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  Re: bendable track
 
(...) Hi Willy, Could you please translate this for me? I suspect that you are saying, yes, we can resolve this by personal email? Thanks, Kevin (16 years ago, 14-Apr-09, to lugnet.cad.mlcad)
 
  Re: bendable track
 
(...) Ciao Christian, se mi mandi una mail personale e spieghi piú in dettaglio cosa ti serve forse ti posso aiutare. w. (16 years ago, 14-Apr-09, to lugnet.cad.mlcad)
 
  Re: SR 3D Builder user manual
 
(...) Excellent news! thanks! Philo (16 years ago, 14-Apr-09, to lugnet.cad)
 
  SR 3D Builder user manual
 
Hi everybody I finally published a preliminar (and not fully revised) version of the SR 3D Builder User Manual You can download from application website homepage in .PDF format (URL) this will help. Sergio (16 years ago, 14-Apr-09, to lugnet.cad)
 
  Re: Convert to Wavefront object?
 
(...) Yep. I created a minifig and imported the 3DS file into MeshLab. The improper BFC is very apparent. (You can see how part authors simply created one half of a part and then mirrored the primitives to create the other half.) -Mike (16 years ago, 14-Apr-09, to lugnet.cad.dev)
 
  bendable track
 
Hello, is it possible to draw a bendable track with the new track and sprocket with lsynt (the one from the bulldozer)? thank you Cristian ___...___ Information from ESET Smart Security, version of virus signature database 4004 (20090413) ___...___ (...) (16 years ago, 13-Apr-09, to lugnet.cad.mlcad)
 
  Re: Purpose of physical colour parts
 
In lugnet.cad, Matthew J. Chiles <mattchiles@gorge.net> wrote: SNIP (...) SNIP Reviewing is not a big deal for most parts. Please see a good (but not at the current stage) tutorial here: (URL) am with you if you like to have more reviewers on the (...) (16 years ago, 13-Apr-09, to lugnet.cad)
 
  Re: personal OMR (now 884 sets)
 
(...) Sorry, the subject is wrong. It has to be 917 models! cu mikeheide (16 years ago, 13-Apr-09, to lugnet.cad.dat.models)
 
  personal OMR (now 884 sets)
 
I just updated 8 models and added 32 new models to my OMR. All Star Wars Mini Sets (according Brickset (URL) now ready for download. You can find that at (URL) you find errors, please let me know so I can correct that. have fun mikeheide (16 years ago, 13-Apr-09, to lugnet.cad.dat.models)
 
  Re: Purpose of physical colour parts
 
(...) Sorry Matt but this is cheap. Everyone who has the skills to author a part has all that's needed to review one. Instead of blaiming the reviewers go and ask for review rights - it might takes hours to review a part but it takes less than (...) (16 years ago, 13-Apr-09, to lugnet.cad)
 
  Re: Convert to Wavefront object?
 
(...) Just to clarify, the above isn't quite accurate (on two points). First of all, LDView 4.0.1 (the latest release) doesn't support this at all. Secondly, LDView 4.1 (which is forthcoming, but hasn't had even a beta release yet) will have support (...) (16 years ago, 13-Apr-09, to lugnet.cad.dev)
 
  Re: Purpose of physical colour parts  [DAT]
 
(...) Allen, I agree with you and would go a step further: I cannot see any benefit to have alias parts for transparent and opaque parts, but all this is the territory of the PT admins and I'm not going to mess around in their corner of the sandbox. (...) (16 years ago, 13-Apr-09, to lugnet.cad)
 
  Re: Convert to Wavefront object?
 
(...) the program. Travis informed me that LDview can also convert to 3DS and OBJ, so I'll try that. -Mike (16 years ago, 13-Apr-09, to lugnet.cad.dev)
 
  Re: Purpose of physical colour parts
 
(...) Amen! Preach it Brother Allen! I agree with you on all fronts. In the good news department - a part I first submitted 3 1/2 years ago (40375) finally got certified this weekend. But the pace of output for this stuff in painfully slow, and (...) (16 years ago, 13-Apr-09, to lugnet.cad)
 
  Re: Purpose of physical colour parts
 
(...) Unfortunately, I missed this discussion and haven't stumbled on the magic search phrase to dig it up again. It strikes me that creating hard-colored parts for every part/color permutation Lego ever has or ever will produce has a number of (...) (16 years ago, 13-Apr-09, to lugnet.cad, FTX)
 
  Re: Purpose of physical colour parts
 
(...) I couldn't find anything revelant by searching LUGNET, but I do see sense in this... though if enough numbers were found, parts/ directory one day would contain more of PC parts rather than real parts. Wouldn't it make more sense to at least (...) (16 years ago, 12-Apr-09, to lugnet.cad, FTX)
 
  Re: Convert to Wavefront object?
 
(...) Michael Heidemann's Inliner should do the job fine! (URL) Philo (16 years ago, 12-Apr-09, to lugnet.cad.dev)
 
  Re: Convert to Wavefront object?
 
(...) That's what I suspected. Do you know how to meake all the parts/primitives inline? -Mike (16 years ago, 12-Apr-09, to lugnet.cad.dev)
 
  Re: Purpose of physical colour parts
 
(...) We had discussion about this several times (Please search Lugnet). Because TLG uses these days the colored numbers in the instructions, we try to bring also this number to the user. The AIOI lets you choose to install these parts or not. I (...) (16 years ago, 11-Apr-09, to lugnet.cad, FTX)
 
  Re: Convert to Wavefront object?
 
(...) Sorry about that, the program may only work with the geometry so all the parts/primitves would probably need to be inlined. It also may need to have a DAT extention rather than MPD. (16 years ago, 11-Apr-09, to lugnet.cad.dev)
 
  Purpose of physical colour parts
 
What are the physical colour parts such as (URL) this one> for? Wouldn't it be more disk-space saving to rather have a list of coloured part numbers? I have my hands on quite a lot of them through building instructions, and I think that if one made (...) (16 years ago, 11-Apr-09, to lugnet.cad, FTX)
 
  Re: Convert to Wavefront object?
 
(...) there are no error messages. here's the command line I'm using: 3dto3d minifig.mpd /if9 /of19 /dminifig.obj /ov /ip"J:\ProgsWin\LDraw\parts" /ip"J:\ProgsWin\LDraw\p" I'm assuming it has something to do with it not finding the parts/primitives. (...) (16 years ago, 11-Apr-09, to lugnet.cad.dev)
 
  Re: Convert to Wavefront object?
 
(...) Textures are more widely supported in programs where users actually interact/play with 3D models, though. So you are limited basically to rendering still images or animations. Stefan Garcia wrote: (...) animations, however. This is what I want (...) (16 years ago, 11-Apr-09, to lugnet.cad.dev)
 
  Re: Orion or Carsten: please contact me regarding LDDP
 
(...) Thanks Willy. That explains a lot. I knew he was in the navy, but thought I'd seen more posts from him relatively recently. (...) That's OK. My suggestion requires coding, so my contacting Carsten won't be too useful if he's no longer coding (...) (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Re: Convert to Wavefront object?
 
The materials are imported properly into Blender, but whether they would be exported as .obj is a guess on my part. Materials are better in this case, not textures. As for Blender being a "pig" program, it's a 9MB download that is completely free, (...) (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Re: Orion or Carsten: please contact me regarding LDDP
 
(...) Orion is on duty. (...) No he doesn't - Orion is the only coder right now. I was able to contact Carsten to sign the Third Party Agreement for the AIOI though - let me know if you want his new address anyway. w. (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Re: Part title suggestions
 
(...) 48989 vs 55615 - I agree that the names should be more similar 30244 vs. 2412b and 54200 vs. 50746 - This is contrary to what has been agreed before. Where this exists in the existing official library (e.g. 2456 vs. 44237, 3960 vs. 30065) we (...) (16 years ago, 10-Apr-09, to lugnet.cad, FTX)
 
  Re: Convert to Wavefront object?
 
(...) I was hoping not to have to install another pig application package just to do a conversion. Also, are the materials imported properly? Ideally they would be converted to textures since they are more common. -Mike (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Re: Convert to Wavefront object?
 
(...) 3Dto3D bt Thomas Baier works pretty well as it has support for converting between LDraw DAT files to Wavefront OBJ as well as several other formats. You can get it at: h(URL) (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Re: Convert to Wavefront object?
 
You could import the files into Blender3D and export them to .obj format. It probably won't look very pretty though. -Stefan- (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Convert to Wavefront object?
 
Is there a free means of converting LDraw models to Wavefront object (*.obj) files? Thanks! -Mike (16 years ago, 9-Apr-09, to lugnet.cad.dev)
 
  Orion or Carsten: please contact me regarding LDDP
 
(...) I haven't gotten anything from Orion. Carsten, do you still work on LDDP? I seem to remember you don't, but if you do, send me an email, and I'll let you know what my suggestion is. --Travis (16 years ago, 9-Apr-09, to lugnet.cad.dev)
 
  Re: POV-Ray help needed
 
(...) I forgot the beginning of this thread, and misunderstood your "15% faster" comment. I see now that you're referring to the flattened mesh2 data for the part. I was mis-reading it to be that mesh2 is 15% faster than mesh (which I know you never (...) (16 years ago, 9-Apr-09, to lugnet.cad.dev)
 
  Re: POV-Ray help needed
 
(...) Thanks for the info. I have implemented mesh2 support in LDView's export as part of my new curve smoothing support for POV exports, but haven't completely removed the mesh support (although it is currently hard-coded to use mesh2 whether or (...) (16 years ago, 9-Apr-09, to lugnet.cad.dev)
 
  Re: POV-Ray help needed
 
(...) Hi Travis, I've finally picked up the povray export project again, You were right I needed to calculate the horizontal fov from the vertical one used in OpenGL. Also you may be interested in knowing that I now also have a basic "hierarchical (...) (16 years ago, 9-Apr-09, to lugnet.cad.dev)
 
  Re: Part title suggestions
 
(...) Thank you very much for pointing on that. We should have all a quick look at the mentioned issues, as all the parts are currently on the PT and everybody (who has reviewer rights) should comment for this. In general I agree to all three items (...) (16 years ago, 9-Apr-09, to lugnet.cad, FTX)
 
  Part title suggestions
 
Hi again, thought to voice my opinion on some parts' titles: (URL) 48989> and (URL) 55615> are obviously similar parts, however they have totally different titles. Even they seem like pin joiners to me, as there are no axleholes on either part, just (...) (16 years ago, 9-Apr-09, to lugnet.cad, FTX)
 
  Re: LGEO Update
 
(...) Thanks for bringing this mistake to my attention. Actually, nobody decided anything yet. This is the unofficial library, so "They may be incomplete, or inaccurate, and it is possible that when they are officially released they may be changed (...) (16 years ago, 8-Apr-09, to lugnet.cad, FTX)
 
  Re: LGEO Update
 
(...) Apparently somebody decided to rename this part to 3928c01.dat. They then also decided that 3829.dat should just be the base. That is how things look on the tracker right now. However, anyone using the official parts library will be using 3829 (...) (16 years ago, 8-Apr-09, to lugnet.cad)
 
  Re: LGEO Update
 
(...) As far as I can tell, 3829 is broken. The LDraw version of this file is just a reference to the steering wheel stand (3829a.dat) and the wheel itself (3829b.dat). The LGEO version of 3829 is just the stand, and lg_3829a is just an alias for (...) (16 years ago, 7-Apr-09, to lugnet.cad)
 
  Re: BlueBrick
 
(...) I've just released the version 1.3 of BlueBrick. This version fix some minor bugs, and complete the full compatibility with LDRAW thanks to the last missing LDRAW parts created by Alex Taylor. I really want to thank him for this amazing job! (...) (16 years ago, 7-Apr-09, to lugnet.cad, FTX)
 
  Re: BlueBrick
 
(...) I got few feedback from someone who try to run it under Mono 2.0 on linux. According to him it seems quite ok, BUT the drag'n'drop of parts from the part library to the map seems not working under Mono. A very annoying bug that I will try to (...) (16 years ago, 7-Apr-09, to lugnet.cad)
 
  Re: BlueBrick
 
(...) Oh very nice Stefan, I just saw your post now, after I published a new version. If you don't mind I will look forward to integrate them in a new release, because I think they are even better than the one I did from the new LDRAW part created (...) (16 years ago, 7-Apr-09, to lugnet.cad, FTX)
 
  Re: Updated Primitives Reference
 
(...) Don't worry Chris, we all know the precarious nature of unofficial stuff. But in the meantime it helps to have a quick reference of the shapes available! Philo (16 years ago, 7-Apr-09, to lugnet.cad.dat.parts)
 
  Re: Agents Alternate Model Renderings
 
(...) I botched the links to the pages with larger images. Here they are: (2 URLs) Jim (16 years ago, 7-Apr-09, to lugnet.cad, FTX)
 
  Agents Alternate Model Renderings
 
Recently I've been building some alternate models for the (URL) Gold Hunt> Agents set. Here are POV-Ray renderings of two of them. First, a little mecha with articulated legs and a clunky gun: (2 URLs) Second, a stout utility truck: (2 URLs) The (...) (16 years ago, 7-Apr-09, to lugnet.cad, FTX)
 
  **** CURRENT LDraw.XML ver 1.6 **** Re: Conversion file for ldraw to ldd
 
Spent a bit more timed then I had planned but bunches of new parts! Many new parts for this LDD parts library ver 38.25. Just uploaded the most current version of the LDraw.xml (ver. 1.6e) file need to import and export LDR files with LDD. To (...) (16 years ago, 6-Apr-09, to lugnet.cad.ldd, FTX)
 
  Re: Updated Primitives Reference
 
(...) Sorry, but this is a bad idea. These primitives are unofficial - which means that before release the names might change. In fact some of them will definitely change. I don't like to break other peoples webpages, but this might happen now. (...) (16 years ago, 6-Apr-09, to lugnet.cad.dat.parts)
 
  Re: Next parts update?
 
(...) I'm working on it. Hopefully before the end of this month or early in May. Chris (16 years ago, 6-Apr-09, to lugnet.cad)
 
  LEGO Factory / PaB Pricing Study
 
You've probably noticed that the LEGO online Pick-A-Brick / LEGO Factory palette has recently been updated with new parts - and new prices. As an avid user of the LEGO Factory system, I was curious just how much the prices had gone up by. I created (...) (16 years ago, 6-Apr-09, to lugnet.lego, lugnet.trains, lugnet.cad.ldd, lugnet.lego.direct, FTX) ! 
 
  Orion: please contact me regarding LDDP
 
Sorry for the personal post, but I've sent two emails to Orion without a response to either (the first sent months ago), so I'm concerned that my messages are being swallowed by a SPAM filter. Orion, I had a suggestion for improving the interaction (...) (16 years ago, 4-Apr-09, to lugnet.cad.dev)
 
  Disabling external modification checks in LDDP
 
Hi again, is anybody aware of how to stop the external modification checks in LDraw Design Pad? It's a nice feature, though whenever I edit a file I've got open in LDDP with another program, many times I get "bombarded" with about four dozen of (...) (16 years ago, 4-Apr-09, to lugnet.cad, FTX)
 
  MoonBase Corridor System
 
Hello, it's been quite a while since my last post. I've been busy... (URL) Find details (URL) here>. More pics are already on (URL). PLMKWYT (URL) Marco> (16 years ago, 3-Apr-09, to lugnet.announce.moc, lugnet.space, lugnet.cad, lugnet.inst, FTX) ! 
 
  Re: Mesh enhancer..again
 
(...) Check your email -Orion (16 years ago, 3-Apr-09, to lugnet.cad)
 
  LDraw.org's March 2009 Model and Part of the Month Winners
 
Congratulations to the winners of the March 2009 Model/Part Of The Month (MOTM/POTM) contests: (URL) MOTM, Brabham BT46B the fan car by Luca Rusconi (aka RoscoPC)> (URL) POTM - Best Part, Minifig Accessory Satchel by Philippe Hurbain (Philo)> (URL) (...) (16 years ago, 2-Apr-09, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce, FTX)
 
  Mesh enhancer..again
 
Hello everyone, I'm new in Pov-Ray rendering and i'm just getting some results now : ((URL) The problem is that some parts look blocky and it ruins some of my renders. I think i need to get the "mesh enhancer" utility to get rid of my problem. I (...) (16 years ago, 1-Apr-09, to lugnet.cad)
 
  Re: Mirror Building
 
(...) I'll do, but I think that SR3CAD is good to play with lego models... for building them I'm faster with MLCAD... I'm using Mlcad since 2005 by the way the author of sr3dcad is a member of ItLUG and I have the chance to meet him at every of our (...) (16 years ago, 31-Mar-09, to lugnet.cad.mlcad)
 
  Re: Mirror Building
 
(...) wow thank you I'll give it a try soon! thank you Cristian ___...___ Information from ESET Smart Security, version of virus signature database 3978 (20090331) ___...___ The message was checked by ESET Smart Security. (URL) (16 years ago, 31-Mar-09, to lugnet.cad.mlcad)
 
  Re: Mirror Building
 
"Travis Cobbs" <tcobbs@REMOVEgmail.com> ha scritto nel messaggio news:KHC7AF.n5s@lugnet.com... (...) hey, it really works.... and it was so easy too!!! probably I have done some mistake in the Mike's suggestion!! thank you very much! Cristian (...) (16 years ago, 31-Mar-09, to lugnet.cad.mlcad)
 
  Re: SR 3D Builder (Version 0.4.0.0)
 
(...) There is, see (URL) even though it's a stub. (16 years ago, 31-Mar-09, to lugnet.cad)
 
  Re: SR 3D Builder (Version 0.4.0.0)
 
(...) Now the setup file is correct. Please download and try on your machines. It runs on my machine that has the following Grafik card: ATI Radeon 9250 Vertex Shader: 1.1 ((URL) (no english version available)) Pixel Shader: 1.4 ((URL) (16 years ago, 31-Mar-09, to lugnet.cad)
 
  Re: Mirror Building
 
(...) They should be fine if you use LDView to do the POV export, and make sure "Fix mirrored stud logos" is checked in the export options, and don't use LGEO parts. (Granted, that last requirement is annoying, but hopefully I'll get it fixed at (...) (16 years ago, 31-Mar-09, to lugnet.cad.mlcad)
 
  Re: SR 3D Builder (Version 0.4.0.0)
 
(...) There seems to be an error in the setup file. So please do not download now. I will keep you informed! cu mikeheide (16 years ago, 30-Mar-09, to lugnet.cad)
 
  Re: Mirror Building
 
(...) SNIP (...) That is also the way I explained it. But we have to mention that with this technic the Logo on the studs are not correct on the mirrored part! cu mikeheide (16 years ago, 30-Mar-09, to lugnet.cad.mlcad)
 
  Re: Mirror Building
 
(...) Just today there is a new version of SR3DBuilder out. This version now works also on my old system. So give it a try again please. cu mikeheide (16 years ago, 30-Mar-09, to lugnet.cad.mlcad)
 
  Re: Mirror Building  [DAT]
 
(...) You are right, my fault. It should be for the second line: The next line is then 1 16 0 0 0 -1 0 0 0 1 0 0 0 1 modelhalf.dat Sorry for any trouble made by this. cu mikeheide (...) (16 years ago, 30-Mar-09, to lugnet.cad.mlcad)
 
  Re: Mirror Building  [DAT]
 
(...) Oh, I made a mistake. It should be for the second line for rotation about Y: The next line is then 1 16 0 0 0 -1 0 0 0 1 0 0 0 1 modelhalf.dat You have to make sure that the origin of your modelhalf.dat will be at the "mirror surface". Here an (...) (16 years ago, 30-Mar-09, to lugnet.cad.mlcad)
 
  Re: Mirror Building
 
(...) Yes, we did. (URL) to the resulting programs lmirror and mirwiz here. (URL) believe both programs use a special mirror.ini file to avoid the nasty complications of just using a negative mirror matrix. By the way, has anyone ever done any (...) (16 years ago, 30-Mar-09, to lugnet.cad.mlcad)
 
  Re: Mirror Building  [DAT]
 
(...) If you put a minus sign in front of one of the ones in an identity matrix, and leave everything else alone, it will mirror about the corresponding axis. For example, this one uses your original geometry, and mirrors the black part around the X (...) (16 years ago, 30-Mar-09, to lugnet.cad.mlcad)
 
  Re: Mirror Building  [DAT]
 
(...) hello Mike, I think that this method only rotates the model... was if I have somthing like that: 0 Untitled 0 Name: test.ldr 0 Author: MLCad 0 Unofficial Model 0 COLOR 71 Stone_Gray 0 163 162 164 255 163 162 164 255 0 COLOR 72 Dark_Stone_Gray (...) (16 years ago, 30-Mar-09, to lugnet.cad.mlcad)
 
  Re: Mirror Building
 
(...) hello Orion I know that software but I prefer to use mlcad.. srcad is too resource hungry and don't work very good on my pc and it draw a mirror of the model while you build it, I have already built the left part... and need to mirror it it's (...) (16 years ago, 30-Mar-09, to lugnet.cad.mlcad)
 
  Re: Mirror Building  [DAT]
 
(...) Christian, Mike is showing you a very nice magic trick that can be performed using the rotation matrix associated with each part added in an LDraw model. An LDraw type 1 line has this format: 1 <color> <x> <y> <z> <a> <b> <c> <d> <e> <f> <g> (...) (16 years ago, 30-Mar-09, to lugnet.cad.mlcad)
 
  SR 3D Builder (Version 0.4.0.0)
 
Hi everybody Sergio asked me to bring the new version to your attention. The requirements for the grafic card are now lower, so I was able to run this on my machine. Hope it works also on your machines. Download as usual from (URL) (16 years ago, 30-Mar-09, to lugnet.cad)
 
  Re: Mirror Building
 
(...) SR 3D Builder already does this. (URL) (16 years ago, 29-Mar-09, to lugnet.cad.mlcad)
 
  Re: Mirror Building  [DAT]
 
(...) Why using a special program? First build the half of your model. This model is then referenced by the main file with a line like 1 16 0 0 0 1 0 0 0 1 0 0 0 1 modelhalf.dat The next line is then 1 16 0 0 0 1 0 0 0 -1 0 0 0 1 modelhalf.dat Got (...) (16 years ago, 29-Mar-09, to lugnet.cad.mlcad)
 
  Mirror Building
 
hello guys, I want to know if someone has ever thinked about doing a program to mirror a model! in other words, when you build a symmetrix model, you build only one side and then mirror it to the other side thank you Cristian ___...___ Information (...) (16 years ago, 29-Mar-09, to lugnet.cad.mlcad)
 
  Re: Colour 168 = PearlDkGray?
 
(...) Great! That colour really is a colour LDraw has needed for some time, in my humble opinion. :-) (16 years ago, 28-Mar-09, to lugnet.cad)
 
  Re: Colour 168 = PearlDkGray?
 
(...) Hi, as you might know with the help of others I'm currently updating the LDConfig.ldr defining the LDraw colors: (URL) see that I used 148 - Metallic Dark Grey. Hope this helps. w. (16 years ago, 28-Mar-09, to lugnet.cad)
 
  Colour 168 = PearlDkGray?
 
A little question: will the colour 168 (Gun_Metallic) be the colour what is known as PearlDkGray on Peeron? In my opinion, it would fit, but is it really it? (16 years ago, 27-Mar-09, to lugnet.cad)
 
  Re: LSynth 3 available on kclague.net
 
(...) I'm glad it worked! Kevin (16 years ago, 26-Mar-09, to lugnet.cad)
 
  Re: LSynth 3 available on kclague.net
 
(...) So, tried to do a fresh install of more than just LSynth, and it now works like a charm! It helped to have the newest MLCAD *blush*. No idea on how I managed to still have 3.11 installed. Sorry guys! Cheers, Matija (16 years ago, 26-Mar-09, to lugnet.cad)
 
  Re: Is there an origin point specified in LDRAW parts?
 
(...) Origin of all parts is x=0,y=0,z=0. Where this origin is placed at the part is different. Y-Direction: If the part have studs, then the y=0 is the surface below the studs. If the part has no studs, then it should be at the top of the part, or (...) (16 years ago, 25-Mar-09, to lugnet.cad)
 
  Re: Is there an origin point specified in LDRAW parts?
 
(...) Well, the origin is simply the zero-point X=0;Y=0;Z=0 in all parts, no exceptions. The quads/triangles/line...itives/... are built around that origin. (16 years ago, 25-Mar-09, to lugnet.cad)
 
  Is there an origin point specified in LDRAW parts?
 
If there is an origin point specified in LDRAW part files, I would like to know what is needed in order to calculate it's position and alignment to the x, y, z coordinate system LDRAW uses. Can anyone point me to where I can find information that (...) (16 years ago, 25-Mar-09, to lugnet.cad)
 
  Re: NXT based 3D scanner
 
Hi Eric, (...) Sorry for the aspirin, that was not intended ;o) (...) Thanks! And yes, I am from Earth... Philo (16 years ago, 23-Mar-09, to lugnet.cad, lugnet.robotics)
 
  Re: Pneumatic elements
 
(...) Hi Jetro, Constitutive parts of elements (that are not sold separately) have names prefixed with ~ or _. You will find them in "Other parts" -> "Others" category of MLCad. Alternatively, you can also have a look at this list: (URL) and pick (...) (16 years ago, 23-Mar-09, to lugnet.cad)
 
  Re: NXT based 3D scanner
 
Philo! What a great tool to help your parts authoring. Not only is this creation fantastic, rare and unique, but some of your technical descriptions leave me reaching for my coffee and asprin! Amazing! I love the part of the video where you pan over (...) (16 years ago, 22-Mar-09, to lugnet.cad, lugnet.robotics)
 
  Next parts update?
 
Any idea when the next LDraw parts update will be realeased? So far there are over 700 certified files in the tracker. (16 years ago, 21-Mar-09, to lugnet.cad)
 
  Re: Pneumatic elements
 
(...) You could simply just instruct to inline the compositions - if MLCad only could inline parts! The only ways I know of would be to either - inline them with LDraw Design Pad, which would be kind of tedious in my opinion anyway, or - open the (...) (16 years ago, 21-Mar-09, to lugnet.cad)
 
  Pneumatic elements
 
I'm trying to create an LDraw description of a construction with a large number of Pneumatic elements. Using complete cylinders (either extended or retracted) or switches (neutral position) will make creating the file very hard and may not always be (...) (16 years ago, 21-Mar-09, to lugnet.cad)
 
  Re: Unofficial MLCad.ini
 
(...) Oumph - cache refresh problem: there is an even more recent version (2008-12-25) here: (URL) (16 years ago, 20-Mar-09, to lugnet.cad.mlcad)
 
  Unofficial MLCad.ini
 
LDraw author J.C. Tchang has created an updated MLCad.ini, including minifig unofficial parts as of 2008-03-21 It is available here: (URL) (16 years ago, 20-Mar-09, to lugnet.cad.mlcad)
 
  Updated Primitives Reference
 
LDraw author J.C. Tchang has created an updated Primitives Reference, based on (URL) but including unofficial primitives on Parts Tracker as of 2008-12-08. It is available here: (URL) you can see it is written in French, but I hope that thanks to (...) (16 years ago, 20-Mar-09, to lugnet.cad.dat.parts)
 
  Re: LSynth 3 available on kclague.net
 
(...) But I did... that is, the release I downloaded a few days ago did it automatically, so I do have <blah>\bin\lsynthcp.exe. I tried also to remove it out of bin, rename it to LSynth.exe (as I saw on a screenshot in Willy's tutorial), but nothing (...) (16 years ago, 17-Mar-09, to lugnet.cad)
 
  Re: LSynth 3 available on kclague.net
 
(...) LS02.dat is included in this package: (URL) make sure you also download the newest LSynth.mpd from: (URL) (16 years ago, 17-Mar-09, to lugnet.cad)
 
  Re: NXT based 3D scanner
 
Thanks everybody, be sure that when I got my first frog LDraw model out of it I was enthusiastic too! (...) But I am a bit afraid that the wings patterns will not be recognisable after the scan... Philo (16 years ago, 17-Mar-09, to lugnet.cad, lugnet.robotics)
 
  Re: NXT based 3D scanner
 
Stunning! Don't know what else to say. Please do the owl next (URL) would be so nice. Jaco (16 years ago, 17-Mar-09, to lugnet.cad, lugnet.robotics, FTX)
 
  Re: NXT based 3D scanner
 
It's very impressive that you pulled off a reasonably-precise 3D scanner using LEGO. Don't worry about its speed: all touch/contact scanners are slow. :) (16 years ago, 16-Mar-09, to lugnet.cad, lugnet.robotics)
 
  Re: LSynth 3 available on kclague.net
 
(...) I can quickly address the second issue. After I released it, I recalled that MLCad seemed to assume that LSynth was installed in something like <blah>\bin\lsynthcp.exe. I remember being disturbed by this choice at at the time, because it (...) (16 years ago, 16-Mar-09, to lugnet.cad)
 
  XMPD.DLL
 
Some month (or years?) ago I asked for somebody to make a dll that can be used by other software authors to write more easily applications for LDraw files. As there was nobody answering, I started to this myself. As I do not have experience with C (...) (16 years ago, 15-Mar-09, to lugnet.cad.dev)


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