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Subject: 
Re: Voting Open for LCAD Parts Update 2000-01
Newsgroups: 
lugnet.cad.dev, lugnet.cad.dev.org.ldraw
Date: 
Thu, 13 Apr 2000 20:12:19 GMT
Viewed: 
1528 times
  
Rui Martins <Rui.Martins@link.pt> wrote in message
news:Pine.GSU.4.10.10004131721070.339-100000@is-sv...
Superimposed polys are allowed, AFAIK.  Maybe not the most elegant • solution,
but they render fine.

Yes, they have been allowed until now, because as you say, parts with
superimposed polys render fine, as long as both parts have the same color, • which
is generally the case.

I'm against superimposed polys, and I would like to propose to discourage • their
use, because there are some major drawbacks:

-First it's NOT considered good modeling practive (NOT used in B-reps).

No argument here.

-Second, this type of superposition generates overdraw, which is what we • are
trying to avoid with the BFC spec, because it slows down the renderer.

But the amount of superpositioning is generally small compared to the overall
size of the part.

-third, because the polys are superimposed on each other, this usually • means
that there will be some more points (geometry) to be processed, which also • slows
down the renderers.

Sometimes more points, but probably more often fewer points.  Consider a disc
overlapping the end of a quad which is just over half its diameter.  To
prevent the quad from overlapping, you would have to cut the quad into about
7 tris and match them to the perimeter of the disc.

- last it's NOT difficult to avoid in most of the parts we have.

I doubt most part authors would leave an overlap unless it saved them
significant time and hassle creating a part.


Also in a small part (like the petal) which may be denselly used, and • because
they also require a lot of polygons to be defined, due to their round form, • this
part in particular should NOT use superposition of polys.
(Imagine studs which had overdraw)

But the flower is also a case where overdraw would represent probably less
than 1% of the draw area.  I can't believe this would make that much
difference in render time.


I think some guidelines for correct modelling should be made, and I will • help to
do this if needed, or maybe I can even do it and then show it to the ldraw
comunity for comments/addition/deletions.

P.S.
  It's a lot more difficult to correct already made parts, especially if • you are
NOT the author, so we should strive to make them correct, in every sence
possible, at first try, mainly because the author is available, and because • it's
easyer than later trying to correct them, when the need arises.


You make some good points, but I would be concerned that we not create so
many guidelines for modeling parts that it discourages people from doing it.
It's one thing to demand that official parts _look_ as correct as possible.
It's another thing to demand that parts give optimal performance.  I know
I've made performance suggestions before (usually regarding primitive use),
but I try to provide the corrective code if possible.

-John Van



Message has 1 Reply:
  Re: Voting Open for LCAD Parts Update 2000-01
 
(...) This depends only on the actual part, the point of view and in which order the overlapping polys are given (also depends on view). (...) Not exactly, see what I mean in the following example image: (URL) points are marked in RED 1 - Quad and a (...) (24 years ago, 18-Apr-00, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)

Message is in Reply To:
  Re: Voting Open for LCAD Parts Update 2000-01
 
First I would like to point out, that some of the renderings I supplied specifically represent quads in GREY and tris in WHITE, and some have all the polys edge lines (the intrinsic edges) drawn, to be able to see the tesselation applyed. (...) Yes, (...) (24 years ago, 13-Apr-00, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)

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