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In lugnet.cad.dev, Steve Bliss writes:
> In lugnet.cad.dev, Erik Olson wrote:
>
> > So, BrickDraw3D has working OpenGL rendering mode now.
>
> Cool! Is there an appreciable speed difference?
I don't see one yet. But, I have not yet turned on display lists, vertex
arrays, or cached normals, all of which I wrote code for while reading the
reference manual as far back as June. Never ever write hundreds of lines of
code before testing begins.
The other bug was that
m[i*4+j] = inMatrix->value[i][j];
doesn't transpose the matrix anyway - OpenGL wants column major, mine is row
major. If it weren't for that I could just pass &inMatrix->value[0][0]
assuming its type is the same as GLfloat.
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Message is in Reply To:
![](/news/x.gif) | | Re: Spot the bug
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| (...) Cool! Is there an appreciable speed difference? (...) I know how that goes. :) Steve (22 years ago, 4-Mar-02, to lugnet.cad.dev)
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4 Messages in This Thread: ![Spot the bug -Erik Olson (4-Mar-02 to lugnet.cad.dev)](/news/x.gif) ![](/news/246.gif) ![Re: Spot the bug -Lars C. Hassing (4-Mar-02 to lugnet.cad.dev)](/news/x.gif)
![](/news/x.gif) ![](/news/68.gif) ![Re: Spot the bug -Steve Bliss (4-Mar-02 to lugnet.cad.dev)](/news/x.gif) ![](/news/46.gif) ![You are here](/news/here.gif)
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