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  Re: LPub Orientation and Half-Size LDraw files
 
(...) All these ideas are great I think, but I have no idea how to implement them.... Any volunteers to help set this process up? Thanks, Kevin (19 years ago, 30-Jun-05, to lugnet.cad)
 
  Re: Odd problem with Lpub
 
(...) It is the version that comes with the group download on Ldraw. I fixed this and the render ran smoothly. Thanks for the help! -Lenny (19 years ago, 30-Jun-05, to lugnet.cad, FTX)
 
  Re: IFPOV Question
 
(...) I don't know and or don't remmember, what's best to use? I just write code with scite editor and I see if I use 0 as comment but I think I must of use 0 WRITE or mlcad did that, mlcad has being goin nuts lately also adds lots 0 at the end of a (...) (19 years ago, 30-Jun-05, to lugnet.cad)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) OK. I'm not 100% sure where that error comes from... could you run 'install.pl [LDRAWDIR] 2>err' and email me the err file that comes out. The last two lines indicate success (which they should do more obviously) while the others seem to be a (...) (19 years ago, 30-Jun-05, to lugnet.cad)
 
  Re: img2sticker: Convert images into .ldr stickers
 
Right, suffered my first set-back :( I've downloaded and installed Perl OK (I'm using Windows XP) I downloaded and unzipped img2sticker to a folder called D:Img2Sticker but then I can't work out how to install it My Ldraw directory is D:Program (...) (19 years ago, 30-Jun-05, to lugnet.cad, FTX)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) That may be true, but antialiasing isn't a filter in that sense. When applied to computer-generated graphics, it's calculated during rendering using information that isn't available in the final image. When aplied during image scaling (...) (19 years ago, 30-Jun-05, to lugnet.cad, FTX)
 
  Re: IFPOV Question
 
(...) When you insert your Pov Code in the LDRAW code in MLCAD, do you activate the "old style comment or meta command" in the Comment dialog box ? Jerome (19 years ago, 30-Jun-05, to lugnet.cad)
 
  Re: LPub Orientation and Half-Size LDraw files
 
(...) Kevin, Could Lpub check for a new orientation.ldr using http to some well known website every time it's started, or on demand? A CGI on the website could allow for submissions of updates for specific parts. (...) Why not have Lpub use a search (...) (19 years ago, 30-Jun-05, to lugnet.cad)
 
  Re: LPub Orientation and Half-Size LDraw files
 
(...) What about a Wiki with some script to generate .ldr from there? Philo (19 years ago, 30-Jun-05, to lugnet.cad)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) Yeah, but if you think of line antialiasing as a sort of blur filter, you'll notice the convolution kernel is directional. The blurring occurs perpendicular to the direction of the line. This implies a different filter for each line segment on (...) (19 years ago, 30-Jun-05, to lugnet.cad, FTX)
 
  Re: LPub Orientation and Half-Size LDraw files
 
(...) <snip> (...) Yes, but I want all to be able to update it. Do you really think CVS is the right thing to use for non-programmers? (...) Yes, I know that I can use the current viewers to display the rendered part, but I still need a bit of code (...) (19 years ago, 30-Jun-05, to lugnet.cad)
 
  Re: LPub Orientation and Half-Size LDraw files
 
Hi Kevin, --SNIP-- (...) I think that is a good idea. I've never changed it myself but I'd be mighty annoyed if it got overwritten. Another possibility is have one file in the LPub directory (for the defaults) and another in LDRAWDIR/LPub for user (...) (19 years ago, 30-Jun-05, to lugnet.cad)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) Strictly speaking though, (almost) any filter is invertible. Of course you do need to know what the original filter was which is easier said than done. (...) Although it even worse as the image has been stored a a jpeg which bleeds the colours (...) (19 years ago, 30-Jun-05, to lugnet.cad, FTX)
 
  Re: LPub Orientation and Half-Size LDraw files
 
(...) If you use the sourceforge, the files in CVS are automatically made available via http by the CVS web interface. I think a web page could be constructed that always points to the latest. (...) You could do this by launching any of the viewers (...) (19 years ago, 30-Jun-05, to lugnet.cad)
 
  LPub Orientation and Half-Size LDraw files
 
One of the "features" of LPub is to create part list images and bill of materials images, modeling those concepts found in LEGO building instructions. One of the issues I noticed years ago when I first used LPub for book authoring was that not all (...) (19 years ago, 30-Jun-05, to lugnet.cad)
 
  IFPOV Question  [DAT]
 
I noticed that I can only use IFPOV to replace a dat file for pov code but I can't something like this 0 WRITE remove comment #end 1 57 0 -52 89 1 0 0 0 1 0 0 0 1 6041.DAT 0 WRITE remove comment #if (ls6115_Propellor=0) // no movement 0 WRITE remove (...) (19 years ago, 30-Jun-05, to lugnet.cad)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) Hmm, I don't think so. Traditional antialiasing spreads the partial pixel errors from a line (or edge) into the adjacent pixels. In order to undo it you'd need to know where the line is, but that's the very information you're trying to recover (...) (19 years ago, 30-Jun-05, to lugnet.cad, FTX)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) I did know that ;-) (and checked through all documents to make sure I had it right). I blame it on posting too long after I'd turned into a pumpkin. The thing is, anti-aliasing should be invertible if you know the routine used to perform it in (...) (19 years ago, 30-Jun-05, to lugnet.cad, FTX)
 
  Re: Access violation in LPub.exe
 
(...) Pitty :-( (...) Sure, will do... (...) I'll take a look tonight or tomorrow. Jaco (19 years ago, 30-Jun-05, to lugnet.cad)
 
  Re: Odd problem with Lpub
 
(...) Hi Lenny, You must be using an older version of LPub. When I ran your model through the latest LPub, it complained about three files having blanks in the names: "Pullback motor", "barding left", and "barding right". Once I renamed these (...) (19 years ago, 30-Jun-05, to lugnet.cad, FTX)
 
  Odd problem with Lpub
 
So I made a (URL) version> of my (URL) horses>. So this is what I got: (URL) Notice how there is an extra copy of the barding piece floating in the mid-below area? Why is this happening? How can I fix it? -Lenny (19 years ago, 30-Jun-05, to lugnet.cad, FTX)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) Just as a note, it's actually antialiasing, not aliasing. Aliasing (aka jaggies) is the problem that antialiasing solves. And you're right; it's very difficult to undo normally. On the other hand, for images that stickers are likely to be made (...) (19 years ago, 30-Jun-05, to lugnet.cad, FTX)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) I suspect that using this would be risky. My program actually implements a find-nearest colours routine but when dealing with aliased images, often the aliasing will come out to be grey, dark grey or even weirder colours (I match in HSV space (...) (19 years ago, 29-Jun-05, to lugnet.cad, FTX)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) Also, (URL) Bob Kojima's Bricksaic> provides a very easy way to convert images to the LDraw colour palette. ROSCO (19 years ago, 29-Jun-05, to lugnet.cad, FTX)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) Wow! Such a simple and practical solution. Added to the start of the tutorial. Tim (19 years ago, 29-Jun-05, to lugnet.cad, FTX)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) I have a comment on the tutorial. It's probably easier to let your image editing program get rid of the antialiasing. If you're using Photoshop or Photoshop Elements, all you have to do is change the image mode to indexed color, then select a (...) (19 years ago, 29-Jun-05, to lugnet.cad, FTX)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) Looks interesting, I'm going to give it a go, might be a steep learning curve tho! cheers Tim (19 years ago, 29-Jun-05, to lugnet.cad, FTX)
 
  Re: Access violation in LPub.exe
 
(...) I don't have the answer to this one (sorry), but while you're testing lpub with ldglite do you think you could try the latest: (URL) antialiasing turned on (-q in in the ldglite settings), and give me your opinion. It's not exactly what I want (...) (19 years ago, 29-Jun-05, to lugnet.cad)
 
  Access violation in LPub.exe
 
Rendering using LDView gives me this error: Access violation at address 00441607 in module 'LPub.exe'. Read of address 01BB0000. What could be wrong here? Rendering the same model using LDGLite works fine... (19 years ago, 29-Jun-05, to lugnet.cad)
 
  Re: LPub bug: Page Number Font
 
(...) Kevin, I am afraid that this bug snug in again? My current (and latest?) version is 2.4.6.0 (19 years ago, 29-Jun-05, to lugnet.cad)
 
  Re: Jerome's Brickshelf account
 
(...) Thanks a lot Koyan, It's very pleasant to recieve such a feedback from you because your rendering are a reference for me. Especially for the radiosity parameters you use. (...) Sorry, i'm not a specialist with camera angle (nor raytracing (...) (19 years ago, 29-Jun-05, to lugnet.cad)
 
  img2sticker: Convert images into .ldr stickers
 
Dear all, Following up from my (URL) teaser> the other day, I've 'completed' my software to convert image files into ldraw files for use in sticker making and written a little tutorial about getting it to work. (2 URLs) Here> is where you can (...) (19 years ago, 29-Jun-05, to lugnet.cad, lugnet.trains, FTX)
 
  Grape Ape Designs (was Re: Coolest Brickshelf account)
 
(...) Indeed! Thanks, Thomas. I recall you CAD work from ages ago. I think one of the earliest renderings I saw of yours was this (URL) Thalys set based on red train nose parts>. I have eyed with great interest many of your other model renderings, (...) (19 years ago, 29-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, lugnet.trains, FTX)
 
  Re: Coolest Brickshelf account
 
Ever since I first entered the SOTM competition on LDRAW, it died. Should we now all go for this CBA competition? If yes, here's my entry: (URL) account>> (19 years ago, 29-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)
 
  Re: Coolest Brickshelf account
 
"Thomas Burger" <tburger34@spam.no.a...lphia.net> wrote in news:IIto4I.13AB@lugnet.com: (...) :P Thanks for the great work, Thomas! Koyan (19 years ago, 29-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, lugnet.trains)
 
  Re: Jerome's Brickshelf account
 
"Jerome" <jer.boulanger@free.fr> wrote in news:IItAD9.16ts@lugnet.com: (...) Beautiful work! I especially like how much effort you obviously put in setting the scene, posing all the minifigs and everything. One little remark: I'd use a smaller (...) (19 years ago, 29-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
(...) that "grapeape" guy has alot of interesting stuff in his gallery as well. wait grapeape is me. :) i finished the container grab part a few weeks ago to (19 years ago, 29-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, lugnet.trains)
 
  Re: Jerome's Brickshelf account
 
(...) Wonderful raytracing. They are beautiful images. Tim (19 years ago, 28-Jun-05, to lugnet.cad)
 
  Re: Jerome's Brickshelf account
 
(...) Very nice. Especially some of the technic ones. I really should try the radiocity stuff on my renders sometime. (19 years ago, 28-Jun-05, to lugnet.cad)
 
  Jerome's Brickshelf account
 
Hi CAD community, This is a link to my brickshelf account. Give me your feedback ! (URL) Jerome (19 years ago, 28-Jun-05, to lugnet.cad)  
 
  Re: Powertools Help
 
(...) I don't know about a newer version of powertools, but for the unsavvy there is the Ldraw All-In-One installer. (URL) think it may have more recent stuff than the powertools book. Enjoy, Don (19 years ago, 28-Jun-05, to lugnet.cad)
 
  Re: Powertools Help
 
(...) Vineet, Ahui, of LDraw help desk fame has an all in one installer that is much better than the out of date Powertools stuff. Check Ldraw.org to see if you can find it. Kevin (19 years ago, 28-Jun-05, to lugnet.cad)
 
  Re: Powertools Help
 
(...) For those of us who are not computer savvy, is there a newer version of the Powertools software out there for sale? (19 years ago, 28-Jun-05, to lugnet.cad)
 
  Re: Powertools Help
 
That's the problem. I'm trying to open the site C:\ldraw.027.exe -y, but the computer is refusing to accept. I tried both, using the -y, and then again just typing the .exe. Each time it failed to open, saying that the file could not be found. Am I (...) (19 years ago, 28-Jun-05, to lugnet.cad)
 
  Re: Powertools Help
 
(...) If you don't include the -y, the installer will ask you a bunch of yes/no questions during installation. If you already have a C:\ldraw directory, it will ask you if you want to replace each and every file already there (and that's going to be (...) (19 years ago, 28-Jun-05, to lugnet.cad)
 
  Re: Powertools Help
 
I am not very computer savvy, so you'll need to walk me through this. In the beginning, when I'm downloading LDraw, I type in C:\ldraw027.exe -y. What does the 'y' stand for? Thanks. (19 years ago, 28-Jun-05, to lugnet.cad)
 
  Re: Teaser: Automatic sticker creation
 
(...) Phew! Now I don't feel so bad not having got far with it myself! Can't wait to try it! ROSCO (19 years ago, 27-Jun-05, to lugnet.cad, FTX)
 
  Re: Powertools Help
 
(...) Hi Vineet, I was one of the authors of "LEGO Power Tools". I'll do my best to help you. I assume when you say "MLCad software Powertools" program, you really mean the Powertools install program that came with your "Powertools" book. It is (...) (19 years ago, 27-Jun-05, to lugnet.cad)
 
  Powertools Help
 
I need help. I have the MLCad software Powertools program set up on my Desktop, but shen I put the program on my laptop, it just gives a small dialogue box saying basically that the file can't be found. Is the Powertools program not set for a (...) (19 years ago, 27-Jun-05, to lugnet.cad)
 
  Re: Teaser: Automatic sticker creation
 
[ ... snipped ... ] (...) Hi Mike, Of course you're welcome to use it (it being yours). I started with the image from ILTCO and tidied up the anti-aliasing (ie. removed by hand) to generate the .BMP I linked to above (and removed the text... small (...) (19 years ago, 27-Jun-05, to lugnet.cad)
 
  Re: Teaser: Automatic sticker creation
 
"Tim Gould" <t.gould(AT@)lancast...c(DOT.)uk> wrote in message news:IIqpFL.qK2@lugnet.com... (...) BMP (...) (with (...) with a (...) teaser (...) [ ... snipped ... ] I have no issue with you using the NCLTC logo as long as I can use it too! What (...) (19 years ago, 27-Jun-05, to lugnet.cad)
 
  Re: non-CA parts [was: Re: 3 noble quests for ldraw part creators]
 
(...) All true. And we should be able to continue distributing non-CA files under the same (non) terms we've been using for several years. (...) Right. But we need to, at least, have separate distributions. The CA library can be distributed via more (...) (19 years ago, 27-Jun-05, to lugnet.cad)
 
  Re: Teaser: Automatic sticker creation
 
(...) Tim (19 years ago, 27-Jun-05, to lugnet.cad)
 
  Re: Teaser: Automatic sticker creation
 
(...) Tim (19 years ago, 27-Jun-05, to lugnet.cad)
 
  Re: Teaser: Automatic sticker creation
 
(...) Looks good. Will it have an option to create "stickers" rather than just pictures? AFAIK, they have a solid white (or background coloured) back and the image is 0.25 LDU from 0. (URL) Dean Earley, Dee (dean@earlsoft.co.uk) irc: (...) (19 years ago, 27-Jun-05, to lugnet.cad)
 
  Teaser: Automatic sticker creation
 
Dear all, I've been working hard lately on a program to convert bitmapped images (in BMP or RGB) format into vectorised ldraw images. It seems to be working OK now (with many caveats) and I hope to have a user-ready version ready soon, along with a (...) (19 years ago, 27-Jun-05, to lugnet.cad, lugnet.trains, FTX)
 
  MBC 3 Trial and Plugins Developer Kit Trial
 
Gudday Mac and MBC users, I've been quiet for a few months now, during this time, MBC 3 has been one of the projects. Version 3 is an all new version with new ideas and functionality (eventually). New current features include: - Cut, Copy and Paste (...) (19 years ago, 25-Jun-05, to lugnet.cad.dev.mac)
 
  non-CA parts [was: Re: 3 noble quests for ldraw part creators]
 
(...) I'll just add my two cents here... Any pre CA parts are merely copyrighted. While technically redistributing the non-CA files is a copyright infringement, there is really very little risk that any non-CA author would complain. They did (...) (19 years ago, 25-Jun-05, to lugnet.cad)
 
  Re: 3 noble quests for ldraw part creators - and useful ones, at that!
 
(...) There is no "old license". The current library is licenseless. (...) The final decision has not been made but I feel that the non-CA files should not go away until the author agrees to the CA (note that we haven't had any denials, just (...) (19 years ago, 25-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
In lugnet.build, Koyan Töreni wrote: <snip> (...) <snip> (...) Koyan, Actually, I prefer the render style of the Classic Space images more than the recent renders that you have posted. I guess I like the plain white background, as opposed to new (...) (19 years ago, 24-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, lugnet.trains)
 
  Re: 3 noble quests for ldraw part creators - and useful ones, at that!
 
--SNIP-- (...) --SNIP-- Perhaps you can outsource it to some of our Australian, Indian and S.E. Asian members so we can provide a constant source of parts all year long ;-) Tim (19 years ago, 24-Jun-05, to lugnet.cad)
 
  Re: 3 noble quests for ldraw part creators - and useful ones, at that!
 
(...) I get the feeling that the activity at the parts tracker is quite low, too. Many parts stay there forever before getting reviewed. In case of hold votes with a few errors it takes forever for such parts to get fixed. Okay, I know that in the (...) (19 years ago, 24-Jun-05, to lugnet.cad)
 
  Re: 3 noble quests for ldraw part creators - and useful ones, at that!
 
(...) Would it be possible to create old-complete.exe/old...mplete.zip files, and make them available on ldraw.org under the old license, so that people could at least still download the files that get removed? Or better yet, create an install that (...) (19 years ago, 23-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
(...) John, "Waste" is a negative term for me too. My job allows for a lot of creative expression, but I need something more tactile in my hobby. I sit on my *** butt all day and type. Plenty of cerebral activity and creativity, but debugging (...) (19 years ago, 23-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)
 
  Re: LDiff available to try
 
(...) Hi John, Yes, you need to have the reference set in LDraw format. LDiff ignores color, placement and orientation, and only tracks part type. The reference model LDraw file does not need to be accurate when assembled, only accurate as far as a (...) (19 years ago, 23-Jun-05, to lugnet.cad)
 
  Re: LDiff available to try
 
Hi Kevin, everything installs great and works when I run it now. When I tried it out with the following command line: D:\LDraw\Apps\LDiff>ldiff.exe 4098 d:\ldraw\models\4098...lane_1.ldr I get the following error: Error: official_model 4098 file not (...) (19 years ago, 23-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
(...) Well, I think "waste" is a negative term. Hobbies are a way to spend time. For me, hobbies, at their best, are a creative way for a person to express themselves, perhaps given the fact that sometimes one's vocation doesn't allow for such (...) (19 years ago, 23-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)
 
  Re: 3 noble quests for ldraw part creators - and useful ones, at that!
 
(...) Yes. (...) The thing that's been holding up the updates is switching to the new licensed distribution. Since not all authors have signed into the new Contributor's Agreement, we've got to clean up the parts library -- probably by removing (...) (19 years ago, 23-Jun-05, to lugnet.cad)
 
  Re: 3 noble quests for ldraw part creators - and useful ones, at that!
 
(...) Yeah I know - just wanted to see if someone actuallly reads this ;) Ok seriously I found the space wheel right after posting this request, hidden in the "files on hold" section. Just wanted to be sure, but lo and behold - searching by part (...) (19 years ago, 23-Jun-05, to lugnet.cad)
 
  Re: 3 noble quests for ldraw part creators - and useful ones, at that!
 
"Burkhard Schloemer" <primus@NOSPAMbrickc...ander.com> wrote in news:IIIIC6.1CuM@lugnet.com: (...) This one is on the parts tracker. Cheers! Koyan (19 years ago, 23-Jun-05, to lugnet.cad)
 
  3 noble quests for ldraw part creators - and useful ones, at that!
 
Hey guys, for my latest Star Wars-related project I'm missing several ldraw-files. Unfortunately, lack of time (and skill) doesn't allow me to put something together myself. 1. the family of space wheels is incomplete! There is a small, medium and (...) (19 years ago, 23-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
(...) I postulate that hobbies by their very nature are wastes of time. If they weren't a waste of time then they wouldn't be hobbies. Whether or not you attach a negative meaning to the term "waste" does not change anything. -Orion (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)
 
  LDiff available to try
 
I took Philo's suggestion and named my set comparison tool LDiff. The usage is still the same: LDiff.exe <officialset> <alternatemodel> It is avialable here: (URL) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: LPub 2.4.5.0 available
 
(...) Thanks Tim and Jaco, You are very welcome. I'm glad you folks are using it and helping become a better program. Kevin - (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: LPub 2.4.5.0 available
 
(...) I second this. Its the legacy of writing popular code. For me, I didn't really use the pre-PNG LPub as all the BMP files took up way too much space and jpeg's didn't look good. Once PNG was added though I've been playing around constantly and (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  A Rendering farm with 1 PC at low cost
 
Hello to everyone I just finnished adding a new service to my virtual shop (URL) now is just in spanish use google to translate untill I make a translation. The service is for anyone that uses povray and doesn't have a fast PC and / or patience to (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Sorry to reply to myself but I remembered (after posting) that I had the demo for the SW Lego game. I took a screenshot of the explosion at the start and am almost certain I'm correct. Looking here (URL) you can see that the studs are (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
If you were to couple those routines with the script available here, and Blender's power: (2 URLs) You would have a relatively easy way to make CG Lego sequences. It could lead to some really cool stuff, perhaps more things in the vein of the (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Actually, Homeworld does exactly that. I've yet to finish texturing the first batch of 28 or 30 ships, afterwards I'll LOD em. This is my first mod, so I was unsure what the poly count guidelines should be, since I want to keep the amount of (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
That woulda been cool to see. Unfortunately, the models in simcity are actually just image files, iirc. Thus there are no polys. -Stefan- (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
--SNIP-- (...) The shading and drawing could be done only once per angle (three total in the picture you gave before). Since the shading depends only on the relative angle of the stud and light-source all you'd need do is pass the nearest light (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Inexplicable error in LPub
 
"Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht news:IIHww8.1GAA@lugnet.com... (...) And judging by the message "LPub 2.4.5.0 available" I see that did not take long :-) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: LPub 2.4.5.0 available
 
(...) I think this is because a lot more people are using LPub now and with all the features you added in 2.3 people got testing with all kinds of models. Concidering the amount of trafic to lugnet.cad (partially my fault ;-) and the many questions (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Inexplicable error in LPub
 
(...) OK, then I will await patiently. (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Yeah, I considered that, The other way I thought of doing it is to create some sort of projection volume for each tri (Basically the halfspace stretching from the front face of the tri out to infinity), then clip that by the other tri's in the (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  LPub 2.4.5.0 available
 
LPub 2.4.5.0 is available: Fixes: Overwriting of LPub\LDraw files now happens without warning. Syntax parsing problems on POINTERS now fixed. Pointers and multiple instances of callouts in nested callouts now works. LPUB MULTI_STEP SEPARATOR 0 0 now (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Hmm, How many poly's in that model? and what game is it a mod for? Balancing poly budgets in games is a non-trivial problem, how you do it is very dependant on the game, how many instances of a model is the game expected to render at once? how (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: LPub 2.4 available
 
Thank you! :-) (19 years ago, 21-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) One way to do this would be project rays through a model, selecting rays with random angles. Keep track of which polygons in the model initially (and finally) intersect the ray -- these polygons are visible. Repeat this process for enough (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) IIRC someone did do a mod to Simcity that turned the buildings into LEGO ones. I remember that simcity came with its own building designer, but IIRC these were somehow imported from LDraw. (I'm NOT a techie guy, and you know that, so forget (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) I hadn't thought of that. So the studs don't quite exist, the game engine just knows where to draw them, right? Indeed, the studs don't seem to cast shadows, though they are shaded. -Stefan- (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Well, you're partially right, but the amount of polys per model would still be ridicilous (sp?) due to the tubes and studs still existent on the top and bottom. (URL) (...) That is an interesting idea. For BrickSpace, the game mod I'm making, (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: LPub request
 
(...) I fixed this one thanks. You should know that this may not have the effect you want. The web pages are *always* created in LPub/HTML directory. So with the URL set as you describe, the pages will not be viewable on your computer unless you (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: LPub request
 
--SNIP-- (...) Hi Kevin, Thanks for the help. I'll let you know if there is any problem with this technique. On a different note, I just remembered a bug I've seen lately. The HTML directory settings seems to be mis-reading from the config file as (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: LPub request
 
(...) Hi Tim, The only issue I know about with this is when LPub is unpacking an MPD file into the LDraw directory, and the process blows up in the middle. Next time you try to work with the MPD, you get an error about overwriting the files. This (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Coolest Brickshelf account
 
Dean Earley <dean@earlsoft.co.uk> wrote in news:IIHBxn.uvv@lugnet.com: (...) Check it now. ;) ((URL) until moderation kicks in.) Cheers! Koyan (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.trains)
 
  LPub request
 
Hi Kevin, Can I make a little request for any new version of LPub which should be easy to implement and add lots to the usability to LPub? Basically, I would like an option in the Utilities menu to wipe the ldraw file directory. The reason I ask for (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Restrict pars to LEGO set in MLCad?
 
(...) LDiff ? Philo (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Inexplicable error in LPub
 
(...) Jaco, It is my fault. I've got a fix for it, but I want to finish more testing before I release a new version. (...) Kevin (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Restrict pars to LEGO set in MLCad?
 
(...) I will create a release package. The only alternate name I've been given is compare...... What about lsetcomp for LDraw Set Compare Kevin (...) (19 years ago, 22-Jun-05, to lugnet.cad)


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