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 CAD / Development / 7023
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Subject: 
Re: Spot the bug
Newsgroups: 
lugnet.cad.dev
Followup-To: 
lugnet.cad.dev.mac
Date: 
Mon, 4 Mar 2002 23:40:52 GMT
Viewed: 
785 times
  
In lugnet.cad.dev, Steve Bliss writes:
In lugnet.cad.dev, Erik Olson wrote:

So, BrickDraw3D has working OpenGL rendering mode now.

Cool!  Is there an appreciable speed difference?

I don't see one yet. But, I have not yet turned on display lists, vertex
arrays, or cached normals, all of which I wrote code for while reading the
reference manual as far back as June. Never ever write hundreds of lines of
code before testing begins.

The other bug was that

m[i*4+j] = inMatrix->value[i][j];

doesn't transpose the matrix anyway - OpenGL wants column major, mine is row
major. If it weren't for that I could just pass &inMatrix->value[0][0]
assuming its type is the same as GLfloat.



Message is in Reply To:
  Re: Spot the bug
 
(...) Cool! Is there an appreciable speed difference? (...) I know how that goes. :) Steve (23 years ago, 4-Mar-02, to lugnet.cad.dev)

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