky wrote:

> In lugnet.cad.dev, Don Heyse wrote:
> 
> 
> > In lugnet.cad.dev, Orion Pobursky wrote:
> > 
> > 
> > > I'm considering learning Java and the Java3D API.  The only official
> > > distros for Java3D I can find are for Windows and Solaris.  My question
> > > is does anyone know how portable the Java3D extension is?  Dos anyone
> > > have any experience with Java3D in a platform other than the 2 listed
> > > above?  I'm primarily concerned with the various flavors of Linux and
> > > Moc OS X.
> > > 
> > > 
> > Read this.
> > 
> >  http://java.sun.com/products/java-media/3D/ports.html
> > 
> > Mayby you want to consider using OpenGL instead since many implementations
> > of java 3D are built on top of OpenGL.  You can take any new OpenGL skills
> > you learn with you to other languages.
> > 
> > 
> 
> I'm going to try to learn Java3D regardless of portability if for no other
> reason than to do something new.  I already have a fair working knowledge of
> OpenGL, I'm trying to expand my horizons.  This is why I asked if there was
> anyone who has experienced Java3D on a platform other than Windows.
> 
> -Orion
> 
> 
Oh I should add, that while I haven't run my program on MacOS X, I have
run the exact same code on
Solaris, Linux, and Windows, and It was really impressive how it just
worked. I didn't even have to
recompile. :)

    -Kyle



Message is in Reply To:
  Re: Question about Java3D
 
(...) I'm going to try to learn Java3D regardless of portability if for no other reason than to do something new. I already have a fair working knowledge of OpenGL, I'm trying to expand my horizons. This is why I asked if there was anyone who has (...) (22 years ago, 13-May-04, to lugnet.cad.dev)

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