To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / *35825 (-100)
  Re: question about people who are doing rapid prototyping of parts...
 
(...) If the $75 is (mostly) from some base flat fee, then one way to reduce the $/part might be to have the 'file' being printed contain multiple parts, or multiple copies of a part. You could do the plastic 'tree' thing liek model parts come on if (...) (20 years ago, 16-Aug-04, to lugnet.cad)
 
  Question: Wedge or Wing?
 
What is the defination that makes a part classified as a Wedge or a Wing? (20 years ago, 16-Aug-04, to lugnet.cad)
 
  Re: On My L3P Wish List: Support for camera.dat and look_at.dat
 
(...) (URL) hard to search for something like -ic or -ci on lugnet. If there is a way, I can never remember how. Have fun, Don (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: On My L3P Wish List: Support for camera.dat and look_at.dat
 
(...) here's one of the relevant posts: (URL) (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
Well, I fixed that, and it seems to be trying to load the model (I get a busy icon and such), but now it's hanging on another section. I now get this: Traceback <most recent call last>: File "<string>", line 340, in loaddat File "<string>", line (...) (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: on Collision, stop Movement
 
(...) I'm very sure you're right about using LDRAW geometry. I'm not so sure about LCD. In my opinion, it would be beneficial to think in terms of making individual objects with associated ldr files and properties (20 years ago, 16-Aug-04, to lugnet.cad, FTX)
 
  Re: on Collision, stop Movement
 
(...) I hope so. Many of the parts that most need this system to be implemented are probably going to be the most difficuult to implement and the least likely to be included in an initial release. Basic stud connections would benefit from (...) (20 years ago, 16-Aug-04, to lugnet.cad)
 
  Re: Blender LDraw support
 
(...) Yes, that is the place. Explorer is probably showing backslashes (\) rather than slashes; you'll have to change those to either \\ or /. A future version of this script will probably try to locate your LDraw directory. So you could change the (...) (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: on Collision, stop Movement
 
(...) 3D collision detection is conceptually very simple, and isn't even too difficult to actually implement. If you want it to be fast, you can probably even download a free software library to do it for you. But please re-read what I said, because (...) (20 years ago, 16-Aug-04, to lugnet.cad, FTX)
 
  Re: on Collision, stop Movement
 
(...) I personally have pretty much kept out of the LCD discussions, and to be honest, I'm pretty sure that all the work that has been done so far on the spec hasn't been done by programmers interested in actually implementing the functionality. (...) (20 years ago, 16-Aug-04, to lugnet.cad)
 
  Re: on Collision, stop Movement
 
(...) hundred different means of connecting various parts together, and many of them are not the sort of thing that you'd just look at and think, "Yes, these two parts are intended to connect together like so." Some of them might be accidental (the (...) (20 years ago, 16-Aug-04, to lugnet.cad)
 
  Re: question about people who are doing rapid prototyping of parts...
 
(...) Yes, I've been very interested in creating CAD and RP models of "fantasy" LEGO parts (I don't know when this term was coined, but we were using it all over SIGGRAPH for some reason - definition: parts that LEGO does not produce). If you read (...) (20 years ago, 16-Aug-04, to lugnet.cad)
 
  Re: My Big Phat RP Parts
 
(...) Thanks, Greg, it means a lot to me that you like them. Now if we could only reach Tom Burger, that would be perfect - I tried to email him using the address on his last LUGNET post, but it bounced back to me. I guess I'll try his website email (...) (20 years ago, 15-Aug-04, to lugnet.cad, lugnet.parts.custom, FTX)
 
  Re: on Collision, stop Movement
 
(...) I looked into the LCD discussions. I'm sure it's quite sound. My experience with collision checking emanates from game programming. I teach a class derived from Dr. Mark Overmar's Game Maker software. In it I teach kids how to define bounding (...) (20 years ago, 15-Aug-04, to lugnet.cad)
 
  Re: on Collision, stop Movement
 
There's already been a lot of discussion on doing "clickable" building using an additional connection database, and that's certainly doable. Do a search for LCD, or LDraw Connection Database, or see here: (URL) I was saying is that there's no easy (...) (20 years ago, 15-Aug-04, to lugnet.cad)
 
  Re: Post Tutorial on BFC INVERTNEXT
 
So, for example, the cylinder primitive by (...) Thanks. Actually, the tutorial is not for me. I'm prepping to expand a Lego CAD summer class I've just completed teaching. I feel that the LDRAW site would be much more accessible to kids than the (...) (20 years ago, 15-Aug-04, to lugnet.cad)
 
  Re: On My L3P Wish List: Support for camera.dat and look_at.dat
 
(...) Yeah, this sounds familiar. I searched, but I can't seem to find it. And I can't remember if we asked for dat files, or command line options to include separate POV files for those sections. Either way would probably work. There are differnet (...) (20 years ago, 15-Aug-04, to lugnet.cad.dev)
 
  Re: My Big Phat RP Parts
 
In lugnet.cad, Darrell Urbien wrote: <snip> Well, consider me blown away. I never imagined I would see actual pictures of those models but there they were. I love the extra speakers in the scion too! (btw, when i made that model scion wasnt sold in (...) (20 years ago, 15-Aug-04, to lugnet.cad, lugnet.parts.custom, FTX)
 
  On My L3P Wish List: Support for camera.dat and look_at.dat
 
At last, I have really discovered light.dat and its opportunities in L3P. It may have been discussed before, but I think it would be really great to have similar support for camera.dat and look_at.dat. Then the user easily and visually can move the (...) (20 years ago, 15-Aug-04, to lugnet.cad.dev)
 
  Re: on Collision, stop Movement
 
(...) Center point/axis matching? If you know the center axis of a stud and the center axis of a place where a stud can be inserted, they should be able to "lock" together a lot easier than the side surfaces. Same thing for the center point of a (...) (20 years ago, 15-Aug-04, to lugnet.cad)
 
  Re: on Collision, stop Movement
 
(...) In theory, clickable parts can be done without any extra connection information as you suggest. In practice, this becomes extremely difficult, since the placement has to be exact in order for the parts to mesh together. That's easy when you're (...) (20 years ago, 15-Aug-04, to lugnet.cad)
 
  Re: Post Tutorial on BFC INVERTNEXT
 
(...) I'm not going to post a tutorial, but the short answer is that it turns the referenced sub-model inside-out. So, for example, the cylinder primitive by default has its walls facing outward (like on a stud). If you put INVERTNEXT before a (...) (20 years ago, 15-Aug-04, to lugnet.cad)
 
  on Collision, stop Movement
 
Considering that every part is defined by planes, wouldn't a collision primitive in MLCAD afford us clickable parts? (20 years ago, 15-Aug-04, to lugnet.cad)
 
  Post Tutorial on BFC INVERTNEXT
 
I've been going throught the archive to learn about the ins and outs of BFC INVERTNEXT. Would the powers that be please post a logical collage of snippets as documentation on the LDRAW tutorials page? It would really help in a lot of ways. (20 years ago, 14-Aug-04, to lugnet.cad)
 
  Deep Space 9 is hanging in the "sky"!
 
Opening channel... Deep Space 9 is hanging in the "sky"! (URL) is now nearly complete and hanging on the ceiling. I am still waiting for 2 small Bricklink orders of a few parts and then the station is finished. You can see more photo's of its (...) (20 years ago, 14-Aug-04, to lugnet.cad.dat.models, lugnet.space)
 
  question about people who are doing rapid prototyping of parts...
 
A while back someone posted a sort of "wishlist" of parts they would like to see lego make. Has anyone (with access to a RP machine) considered making some/all of these parts? Even if just to see how they would work in the real world... (20 years ago, 14-Aug-04, to lugnet.cad)
 
  Re: Blender LDraw support
 
(...) I found this chunk: libdirs= '/home/yann/Blender/...aw/parts'] def getmdl(path, name): Is this what I have to change? If so, do I just copy the paths the way they are in Explorer? (...) Here's the full error message: I get this when I load (...) (20 years ago, 14-Aug-04, to lugnet.cad.dev)
 
  Re: My Big Phat RP Parts
 
(...) Hey! Tom's parts/Greg's models originally call for under-car neon. (URL) Sounds like it's time for a little more collaboration. Darrell (20 years ago, 14-Aug-04, to lugnet.cad, lugnet.parts.custom, FTX)
 
  Re: My Big Phat RP Parts
 
(...) Thanks - as I said, it was fun making them. (...) The short answers to your last two questions are "yes" and "yes." RP Service Bureaus exist (mostly in big cities on the East Coast of the US), but they're slowly dying off as more and more (...) (20 years ago, 14-Aug-04, to lugnet.cad, lugnet.parts.custom, FTX)
 
  Re: Blender LDraw support
 
(...) In the current form the path to LDraw primitives and parts (ldraw/p and ldraw/parts) are hardcoded into the script. You'll need to change those before it will load anything referring to the part library correctly. If that doesn't help I'd (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
 
  Re: STEP into using LDAO or LDDP
 
(...) Last night I was showing my wife how STEP worked. She was pretty impressed until I got to the code in a _Technic 1 x 2 Brick with Hole_ where it drew the 4 quads at 24y. She said, "Well, what changed?". Being a newbie, it took me a while to (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
 
  Re: STEP into using LDAO or LDDP
 
(...) Sort of. I think I broke something in the ldglite polling code when I started fiddling with the search path stuff recently. It only works when I work on a file in the current directory. Gotta fix that. Also I guess I have to add the -p to the (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
 
  Re: STEP into using LDAO or LDDP
 
(...) LDDP creates a temp LDR file and has the renderer display that. The polling interval determines how often LDDP will update the temp LDR file to match edits (or cursor moves if draw to cursor is turned on). Of course, the renderer has to have (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
 
  Re: My Big Phat RP Parts
 
(...) Those are really cool! Thanks for sharing them. If I, as a small hobbyist, wanted to make a batch of parts in this way, what would my options be? Is there any company that will take a CAD file, print a small batch of parts, and mail them to (...) (20 years ago, 13-Aug-04, to lugnet.cad, lugnet.parts.custom)
 
  Re: STEP into using LDAO or LDDP
 
(...) Eh? I feel left out. Why does it only mention L3Lab and LDView When it seems to work just fine for my favorite "user defined" external program as well? Actually I'm not sure what the polling interval does... Don (20 years ago, 13-Aug-04, to lugnet.cad.dev)
 
  Re: My Big Phat RP Parts
 
"Darrell Urbien" <durbien@mail.occ.cccd.edu> wrote in message news:I2DzA0.120q@lugnet.com... (...) (URL) (...) DAT (...) had to (...) and of (...) with (...) low (...) resin (...) build, (...) able (...) LEGO. (...) factor in (...) features (...) (...) (20 years ago, 13-Aug-04, to lugnet.cad, lugnet.parts.custom)
 
  My Big Phat RP Parts
 
Hey all, Just got my pix back from the Rapid Prototyping conference and thought I'd share.. (2 URLs) Folder Pending Mod> Full credit has to go to: Tom Burger (for designing the parts in the first place and making the DAT files freely available) Greg (...) (20 years ago, 13-Aug-04, to lugnet.cad, lugnet.parts.custom, FTX) ! 
 
  Re: leocad libraries for RIS2.0
 
(...) All RIS parts are available for a while in LeoCad standard distribution: (URL) (20 years ago, 13-Aug-04, to lugnet.robotics, lugnet.cad.leocad)
 
  Re: STEP into using LDAO or LDDP
 
(...) OK, I looked it up. You want to make sure both of the following menu options are checked: Process->External Programs->Polling->Poll to L3Lab and LDView Process->External Programs->Polling->Poll to selected line only Then when you launch either (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev.org.ldraw)
 
  Re: STEP into using LDAO or LDDP
 
(...) I'll check that out immediately. At the moment, I'm trying to figure out how to make the Polling option in LDDP to work as a stepper. I'm rendering existing parts by blocks of code to see how you folks created them. The STEP function will (...) (20 years ago, 12-Aug-04, to lugnet.cad.dev.org.ldraw)
 
  Re: STEP into using LDAO or LDDP
 
(...) The LDAO Editor has a setting to draw up to the current line only. It's on Options -> Stop-at-Cursor. Steve (20 years ago, 12-Aug-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Part requests: Lots and lots of parts
 
(...) I'm staring at a Knights Kingdom racheting joint at the moment wondering how many hundreds of lines of code it would take to create it! If I take up the challenge to model an entire knight, (if not for my Lego Robotics classes) I wouldn't be (...) (20 years ago, 12-Aug-04, to lugnet.cad.dat.parts)
 
  Re: Part requests: Lots and lots of parts
 
David, With a list that long, it looks like you'd better learn to author parts. It really is a lot to ask others to do the work for you. When do they get to play with LEGO? Kevin (...) (20 years ago, 12-Aug-04, to lugnet.cad.dat.parts)
 
  Re: Part requests: Lots and lots of parts
 
(...) (does it only deal with Unofficial parts?). I couldn't find the jet engine under Plates and I couldn't find the hinge arm under Hinge, Arm (which is where the click-hinge versions are), so I figured they didn't exist. Well, I'll have to add (...) (20 years ago, 11-Aug-04, to lugnet.cad.dat.parts)
 
  Re: Blender LDraw support
 
Hopefully you're still out there... This is really great that you've written this! Makes things alot easier for us who aren't that good with modeling tools. However, I'm having some problems, hopefully you can help me out? I try to import ldrs and (...) (20 years ago, 12-Aug-04, to lugnet.cad.dev)
 
  Re: LDAO missing from ldraw_setup_2004q1_full
 
(...) The release of q3 currenlty has all of the above EXCEPT LDAO. I was about to release it today but give me a till this weekend to see if the author of LDAO will not mind having his application included in the "All In One". BTW, all 3 flavors of (...) (20 years ago, 11-Aug-04, to lugnet.cad, FTX)
 
  Re: STEP into using LDAO or LDDP
 
(...) I had a really hard time finding that option also. And yet even so I'm not convinced it's in a bad place, since once I found it it made sense. I'm pretty sure it's in the polling menu. --Travis Cobbs (20 years ago, 11-Aug-04, to lugnet.cad.dev.org.ldraw)
 
  Re: STEP into using LDAO or LDDP
 
(...) Thanks. That's just what I'm looking for. But please pardon my ignorance. I have the basic LDDP without much plug-ins. I searched every option in the standard issue, but couldn't find the _draw to selected line mode_ option. Is that option (...) (20 years ago, 11-Aug-04, to lugnet.cad.dev.org.ldraw)
 
  Re: STEP into using LDAO or LDDP
 
(...) You can try LDDP draw to selected line mode. This will output the model from the beginning to the selected line. -Orion (20 years ago, 11-Aug-04, to lugnet.cad.dev.org.ldraw)
 
  STEP into using LDAO or LDDP
 
Other than commenting and uncommenting blocks of code, how can one step through the lines one by one? I'm trying to teach myself how to author by following examples. I'd like to be able to step through the lines of code and see what is being (...) (20 years ago, 11-Aug-04, to lugnet.cad.dev.org.ldraw)
 
  Re: In dev: new ldconfig.ldr file
 
(...) color definitions. This new file includes several new colors, including (but not limited to): - New gray - New dark gray - New brown - Dark green - pearl gray - pearl sand blue - trans purple Some of the RGB values were based on the (...) (20 years ago, 11-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) Yes ... and no. If we did produce a fully internationalized, multi-namable color definition set, we'd almost certainly include a 'default name' property for the colors. So think of the data in ldconfig.ldr as the color definitions + the (...) (20 years ago, 11-Aug-04, to lugnet.cad.dev)
 
  LDraw Licence Call for Comments at Brickfest
 
Links to the current LDraw Licence proposal: (URL) it seems as if the conversation regarding the licence has come to a standstill, we'd like to call for a final round of comments. We would like all LDraw contributers to air out their concerns, small (...) (20 years ago, 11-Aug-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Part requests: Lots and lots of parts
 
(...) These are already in the official library (there are links to the DATs from the Peeron pages). 4868 is officially named "Plane Jet Engine", but has a different Peeron name to avoid confusion with (URL) TWS Garrison (URL) capital letters in (...) (20 years ago, 11-Aug-04, to lugnet.cad.dat.parts)
 
  LDAO missing from ldraw_setup_2004q1_full
 
For the sake of the 12 - 14 year olds in my Lego CAD class, could the powers that be please include LDAO in the _LDraw All In One Installer_? For the q3 version perhaps? Also MLCAD 3.11 and POV-Ray Windows 3.6 please? Thanks. (20 years ago, 11-Aug-04, to lugnet.cad)
 
  Re: New Radiosity!
 
(...) right link, thanks Miguel. Sorry for that! (20 years ago, 11-Aug-04, to lugnet.cad.ray)
 
  Part requests: Lots and lots of parts
 
I've been tinkering around with LDraw a bit...well, okay, more than a bit, but nearly every MOC that I've tried to recreate in LDR format has run into at least one missing piece. Here's what I'd like to see: Completely new parts: (URL) Wheel Solid (...) (20 years ago, 10-Aug-04, to lugnet.cad.dat.parts, FTX)
 
  Re: New Radiosity!
 
(...) A search turned this up: (URL) (20 years ago, 10-Aug-04, to lugnet.cad.ray)
 
  Re: New Radiosity!
 
(...) Link? -Tim (20 years ago, 10-Aug-04, to lugnet.cad.ray)
 
  Part request: Wedge 3 x 4 Plate with Stud Notches
 
Hello all, I've been working on the CAD version of one of my creations for the Bot Contest, and it seems that one of the pieces that I need has not been made yet, The part is #48183 "Wedge 3 x 4 Plate with Stud Notches", and can be seen here ((URL) (...) (20 years ago, 10-Aug-04, to lugnet.cad.dat.parts)
 
  Re: Western Uniforms - Part Naming
 
(...) many thx for all your input, especially to franklin for the keywords - it'll save a lot of time. w. <www.holly-wood.it> (20 years ago, 10-Aug-04, to lugnet.cad.dat.parts, FTX)
 
  Re: Building DS9 - more photo's!
 
18 More new photo's of the progress on building Deep Space 9 (URL) (20 years ago, 10-Aug-04, to lugnet.cad.dat.models, lugnet.space)
 
  New Radiosity!
 
Hello all. I have uploaded the radiosity settings I have developed to Brickshelf. It is called "FastRad" because it's very fast and very good. There are 7 files you need. There are complete instructions for everything. The only bug I know is that it (...) (20 years ago, 10-Aug-04, to lugnet.cad.ray)
 
  Re: In dev: new ldconfig.ldr file
 
(...) Well, if you look at Datsville a lot, that would probably be the reason. It won't open in any version of LDView released to date. The next major LDView release (3.0) will open it. I just opened town.dat, and while it took 25 seconds to load (...) (20 years ago, 10-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) The very big problem with all the nice options in L3Lab is that they aren't saved anywhere. One place to put all those options stored would be the ldconfig.ldr file, but I think it would be more natural to put it in ldraw.ini or a (...) (20 years ago, 10-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) I agree that ldconfig.ldr should stay simple. But it should be possible for people to create and use alternate configuration files, including (but not limited to) alternate color definitions. Let's see, that's 4, or maybe 5, votes for (...) (20 years ago, 10-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) <SHAMELESS_PLUG> That's easy, just use LDView ;-). </SHAMELESS_PLUG> It won't let you turn off all type 2 lines, but it will let you turn off all "edge lines", which are all type 5 lines, and all type 2 lines that are color 24. To be honest, I (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) The more I think about it, the more I lean towards ldconfig.ldr should stick to handle just 'color definitions' and just default border colors, rather than 'color configurations'. Where 'default' is the traditional "anti-color" that optionally (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: Western Uniforms - Part Naming
 
[edit] (...) [/edit] (20 years ago, 9-Aug-04, to lugnet.cad.dat.parts)
 
  Re: Western Uniforms - Part Naming
 
Willy, I'm sorry for not replying before now (and yes, I did receive your email; mea culpa), but I've been fighting off yet another massive sinue infection. The "good" news is, I got the antibiotics from the doctor this time *before* the infection (...) (20 years ago, 9-Aug-04, to lugnet.cad.dat.parts)
 
  Multiple ldconfig files really needed?
 
(...) Me too, but then again, is there really any need for more than two color setups? With this solution, you'll have to change all your alternative ldconfig files when a new color is added. I think just one ldconfig.ldr file would be an advantage. (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) Maybe so, but I still like it. :^) Besides, it's really all about backwards compatibility. You're not suggesting we rename the [LDraw] key to [] are you? After all, it's just as redundant. Perhaps I'm a dummy, but I've got all sorts of LDAO (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) Isn't "LDraw." redundant? It is, after all, the ldraw.ini file. --Travis Cobbs (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) True. Except the current ldconfig.ldr file doesn't specify all edge colors as black. Many of them use color 0 (which is defined as RGB(33,33,33)), some of them specify #000000, some of them use other colors. (...) Hmm, somebody want to setup a (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) I never saw any of those discussions, and I pretty much kept silent about the original ldconfig.ldr file, because I never really gave the edge colors much thought. However, it seems to me that making all the edges black should be up to the (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) Ah ha! I thought I saw some duplicates in there. Then the only thing left in [LDraw] is the various paths to find things. I like that. (...) Ok, so how about this? [LDraw.Configurations] # FILE Config Name LOCALE 0=ldconfig.ldr default EN (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) If you mean the Launcher, LDAO Modeler, and Minifig Modeler keys -- those are old. The current version of LDAO stores these keys in the [LDraw Add-On] section. (...) To me, a dot looks more like a delimiter than a space. It somewhat indicates (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) Why would you recommend that? My current ldraw.ini is loaded with search paths in the [LDraw] section. I'd say it's the other stuff that doesn't belong there. [LDraw] BaseDirectory=C:\ldraw Convert=c:\lcad\software\im (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) That sounds sensible. Also it's occurred to me since my last post on the internationization topic, that the Color names, and color definitions might be better off split up. 1. If the skins or theme's catch on, there's no sense having a (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: Western Uniforms - Part Naming
 
(...) Looking at all the replies in this thread, I recommend a streamlined version of George's suggestions (with appropriate LDraw decorations): 973pw1.dat Minifig Torso with US Cavalry General Pattern 973pw2.dat Minifig Torso with US Cavalry (...) (20 years ago, 9-Aug-04, to lugnet.cad.dat.parts)
 
  Re: In dev: new ldconfig.ldr file
 
(...) How about combining, steve's, andrew's, and your earlier idea with something like: [Configurations] # FILE Config Name LOCALE 0=ldconfig.ldr default EN 1=ldcfgalt.ldr ldlite EN 2=ldconfig_DE.ldr default DE 3=ldcfgalt_DE.ldr ldlite DE (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) I'd say we're getting to the point where -- if there are going to be more than a handful of color configurations -- we'd want to think about some alternate distribution/management methods for 'color configurations'. Similar to what other (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: Western Uniforms - Part Naming
 
(...) Actually I would suggest the most correct description would be: Minifig Torso - U.S. Cavalry (General) Minifig Torso - U.S. Cavalry (Officer) Minifig Torso - U.S. Cavalry (Soldier) But then I am a history nut who just noticed this post. I have (...) (20 years ago, 9-Aug-04, to lugnet.cad.dat.parts)
 
  Re: In dev: new ldconfig.ldr file
 
(...) Err, I missed that point in the search path discussion - or I would have recommended putting them in a different section. If [configurations] is too generic, then how about [LDraw.configurations]? Steve (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) To be honest, I don't remember for sure, but I doubt it. My general standpoint on these kinds of things is that LDraw is a 3D-library, not a database. And language issues are (mostly) outside the scope of the library. However, I think Don had (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) Well, we *did* change it from "0 !COLOR" to "0 !COLOUR" to honor the austrailian roots of the ldraw system. Does that count? (...) Actually, Steve's idea of listing multiple versions of the config file in the ldraw.ini would handle this (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: Western Uniforms - Part Naming
 
(...) No. Based on Lego's use of Indians (i.e. Native Americans) in the Western theme, they are not Union ("Yankee" can be meant as a disparaging slang word for Americans from Northern states and should not be used) troops. Union Troops fought in (...) (20 years ago, 9-Aug-04, to lugnet.cad.dat.parts, FTX)
 
  Re: Western Uniforms - Part Naming
 
(...) I don't really know about U.S. Calvary uniforms either, but these names sound good to me. The only suggestion I have it to use "Union" instead of "Yankee". Andy (20 years ago, 9-Aug-04, to lugnet.cad.dat.parts)
 
  Re: In dev: new ldconfig.ldr file
 
Was there ever any discussion about internationalized versions of this file? I was thinking that we could support various languages like this: 0 !COLOUR CODE 0 VALUE #212121 EDGE 8 0 !COLOUR NAME en 0 Black 0 !COLOUR NAME fr 0 Noir 0 !COLOUR NAME de (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) Actually, if ldcfgalt.ldr contains the ldlite colors it should work quite nicely on a black background. After all, ldraw used a black background, and the ldlite colors were based on it. And to be totally honest, the default ldlite edge color (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) Yes, I like it. However, is it different from the way we decided to number the search paths? Last I remember, we decided to stick them in the generic [LDraw] section and number them like this. [LDraw] LdrawSearch01=<HIDE>...MyPrims\In Work (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) How about a ldcfgblk.ldr? For those of us who prefer to edit on a black background instead of a paper white one? I suppose the software could just swap edge=0 for edge=8 and vice versa, but what about the non-black and white edges? -Kyle (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: Converting Images to DAT?
 
(...) Position the sticker in relation to one of the parts -- there's nothing in POV or LDraw that's going to clip the sticker at the edge of the associated part. Steve (20 years ago, 9-Aug-04, to lugnet.cad)
 
  Re: In dev: new ldconfig.ldr file
 
(...) Yeah, I could see a section in LDRAW.INI like: [Configurations] 0=ldconfig.ldr 1=ldcfgalt.ldr ... (...) Well, yeah -- but then there'd have to be another interface element to allow the user to select the colorblock. I think it would be easier (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: Converting Images to DAT?
 
"Dave Schuler" <orrex@excite.com> wrote in message news:I1ztBx.6zD@lugnet.com... (...) [ ... Lots of really good stuff snipped ... ] (...) the (...) it. (...) What do you do when your sticker is a STAMP (sticker across multiple parts)? Mike (20 years ago, 9-Aug-04, to lugnet.cad)
 
  Re: In dev: new ldconfig.ldr file
 
(...) The DOS tools won't use the file, but DOS users may still unzip new part libraries to an 8.3 filesystem. (...) I like it, but I'll have to spend some more time comparing. Many of the colors vary a bit from the ldlite defaults, and some of the (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) I like the black edges. They're what LEGO use, after all. (...) I'll take that bet! :-) As long as I get to pick the focus group. :-) More seriously, I'm glad that Steve is going to go with an alternate version of the file, as long as it's not (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) nbd. :) (...) OK, thanks for clarifying. Most comments I've heard in this area have been from people who prefer black edges over colored edges, which is why ldconfig.ldr has the more depressing style. (...) I don't see why not. How's this? (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Re: In dev: new ldconfig.ldr file
 
(...) Sorry about that. I really don't like it, except for printing out paper copies. And that's probabably only because of inkjet printer limitations (there's almost always a black cartridge). (...) Sure, but I've mostly ignored it because the file (...) (20 years ago, 9-Aug-04, to lugnet.cad.dev)
 
  Western Uniforms - Part Naming
 
hi, being from "old europa" I'm not fit enough to sort out american uniforms from the last century. could somebody please help me out naming these parts: (3 URLs) they are all yankees, right? (URL) 973px41 looks like general custer (URL) 973px42 is (...) (20 years ago, 9-Aug-04, to lugnet.cad.dat.parts, lugnet.western, lugnet.build.military, lugnet.build.minifigs, FTX)


Next Page:  5 more | 10 more | 20 more | 100 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR