To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 7017
7016  |  7018
Subject: 
Re: Spot the bug
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 4 Mar 2002 15:29:12 GMT
Viewed: 
381 times
  
In lugnet.cad.dev, Erik Olson writes:
for (int i=0; j<4; j++)

Use i i.s.o. j - it's easy when you know where to look ;-)

So, BrickDraw3D has working OpenGL rendering mode now.

Wish I could see it...
/Lars



Message is in Reply To:
  Spot the bug
 
In this bit of code I wrote months ago, I finally discovered the bug. Or two. Can you? if (mRendererType->IsGL()) { // different 4x4 matrix convention requires transpose GLfloat m[16]; for (int j=0; j<4; j++) { for (int i=0; j<4; j++) { m[i*4+j] = (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)

4 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR