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 CAD / Development / 7042 (-40)
  Re: new rounded slopes...
 
(...) Here are the parts (plus a couple of extra). 41747 - Wedge 2 x 6 Double Right (URL) - Wedge 2 x 6 Double Left (URL) - Wedge 2 x 6 Double Inverted Right (URL) - Wedge 2 x 6 Double Inverted Left (URL) - Wedge 6 x 8 x 2 Triple (URL) - Wedge 6 x 8 (...) (23 years ago, 15-Mar-02, to lugnet.cad.dev)
 
  Re: creating 'real' technic builing instructions
 
(...) Sorry about the delay, but I didn't realize that ldgview was actually ldglite until I got your email. I emailed a response (well actually 2 reponses) and here's the text just in case anyone else is interested. I know I'm interested in how this (...) (23 years ago, 14-Mar-02, to lugnet.cad.dev)
 
  Re: Self-Certifications
 
(...) It seems to go in waves. Sometimes there won't be any activity for awhile, and sometimes we'll see a lot of postings in a day or few. I'm guessing part of the current lull is I'm falling behind in admin reviews. I hope to get more caught up (...) (23 years ago, 13-Mar-02, to lugnet.cad.dev)
 
  Self-Certifications
 
Hello Chris, (...) Nice that you did this experiment.. On the long run it would be nice if you did not only remove the self-certifications but also review other parts instead. There won't be any throughput when nobody is reviewing any parts... and (...) (23 years ago, 13-Mar-02, to lugnet.cad.dev)
 
  Re: Some part questions
 
(...) Yes, they are official files. The parts\s\ directory is for 'subparts', or sections of objects, as needed by part authors. (...) We're working on that. Search for "BFC" in the .cad groups. (...) Yes, it would be very nice if this information (...) (23 years ago, 11-Mar-02, to lugnet.cad.dev)
 
  Some part questions
 
Hi all, I was wondering are those parts in the <LDRAW>\parts\s dir official parts? Because there are some very strange parts there. Why not add some sort of triangle and rectangle facing information, so all polygrams can be assigned clockwise (...) (23 years ago, 10-Mar-02, to lugnet.cad.dev)
 
  creating 'real' technic builing instructions
 
hi there, I'm working on a tool which creates 'real' building instructions for the old technic-models from dat-files . that means: 1. building a html-page 2. with the 'black and yellow' bars at the right and left border 3. with the 'new' parts (...) (23 years ago, 9-Mar-02, to lugnet.cad.dev)
 
  Re: ** MLCAD V2.12 **
 
It's working correctly now. Sorry for any bother. Must've been a problem on my end... Best regards, --Ryan (...) a (...) right? (...) (23 years ago, 7-Mar-02, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  Re: My LDraw Inliner
 
(...) Ahh. I never got around to read the LEdit specific parts of the documentation (`alias ledit vi` :-). (...) :-) (...) I will reformulate it; "... Microsoft specific LEGO CAD programs". Which still is a bit unfair since at least LeoCAD also (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev)
 
  Re: Help wanted from the programmers among the LUGNET group
 
(...) Take a look at: (URL) can rotate a LDraw file an arbitrary angle around any of the three major axes. If you care to get your hands on an Ada compiler the program actually works. Jacob (23 years ago, 5-Mar-02, to lugnet.cad.dev)
 
  Re: Help wanted from the programmers among the LUGNET group
 
(...) LDraw AddOn does rotations in at least a couple of different places. In class file EditorFunctions.cls, there's the Rotate() method and the QuickRotate() method, both of which are capable of rotating any LDraw code around any of the three (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev)
 
  Re: Help wanted from the programmers among the LUGNET group
 
(...) Wouldn't you better off using the tools that already exist? Work with the subparts in whatever ldraw CAD program you prefer, then use one of the (now many) inliner tools to inline them at the very end when you're finished with the part. If you (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev)
 
  Help wanted from the programmers among the LUGNET group
 
Hello, Is there someone among the programmers, who can deliver me the algorithm for the ROTATION of the five different line types ? Please in some understandable language, so that i can translate it into VB(A) code - NO ASSEMBLER CODE. Why i'm (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev)
 
  Re: Inline POV-Ray code?
 
(...) I think where I want to go with it, is to keep things simple and limited. At least for now. Embedded POV-Ray code should not make references to L3P-defined objects or definitions. It should stick strictly with primitive operations. Maybe later (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: My LDraw Inliner
 
(...) Documentation, what documentation? Actually according to the LEDIT extensions section of readme.txt: The Piece menu now also contains: an (x,y,z) location option an (x,y,z) scale option (use negative numbers to mirror) a matrix replacement (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev)
 
  Re: ** MLCAD V2.12 **
 
Michael, The new features of version 2.12 look handy, including the option to save a parts list (shortcut button; I don't know if that option had been available). But I have noticed that the arrow keys, Home, End, and 'A' do not perform funtions (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  Re: My LDraw Inliner
 
(...) I never found it mentioned in the documentation. - Or is that a bug in the documentation and not in the inliner? (...) There is certainly more than one LDGLite user, but probably not quite as many as there are users for the Microsoft specific (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev)
 
  LDDesignPad v0.9 released!
 
Hello! New version is out now. Get it at (URL) ! + = New feature * = Bugfix - = Removed feature v0.9 2002/03/05 + Added Change/Replace Color dialog (added palette file) + Undo now possible even after save - Reverted to colored speedbuttons. Think (...) (23 years ago, 5-Mar-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev) ! 
 
  Re: Inline POV-Ray code?
 
(...) Huh...? This is getting too complicated, lost me! Most of you have seen what I have done with adding POV part descriptions to parts. I believe that I was using them correctly with the "established" methods. To make much change would be too (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Spot the bug
 
(...) I don't see one yet. But, I have not yet turned on display lists, vertex arrays, or cached normals, all of which I wrote code for while reading the reference manual as far back as June. Never ever write hundreds of lines of code before testing (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: Spot the bug
 
(...) Cool! Is there an appreciable speed difference? (...) I know how that goes. :) Steve (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: My LDraw Inliner
 
Hello Tore, first i was a little bit shocked but then I went to hunt down the bug. I had a problem with parsing the subpart if there were double-space between the numbers and a calculation bug too ;). It's fixed now. I didn't use your code (mine is (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: Primitives based on other primitives?
 
(...) This is done sometimes. It certainly could be replaced with equivalent raw code. I'm not sure which version would be faster. Once the 48\1-4ring9 file is loaded by a renderer, reusing the file shouldn't be a big time hit. Steve (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: Inline POV-Ray code?
 
(...) No big deal. I just wasn't sure which nut you were shelling. :) (...) Hmm. The problem is that there would be a lot of cases - we've already got a way to handle general stuff (by creating 'primitive' files). And my (general) preference is to (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: My LDraw Inliner
 
(...) Hey, could I get a bug report on the ldglite inliner too? I get almost no feedback. The one ldglite user must be really busy these days... Don (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: Spot the bug
 
(...) Use i i.s.o. j - it's easy when you know where to look ;-) (...) Wish I could see it... /Lars (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Spot the bug
 
In this bit of code I wrote months ago, I finally discovered the bug. Or two. Can you? if (mRendererType->IsGL()) { // different 4x4 matrix convention requires transpose GLfloat m[16]; for (int j=0; j<4; j++) { for (int i=0; j<4; j++) { m[i*4+j] = (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  My LDraw Inliner
 
Since I have troubles with all inliners I've found, I decided to make my own. I also included the Delphi 4 source if anyone likes to study it. (URL) and Carsten: Sorry, your inliners won't work on my system. They should work, but I don't know why (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.2 Released ***
 
I installed the 23.11 driver, after that i see the model (the standard car.dat). Except sometimes spikes apear from it, as if some coordinates lie far outside the model. After a few spins it lockes up the whole system. I also tryed the asus driver (...) (23 years ago, 3-Mar-02, to lugnet.cad.dev)
 
  Re: ** MLCAD V2.12 **
 
(...) Was just about to email you & tell you this when I saw your post 8?) Thanks ROSCO (23 years ago, 3-Mar-02, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  Re: ** MLCAD V2.12 **
 
Wow! What great new features!! Both two things I have been waiting to see for some time!! (...) Under "Edit" > "Sort" (...) Under "Edit..." > "Add" > "Autosteps..." I also just noticed something else new. I am not sure if this has been added in the (...) (23 years ago, 2-Mar-02, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  Re: ** MLCAD V2.12 **
 
Some strange problem occured during packaging the new version. I've tried the executable in the zip-file and in my case it crashed all the time ... no idea what's going on. However I repackaged everything and now it seems to be fine ... Please (...) (23 years ago, 2-Mar-02, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  ** MLCAD V2.12 **
 
I happy to announce that MLCad V2.12 is out now. The most importand change in this release is the bug-fix for the unsolicted crash of MLCad, some corrections for LDR and two new things: - Sorting of parts in a model by color, name or position - (...) (23 years ago, 2-Mar-02, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  Re: A study on a train front....
 
(...) Excellent use - I had a feeling someone would find an imaginative use for these - hence (URL) one seems to have more potential uses than the related parts with "wings". Chris (23 years ago, 1-Mar-02, to lugnet.trains, lugnet.cad.dev)
 
  Primitives based on other primitives?
 
Hello! I noticed in part tracker this part from Paul : Part 4-4ring9 - Hi-Res Ring 9 x 1 Its based on another primitve 1-4ring9. My question is: Does it make sense? IMHO this is only slowing down programs and isnt really helpful. Any comments on it? (23 years ago, 1-Mar-02, to lugnet.cad.dev)
 
  Re: DirectX and .dat
 
Thanks all, I am going to concetrate on them normals then. I even got some ideas on how to determn the correct direction for them by examening base lego parts. But first things first, back to math class for me :) Roland (...) (23 years ago, 1-Mar-02, to lugnet.cad.dev)
 
  Re: Inline POV-Ray code?  [DAT]
 
I see now that your problem is difficult to solve. Sorry I tried to put it into a nutshell, Steve. My preference would be to design an auxiliary file for each case, and markup the LDRAW part in a very general way, so that future programs could (...) (23 years ago, 1-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) Right! I have always thought of the "0 IFNDEF L3PPOV" as a way to utilize most of the normal LDraw lines (that L3P can convert to equivalent POV code) and only replace a small tricky curvy section by some POV code that would look better. This (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) When I wrote this message, I was trying to figure some rational way to mix LDraw and L3P/POV-Ray code. Something like: 0 IFNDEF L3PPOV (ldraw code) 0 ELSE 0 #if (STUDS) 0 LDRAW 0 1 16 0 0 0 1 0 0 0 1 0 0 0 1 stud2.dat 0 LDRAW END 0 #end 0 (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) I'm not following. Are you agreeing with the idea of using embedded POV-Ray code, or having separate file libraries? I *think* you agree with the second, am I right? The one thing we gain by having embedded POV-Ray code is the ability to have (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)


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