Subject:
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Re: Question about Java3D
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 13 May 2004 00:52:19 GMT
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Viewed:
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1205 times
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Orion Pobursky wrote:
> In lugnet.cad.dev, Don Heyse wrote:
>
>
> > In lugnet.cad.dev, Orion Pobursky wrote:
> >
> >
> > > I'm considering learning Java and the Java3D API. The only official
> > > distros for Java3D I can find are for Windows and Solaris. My question
> > > is does anyone know how portable the Java3D extension is? Dos anyone
> > > have any experience with Java3D in a platform other than the 2 listed
> > > above? I'm primarily concerned with the various flavors of Linux and
> > > Moc OS X.
> > >
> > >
> > Read this.
> >
> > http://java.sun.com/products/java-media/3D/ports.html
> >
> > Mayby you want to consider using OpenGL instead since many implementations
> > of java 3D are built on top of OpenGL. You can take any new OpenGL skills
> > you learn with you to other languages.
> >
> >
>
> I'm going to try to learn Java3D regardless of portability if for no other
> reason than to do something new. I already have a fair working knowledge of
> OpenGL, I'm trying to expand my horizons. This is why I asked if there was
> anyone who has experienced Java3D on a platform other than Windows.
>
> -Orion
>
>
Oh I should add, that while I haven't run my program on MacOS X, I have
run the exact same code on
Solaris, Linux, and Windows, and It was really impressive how it just
worked. I didn't even have to
recompile. :)
-Kyle
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Message is in Reply To:
| | Re: Question about Java3D
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| (...) I'm going to try to learn Java3D regardless of portability if for no other reason than to do something new. I already have a fair working knowledge of OpenGL, I'm trying to expand my horizons. This is why I asked if there was anyone who has (...) (21 years ago, 13-May-04, to lugnet.cad.dev)
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