Subject:
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Re: Convert to Wavefront object?
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sat, 11 Apr 2009 01:48:15 GMT
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Viewed:
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12741 times
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Stefan Garcia wrote:
> The materials are imported properly into Blender, but whether they would be
> exported as .obj is a guess on my part. Materials are better in this case, not
> textures.
Textures are more widely supported in programs where users actually
interact/play with 3D models, though. So you are limited basically to
rendering still images or animations.
Stefan Garcia wrote:
> As for Blender being a "pig" program, it's a 9MB download that is completely
> free, and can rival Maya in terms of power in many ways.
>
> http://www.blender.org/download/get-blender/
Blender doesn't have advanced support for "bones" and complex
animations, however. This is what I want to work on.
-Mike
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Message is in Reply To:
| | Re: Convert to Wavefront object?
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| The materials are imported properly into Blender, but whether they would be exported as .obj is a guess on my part. Materials are better in this case, not textures. As for Blender being a "pig" program, it's a 9MB download that is completely free, (...) (16 years ago, 10-Apr-09, to lugnet.cad.dev)
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