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Subject: 
Re: Convert to Wavefront object?
Newsgroups: 
lugnet.cad.dev
Date: 
Sat, 11 Apr 2009 01:48:15 GMT
Viewed: 
12741 times
  
Stefan Garcia wrote:
The materials are imported properly into Blender, but whether they would be
exported as .obj is a guess on my part.  Materials are better in this case, not
textures.

Textures are more widely supported in programs where users actually
interact/play with 3D models, though. So you are limited basically to
rendering still images or animations.

Stefan Garcia wrote:
As for Blender being a "pig" program, it's a 9MB download that is completely
free, and can rival Maya in terms of power in many ways.

http://www.blender.org/download/get-blender/

Blender doesn't have advanced support for "bones" and complex
animations, however. This is what I want to work on.

-Mike



Message is in Reply To:
  Re: Convert to Wavefront object?
 
The materials are imported properly into Blender, but whether they would be exported as .obj is a guess on my part. Materials are better in this case, not textures. As for Blender being a "pig" program, it's a 9MB download that is completely free, (...) (16 years ago, 10-Apr-09, to lugnet.cad.dev)

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