 | | Re: Convention for directoried for unofficial parts?
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(...) That makes sense to me too. Based on the coincidental informal convention already used by LDView and Bricksmith, I suggest $LDRAWDIR/Unofficial as the default unofficial parts directory. It is structured like the regular LDraw directory with (...) (19 years ago, 9-Jul-07, to lugnet.cad.dev)
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| |
 | | Re: Dear LSC, was: LDrawIni API (was: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths)
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(...) That's because the LSC voted against it. Took me a while to find the discussion as well - and I knew it was out there! (URL) (19 years ago, 9-Jul-07, to lugnet.cad.dev)
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| |
 | | Re: Convention for directoried for unofficial parts?
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(...) Get the best of both worlds and do both. Check for the environment variable and if it is blank (or non-existant) default it to a "known" sub-directory. W (19 years ago, 9-Jul-07, to lugnet.cad.dev)
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| |
 | | Convention for directories for unofficial parts?
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To all developers, The LSC does not want to specify how unofficial parts are handled. Personally if find the recommendation that we pull down individual unofficial parts into the same directory as our LDraw file a hassle. Would the group prefer (...) (19 years ago, 9-Jul-07, to lugnet.cad.dev)
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 | | Convention for directoried for unofficial parts?
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|
To all developers, The LSC does not want to specify how unofficial parts are handled. Personally if find the recommendation that we pull down individual unofficial parts into the same directory as our LDraw file a hassle. Would the group prefer (...) (19 years ago, 9-Jul-07, to lugnet.cad.dev)
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| |
 | | Re: Dear LSC, was: LDrawIni API (was: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths)
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|
----- Original Message ----- From: "Kevin L. Clague" <kevin_clague@yahoo.com> To: <lugnet.cad.dev@lugnet.com> Sent: Monday, July 09, 2007 5:56 PM Subject: Dear LSC, was: LDrawIni API (was: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths) (...) (...) (19 years ago, 9-Jul-07, to lugnet.cad.dev)
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| |
 | | Dear LSC, was: LDrawIni API (was: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths)
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|
(...) Dear LSC, I examined the LDraw website and was unable to find formalization for the support of optional part paths. I'm updating LPub and would like to include support for this concept of alternate paths for LDraw parts. The PRE and POST (...) (19 years ago, 9-Jul-07, to lugnet.cad.dev)
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| |
 | | Re: Optional Lines Calculator utility
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(...) Now, not know !!!! Philo (19 years ago, 6-Jul-07, to lugnet.cad, FTX)
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 | | Optional Lines Calculator utility
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|
I know host (URL) OLC>, a neat program written by Richard Baxter which calculates conditional lines of a LDraw file. I have also made some minor improvements to my own (URL) Isecalc> and (URL) Linetrim>. Enjoy, Philo (19 years ago, 6-Jul-07, to lugnet.cad, FTX)
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| |
 | | 4939/4891 Creator Alternate Models
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Here are some little vehicles I built from the the (URL) 4891 Highway Haulers> set: a nasty rat rod and a rugged prerunner (an off road truck). These can be built at the same time from a single set. (URL) rod front>> (URL) rod rear>> (URL) front>> (...) (19 years ago, 4-Jul-07, to lugnet.announce.moc, lugnet.cad, FTX) !
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| |
 | | Re: Paging Tim Gould, Paging Tim Gould....
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|
(...) John, I am in no way a POV-Ray expert (I'm pretty much a novice) but I have done it on a Mac. The tools I use after putting together the model using ldglite or MacBrickCAD or Bricksmith are the Mac OS X version of L3P, POV-Ray 3.6, and (...) (19 years ago, 3-Jul-07, to lugnet.trains, lugnet.cad)
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| |
 | | Re: realistic minifig heads with ldraw and povray?
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|
Hi again, here is the result of the newly rendered minifig heads: (URL) I think they look much better than the original heads. Greetings Sven (19 years ago, 3-Jul-07, to lugnet.cad.ray, FTX)
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| |
 | | Re: Paging Tim Gould, Paging Tim Gould....
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|
(...) I could be wrong, but that image looks like it came out of LDView 3.2. --Travis (19 years ago, 3-Jul-07, to lugnet.trains, lugnet.cad, FTX)
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| |
 | | Minifig Heads with Inline POV-code at LDraw Wiki POV Parts Repository
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|
(...) Done. Added 8 heads so far. (URL) link to my page: (URL) working on that Maxihead, experiencing major problems... I'm deeply sorry for bursting up in this subject. I don't find those "good reasons" good at all, compared to all that we miss. (...) (19 years ago, 2-Jul-07, to lugnet.cad.ray)
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| |
 | | Re: Paging Tim Gould, Paging Tim Gould....
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|
(...) Hmmmmm... do I give my secrets away or not? ;) In truth I don't think my renderings are close to the nicest but they are very cheap in terms of time for a fairly high reward (or at least one I like). Unfortunately right now is not a good time (...) (19 years ago, 2-Jul-07, to lugnet.trains, lugnet.cad, FTX)
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| |
 | | Re: realistic minifig heads with ldraw and povray?
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(...) Actually, since this a fairly minor rule I was thinking more along the lines of an article entitled Generic Rules for Official Library Part Files but this will do for now. -Orion - (19 years ago, 2-Jul-07, to lugnet.cad.ray)
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| |
 | | Paging Tim Gould, Paging Tim Gould....
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|
I'd really appreciate your help, Tim. As you now know, I'm a Mac person and so I never got into MLCAD, and haven't really explored Bricksmith too much. Ross, however, has puttered in MLCAD, and can create models fine (although he needs to learn (...) (19 years ago, 2-Jul-07, to lugnet.trains, lugnet.cad, FTX)
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| |
 | | Re: L3P Launcher version .8
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(...) I would love a copy. Thanks! (19 years ago, 2-Jul-07, to lugnet.cad.dev.mac)
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| |
 | | Re: realistic minifig heads with ldraw and povray?
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|
(...) if this quick copy'n'paste: (URL) the job we could add it to the "LDraw.org Official Library Standards" at: (URL) me know. w. (19 years ago, 2-Jul-07, to lugnet.cad.ray)
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| |
 | | Re: Change to existing policy on embedding POV-Ray code in Official Files
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|
(...) Hello All, First I am no part designer but reading through this discussion I got an idea that might be interesting to share. First I think Orion is right with his stand to not allow povcode because of the 'why only pov-ray' argument. So I was (...) (19 years ago, 2-Jul-07, to lugnet.cad.dev)
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| |
 | | Re: NonCA-parts in need of re-writing
|
|
(...) submitted to the PT: (URL) monitoring the PT activities but it would be useful to drop me a line when submitting a re-written part so I can remove it from the list. w. (19 years ago, 2-Jul-07, to lugnet.cad.dat.parts)
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| |
 | | Re: realistic minifig heads with ldraw and povray?
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|
Hi guys, thank you very much for so many good answers in a very short time. I found Anton Raves converter page yesterday. In the end the converted data was useless for me and his documentation is unreadable on a Windows PC :-( As so many others Lutz (...) (19 years ago, 2-Jul-07, to lugnet.cad.ray)
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| |
 | | Re: Change to existing policy on embedding POV-Ray code in Official Files
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|
(...) Since I've contributed exactly two official parts to the LDraw library (neither of them with inlined POV-Ray code), I'm sure that my opinion carries more weight than anyone's on the subject... :) For some time it has been argued that the use (...) (19 years ago, 2-Jul-07, to lugnet.cad.dev)
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| |
 | | Re: Change to existing policy on embedding POV-Ray code in Official Files
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|
(...) I'd _like_ to see a meta-language for basic shapes defined in their primitives (the current naming system would be fine if it was consistent) as that could be used in converter software of all hues. I also realise this isn't likely to happen (...) (19 years ago, 1-Jul-07, to lugnet.cad.dev)
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| |
 | | Re: Change to existing policy on embedding POV-Ray code in Official Files
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|
(...) At the risk of reigniting this argument, I still hold to the original reasons for disallowing EmPOV: - The POV-RAY SDL is not under the control of the LSC. This means that if the POV-Ray Team decides to depreciate a command (which they have (...) (19 years ago, 1-Jul-07, to lugnet.cad.dev)
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| |
 | | Re: Change to existing policy on embedding POV-Ray code in Official Files
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|
(...) Lars has already been implementing that support since... what year? 2004? Probably even longer. I may would have joined it, but it didn't work then and I still can't get it to work now, 3½ years later. (tried testdoc.pov) And, like I said, (...) (19 years ago, 1-Jul-07, to lugnet.cad.dev)
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| |
 | | Re: realistic minifig heads with ldraw and povray?
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|
(...) Probably because this was decided on so long ago that there wasn't a set place for it at the time. We should make a generic library policy article and list it on the specification page. -Orion (19 years ago, 1-Jul-07, to lugnet.cad.ray)
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| |
 | | Re: realistic minifig heads with ldraw and povray?
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|
(...) hi tore, no flaming at all. there were very good reasons for introducing this policy: (URL) like there is no mirror of this post in the specs at LDraw.org. odd! has some of you an idea why there is no trace? w. (19 years ago, 1-Jul-07, to lugnet.cad.ray)
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| |
 | | Re: realistic minifig heads with ldraw and povray?
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(...) *LOL* I just don't know why, but I get this strange feeling that this part needs some work... (URL) (19 years ago, 1-Jul-07, to lugnet.cad.ray)
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| |
 | | Re: realistic minifig heads with ldraw and povray?
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|
(...) Head stud problem now solved. Will this be good? (URL) (19 years ago, 1-Jul-07, to lugnet.cad.ray)
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| |
 | | Re: realistic minifig heads with ldraw and povray?
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(...) I'll try - if I get enough time. There is a potential problem with the studs on top of the heads that I haven't solved yet. Btw, I found these beauties by Chuck Sommerville, too: (URL) (19 years ago, 1-Jul-07, to lugnet.cad.ray)
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 | | Re: realistic minifig heads with ldraw and povray?
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(...) Would you be so kind as to add those (and any others you find) to the POV parts repository on the LDraw wiki, please. (URL) (19 years ago, 1-Jul-07, to lugnet.cad.ray)
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| |
 | | Re: realistic minifig heads with ldraw and povray?
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|
(...) With very little effort, I found this link: (URL) this pretty little face (left = inline POV and right: standard LDraw) (URL) had to adjust two little code flaws, but it's very little sweat. (Hey, it took less than 30 minutes to locate Paul (...) (19 years ago, 1-Jul-07, to lugnet.cad.ray)
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| |
 | | Re: realistic minifig heads with ldraw and povray?
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(...) Taking the risk of being flamed again, I recall there were some minifig heads made using inline POV-code for use in L3P. If they can be spotted or reproduced, you (and I) will have very realistic minifig heads without compromizing the (...) (19 years ago, 1-Jul-07, to lugnet.cad.ray)
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| |
 | | LDraw.org's June 2007 Model and Scene of the Month Winners
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|
Congratulations to the winners of the June 2007 Model/Scene Of The Month (MOTM/SOTM) contests: (URL) MOTM, Lotus 49B by Luca Rusconi (RoscoPC)> (URL) POTM - Best Part, Technic Sprocket Wheel 40.4 by Donald Sutter (technog)> (URL) POTM Most Desired (...) (19 years ago, 1-Jul-07, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce, FTX)
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| |
 | | realistic minifig heads with ldraw and povray?
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|
Hi, I'm trying to produce a realistic minifig head with povray. I tried severals head parts in MLcad but the result after conversion with L3P is always not very good. I tried LGEO parts but it is too old and only supports a very early version of the (...) (19 years ago, 1-Jul-07, to lugnet.cad.ray)
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| |
 | | PRR T1 #6110
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I have finally completed building the PRR T1 MOC that I planned out in LDD2. Naturally, I still had to make modifications once finally building in real life. Apart from the BBB wheel set and linkages, all of the pieces used are available from the (...) (19 years ago, 1-Jul-07, to lugnet.trains, lugnet.announce.moc, lugnet.cad.ldd)
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| |
 | | RACHAL Impossible entry - Hangin' around
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Hi folks, I just submitted my entry to the raytracing contest: (URL) More about the rendering process can be found here: (URL) (19 years ago, 30-Jun-07, to lugnet.cad.ray, FTX)
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| |
 | | RACHAL Polar - changeover day
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Hi all, Another quarter (well, tomorrow anyway) and another RACHAL. The last entry for RACHAL Impossible is up (URL) 1> and it's time for a new challenge. This month we go back to the snow (yes it seems we have an addiction) with a guest submission (...) (19 years ago, 30-Jun-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, lugnet.announce, FTX)
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| |
 | | Re: L3P Launcher version .8
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(...) I do have a copy of the L3P launcher I could zip and mail to you if it remains unavailable. Hopefully James sees this and fixes the link, though. The Mac OS X version of the L3P command line program is still available at (URL) too, for what (...) (19 years ago, 30-Jun-07, to lugnet.cad.dev.mac)
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 | | Re: L3P Launcher version .8
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(...) The download link at this page is dead. Does anyone know a new location for the L3P launcher or have a copy to share? Thanks in advance! (19 years ago, 29-Jun-07, to lugnet.cad.dev.mac)
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| |
 | | Re: First few parts James Jessiman made
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|
(...) If you download and install ldraw.exe (the ORIGINAL dos installer) it will give you the original files that James created for LDraw. -Ahui LDraw Help Desk (19 years ago, 28-Jun-07, to lugnet.cad)
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 | | Re: First few parts James Jessiman made
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(...) Pretty sure the first ones were 3001, 3002, and 3003. The original default model was PYRAMID.DAT, which only uses 2x4 and 2x2 bricks. --Bram (19 years ago, 27-Jun-07, to lugnet.cad)
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| |
 | | Re: Missing primitives after part update.
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|
(...) I don't understand your question. How would you go about doing what? And while you might not know what else the MLCad base path would be, your description of the problem makes it sound like MLCad has to be looking for parts in some other (...) (19 years ago, 27-Jun-07, to lugnet.cad.dat.parts.primitives)
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| |
 | | Re: Missing primitives after part update.
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|
(...) My base path is C:\LDraw. I don't know what else it would be. As for your suggestion, how would I go about that? Thank you so much for your patience -Bill. (19 years ago, 27-Jun-07, to lugnet.cad.dat.parts.primitives)
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| |
 | | Re: Commemoration of the 10th anniversary of James Jessiman's passing
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(...) This is a fantastic idea and a very fitting tribute! James passed away just as I was first getting into LDraw, and even though he and I never corresponded directly, I've had a few email contacts with his family in the subsequent decade. (...) (19 years ago, 26-Jun-07, to lugnet.cad.dev.org.ldraw)
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| |
 | | First few parts James Jessiman made
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|
Does any one know the order of the first several parts James Jessiman made and what they were? Looking for the first 2-8 brick elements. Thanks in advance, Mike Gallagher MIKESLGEO (19 years ago, 26-Jun-07, to lugnet.cad)
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| |
 | | Re: How to get L3P coordinates
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|
(...) Oops :-/ (...) My mistake, I really thought you wanted the POV thingy. Well, I'm learning, that's the whole point of it anyway. And I was just about to ask how to actually input coordinates in LDView should I need to do that - which you just (...) (19 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
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| |
 | | Commemoration of the 10th anniversary of James Jessiman's passing
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|
On the 25th July 1997, James Jessiman passed away due to complications from the flu. The LDraw Steering Committee would like to commemorate the 10th anniversary of this sad day with a tribute page to James and his great foundation. We invite you to (...) (19 years ago, 24-Jun-07, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce) !!
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| |
 | | Re: How to get L3P coordinates
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|
(...) I just wanna make clear that the L3P coordinates have to be "L3P style global coordinates". For example <25,45,0>,<-25,225,0>. Please do not send me raw LDView outputs for PoyRay like: camera { #declare ASPECT = 4/3; location < (...) (19 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
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 | | Re: How to get L3P coordinates
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|
(...) Now that you say it, I seem to remember that playing with preferences sets might have been the last thing I tried to do before the first crash - thought it'd be an interesting feature to test out. And indeed now that it works again I've been (...) (19 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
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| |
 | | Re: How to get L3P coordinates
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|
(...) I'm not 100% sure, but it appears that preference sets are setting off the crash. I'm not sure why yet, but QT on the Mac just completely wigs out when you launch LDView after creating and switching to a new preference set. So I'd say, don't (...) (19 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
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| |
 | | Re: How to get L3P coordinates
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|
(...) ... (...) ... (...) My guess is that file came from your QT 4 compile of LDView. That sounds like a serious step backwards from the QT 3 behavior, though. Even if they did change the API to require usage of the com.yada.yada.yada format, not (...) (19 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
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| |
 | | Re: How to get L3P coordinates
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|
(...) Great! I suspect I found the funnily named file because I was running an earlier version of LDView on this machine. I'm glad you're back in business. (...) No problem. Be well, Jim (19 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
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| |
 | | Re: How to get L3P coordinates
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|
(...) I don't have that file; but Travis pointed me to another preferences file I had missed in /Library/Preferences which was named com.LDView.plist. I guess I missed it because of the com. prefix which the file in my own preferences directory (...) (19 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
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| |
 | | Re: How to get L3P coordinates
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|
(...) No, I don't need the report. It doesn't sound like something I can diagnose - I just asked on the chance that there was a specific setting or command you had tried that I could duplicate to help identify the problem, if I had not encountered (...) (19 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
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| |
 | | Re: How to get L3P coordinates
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|
(...) Guess I'll just have to do that on a PC sometimes then... (...) Sure. I'd already sent a mail to Travis and he's looking into it; but if you get an idea, I suppose he wouldn't frown at your intervention either. Unfortunately there isn't much (...) (19 years ago, 22-Jun-07, to lugnet.cad.dev.mac)
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| |
 | | Re: How to get L3P coordinates
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|
(...) I'd try and get LDview working because it should be able to do this. But if for some reason you can't get it to work, you could try ldglite as a last resort. (URL) I think you have to launch it from the command line, so only go there if you're (...) (19 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
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| |
 | | Re: How to get L3P coordinates
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|
(...) Yep, LDView can do this for you. After you open a model and position the view as you would like, select "Show POV-Ray Camera Info" from the "Tools" menu. A dialog containing coordinates you can copy will appear. Can you describe more about how (...) (19 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
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| |
 | | How to get L3P coordinates
|
|
Hi, I'm trying to use LDraw a bit more and I've got to the point where I don't mind sending submissions to the MOTM contest (Willy sounds like he wants some). However, the rules allow for additional camera locations, in L3P coordinates format. Now, (...) (19 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
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| |
 | | Re: Complete Install on Windows Vista
|
|
(...) Could you tell us which version of POV-Ray worked under VISTA? The next ALL IN ONE INSTALLER may end up having to be "2 flavors" one just for VISTA and one for "Pre-VISTA" from the feedback I have been slowly getting back at the LDraw Help (...) (19 years ago, 21-Jun-07, to lugnet.cad.mlcad)
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| |
 | | Submission for MOTM/SOTM/POTM closes in a week
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|
hi folks, we still seek some entries for the SOTM/POTM contest: (URL) consider submitting your work. deadline is 27.06.2007. beside all this please don't forget about RACHAL - The RAytraching CHALlange: (URL) Contest Coordinator (19 years ago, 21-Jun-07, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce)
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| |
 | | Re: Missing primitives after part update.
|
|
(...) It sounds like you've ended up with files in the wrong folders, and it doesn't matter how many times you run the Scan command, since MLCad has no idea which files should be where. It just assumes you placed them correctly, and updates its own (...) (19 years ago, 20-Jun-07, to lugnet.cad.dat.parts.primitives)
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| |
 | | Re: Missing primitives after part update.
|
|
(...) It sounds like maybe the LDraw directory you have selected in MLCad isn't your real LDraw directory. Go into MLCad and check where it thinks the LDraw directory is (Settings->General->......->LDraw base path). If that differs from where you (...) (19 years ago, 20-Jun-07, to lugnet.cad.dat.parts.primitives)
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| |
 | | Re: Missing primitives after part update.
|
|
(...) Thanks Travis. I tried your first suggestion with no success. As for your second, I already have LDView. It seems like several people have had the same problem. What about uninstalling the whole LDraw package and then reinstalling? How do I go (...) (19 years ago, 20-Jun-07, to lugnet.cad.dat.parts.primitives)
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| |
 | | Re: Missing primitives after part update.
|
|
(...) a tutorial how to customize the MLCad.ini file with a spot on the scan of unofficial folders can be found here: (URL) w. (19 years ago, 20-Jun-07, to lugnet.cad.dat.parts.primitives)
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| |
 | | Re: Missing primitives after part update.
|
|
(...) If you want it to find parts in the Models directory, the MLCad.ini in the following zip will probably make that work: (URL) the MLCad.ini file from the zip into your main MLCad directory (in Program Files by default). If you already have an (...) (19 years ago, 20-Jun-07, to lugnet.cad.dat.parts.primitives)
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| |
 | | Re: Missing primitives after part update.
|
|
(...) I'm not exactly sure how to make sure the parts are in the correct directories. As for the "Scan Parts" command I have run that multiple times.What happens is that MLCAD will say a file can not be found but when I search the file is indeed in (...) (19 years ago, 20-Jun-07, to lugnet.cad.dat.parts.primitives)
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| |
 | | RACHAL Impossible reminder
|
|
Hi all, Just a quick reminder that RACHAL Impossible will be closing at the end of the month so if you're planning on submitting you should get your entries in soon. The details: (URL) gallery: (URL) (19 years ago, 19-Jun-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray)
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| |
 | | Macbook LDView crash, please re-contact
|
|
Right after I hit the "delete all spam" button, I noticed that one of the "Spam" messages was about a Macbook LDView crash. Could whoever sent that message please re-send it to the following address? tcobbs@REMOVE.halibut.com (Remove the REMOVE, of (...) (19 years ago, 19-Jun-07, to lugnet.cad.dev.mac)
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| |
 | | Updated Postal truck
|
|
(...) I recently redid the building directions to reduce the number of steps and improve the use of rotation steps. I ran it through LPUB to get some practice building proper directions. I also put on a clear Creative Commons copyright notice in (...) (19 years ago, 18-Jun-07, to lugnet.town, lugnet.cad, FTX)
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| |
 | | Re: Macintosh LDraw Software Inventory on Wiki
|
|
(...) I'm glad you like it! Incidentally, I recommend Bricksmith and LDView as the main things for new users to check out (although I assume you already know about them). Over time I hope to add some more things to the list. Jim (19 years ago, 15-Jun-07, to lugnet.cad.dev.mac, lugnet.cad, lugnet.cad.dev.org.ldraw)
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| |
 | | Re: Macintosh LDraw Software Inventory on Wiki
|
|
(...) This is really cool, Jim. Thanks for the effort! As a new Mac user, I'm hoping to carve some time to seriously (?) play with the Mac LDraw tools before BrickWorld next weekend. Any Mac LDraw users coming to BrickWorld? If so, shoot me an email (...) (19 years ago, 15-Jun-07, to lugnet.cad.dev.mac, lugnet.cad, lugnet.cad.dev.org.ldraw)
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| |
 | | Re: Attn: Re: NonCA-parts in need of re-writing
|
|
(...) should be added to the non-CA list. Steve (19 years ago, 14-Jun-07, to lugnet.cad.dat.parts)
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| |
 | | Re: NonCA-parts in need of re-writing
|
|
Part 2494p01 done. -Matt :) (...) (19 years ago, 14-Jun-07, to lugnet.cad.dat.parts)
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| |
 | | Re: I need a 3D Studio Max file rendered...
|
|
(...) I sent you that email ... just got a message back from the SBC mail server saying the message has been delayed :-\ Ah well. For the sake of time, we went ahead with Plan A for the rendering. It was worth a shot, and thanks for your offer to (...) (19 years ago, 14-Jun-07, to lugnet.cad)
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| |
 | | Re: I need a 3D Studio Max file rendered...
|
|
(...) I sent you that email ... just got a message back from the SBC mail server saying the message has been delayed :-\ Ah well. For the sake of time, we went ahead with Plan A for the rendering. It was worth a shot, and thanks for your offer to (...) (19 years ago, 14-Jun-07, to lugnet.cad)
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| |
 | | Complete Install on Windows Vista
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I just finished installing "advanced" ldraw 2006q3 on Vista. I had to download the latest version of POV Ray in order to make L3PAO work. The older POV Ray's included in the complete install seemed to be incompatible with Vista. (19 years ago, 14-Jun-07, to lugnet.cad.mlcad)
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 | | Macintosh LDraw Software Inventory on Wiki
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Hello, everyone. I've created an article on the new LDraw Wiki titled "Macintosh compatible LDraw software." As the name suggests, it is intended to index all the LDraw and LEGO related software available to Mac users. I hope it will be particularly (...) (19 years ago, 13-Jun-07, to lugnet.cad.dev.mac, lugnet.cad, lugnet.cad.dev.org.ldraw)
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 | | Re: New OpenGL based Lego Editor
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(...) I second this request. I'm working on LPub 4 and it will have internationalization capabilities. We're using Qt under Visual Studio as the basis for this development for three reasons: 1. Linguistics support for translations into languages (...) (19 years ago, 13-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac)
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 | | Re: Technic action figure helmet as dat file available?
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(...) It doesn't look like it: (URL) Dean Earley, Dee (dean@earlsoft.co.uk) irc: irc://irc.blitzed.org/ web: (URL) +44 (0)780 8369596 (19 years ago, 13-Jun-07, to lugnet.cad.dat.parts)
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 | | ATTN: Re: NonCA-parts in need of review
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--snip-- (...) If you don't feel you can make any of these parts you can also help out by reviewing those parts that are being replaced. I've included a list at (URL) so you can find the parts in need of review easily. Tim (19 years ago, 13-Jun-07, to lugnet.cad.dat.parts)
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 | | Re: *** LDView Version 3.2 Beta 1 Released ***
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(...) I thought it did, so if it doesn't it's a bug. Can you send me a model that does this? (On a side note, one of your models that used color 16 for the main model was one of the reasons I added the Default Color setting way back when.) (...) It (...) (19 years ago, 13-Jun-07, to lugnet.cad, FTX)
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 | | Technic action figure helmet as dat file available?
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Hi CAD folks, I am not much into MLCad and I am looking for a dat file of this element: (URL) name: Technic, Figure Accessory Helmet The element at peeron: (URL) Does anybody know if this part is available even as unofficial part? Thanks in advance, (...) (19 years ago, 13-Jun-07, to lugnet.cad.dat.parts, FTX)
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 | | LD4DStudio site launch
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Hi all, My new animation software is nearing the beta stage (I'm targeting september for this). I finally made up my mind about it's name. It will be called LD4DStudio, it is a direct evolutionary / revolutionary :) descendent of LD4DModeler. But it (...) (19 years ago, 13-Jun-07, to lugnet.cad.dev, lugnet.cad, lugnet.animation)
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 | | Attn: Re: NonCA-parts in need of re-writing
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(...) I've also made a copy of this on the ldraw wiki so that people can edit themselves in for parts they want to do. (URL) (19 years ago, 13-Jun-07, to lugnet.cad.dat.parts)
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 | | Re: NonCA-parts in need of re-writing
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Trying to cope with 2994. Not so easy... Philo (19 years ago, 13-Jun-07, to lugnet.cad.dat.parts)
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 | | Re: Linetrim, a LDraw line trimmer utility
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(...) Thanks, Willy. Corrected. Philo (19 years ago, 13-Jun-07, to lugnet.cad.dev)
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 | | Re: Linetrim, a LDraw line trimmer utility
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(...) The requested URL /isecalc/Linetrimpackage.zip was not found on this server. w. (19 years ago, 13-Jun-07, to lugnet.cad.dev, FTX)
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 | | Re: NonCA-parts in need of re-writing
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(...) Part 2542 done. Philo (19 years ago, 13-Jun-07, to lugnet.cad.dat.parts)
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 | | Re: *** LDView Version 3.2 Beta 1 Released ***
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(...) Looks great. Can you make submodel colors propagate to children for parts marked as color 16? (...) Very handy. (...) Another great feature, but is there any way to change the settings (background color, lights) used to make the thumbnails? (...) (19 years ago, 13-Jun-07, to lugnet.cad, FTX)
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 | | Re: I need a 3D Studio Max file rendered...
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(...) Send me an email, I might be able to help. Steve (19 years ago, 13-Jun-07, to lugnet.cad)
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 | | I need a 3D Studio Max file rendered...
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Hi everyone, I have a project for work that requires a 3D Studio Max file to be rendered in a short timeframe. Does anyone have access to 3DSMax and some powerful computers who would be willing to render for me? Ideally we need this file by Thursday (...) (19 years ago, 12-Jun-07, to lugnet.cad)
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 | | Re: New OpenGL based Lego Editor
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(...) I agree with Jim and would say that LDraw.org always welcomes talented people. If you are going to write a new editor I suggest to support right from the start the possibility to translate the interface in other languages without the need to (...) (19 years ago, 12-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac)
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 | | Re: NonCA-parts in need of re-writing
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(...) I'll do 30407. I'll edit my name in myself though ;) Tim (19 years ago, 12-Jun-07, to lugnet.cad.dat.parts)
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 | | Re: NonCA-parts in need of re-writing
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(...) hi, I've updated the chart according to the offers I've already got: 2494p01.dat - Glass for Window 1 x 4 x 5 with 5 Stripes - Matthew J. Chiles 2714.dat - Bar 7.6L with Stop - Philo many thx to the volunteering authors, w. (19 years ago, 12-Jun-07, to lugnet.cad.dat.parts)
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 | | Re: NonCA-parts in need of re-writing
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(...) LEGOs haven't been made of CA for decades, so wouldn't that be the vast majority of parts? Sorry... I know that in the LEGO CAD world "CA" must stand for something else, but I just couldn't resist ; ) David "Fuzzy" Gregory (19 years ago, 12-Jun-07, to lugnet.cad.dat.parts, FTX)
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 | | Re: NonCA-parts in need of re-writing
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(...) Part 2714 rewritten... Philo (19 years ago, 12-Jun-07, to lugnet.cad.dat.parts)
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 | | Bavarian S3/6 steam engine in odd color livre
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Hi to all Lugnet train fans! Today I want to present an engine I have finished to build two weeks ago. Since then I hadn't found the time to present it here. Since the (URL) Brickshelf Gallery> has already collected 5000+ klicks within 2 weeks, I (...) (19 years ago, 12-Jun-07, to lugnet.trains, lugnet.cad, FTX) !!
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 | | Re: NonCA-parts in need of re-writing
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(...) Legalities - observing Steve (19 years ago, 12-Jun-07, to lugnet.cad.dat.parts)
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