| | Re: CO BrikWars get together Adrian Drake
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| | (...) Okay, we've got a place (Hilliard Library) and we've got a start time (10- 10:30am). Now all I really want to know is what types of armies people are planning on fielding. Mine will most likely be a highly mobile TL5 army, with a couple of (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | Re: CO BrikWars get together Drew Lawrence
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| | | | (...) I don't know if I want to tell everybody what I'm bringing as a fighting force. For instance, if I said I was bringing in a ton of Knights & such, somebody would probably pay for a bunch of Harriers to kill my Knights from the safety of the (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | Re: CO BrikWars get together Adrian Drake
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| | | | | | (...) Tech Level is what I was really interested in. Besides, Gino will furnish us the ton of Knights with which to throw at our guns anyway :) Adrian (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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| | | | | | Re: CO BrikWars get together Mike Rayhawk
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| | | | | (...) I doubt that anyone would do that, if all you had were a bunch of knights and somebody decided to butcher you with a bunch of Harriers, then you would just pack up and go home because there wouldn't even be any point in fighting the battle. (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Shaun Sullivan
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| | | | | | I agree with Mike here ... when we last played (lo, these two weeks ago ...), about 1/3 of my fielded forces were WWII-era pieces. I had a Jeep MB with towed howitzer and a German SdKfz 222 armored car running about with the 'mechs and flying (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | | (...) about (...) howitzer (...) suits. (...) they (...) point (...) looked (...) lumbering (...) them (...) I saw the pictures of your army in there ... the armored car died :) Those were cool. I really liked your Jeep, with the black Howitzer.. (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | Re: CO BrikWars get together David Eaton
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| | | | | | | (...) Actually, we used a different statistic for Mech's because of that "loophole" because it didn't seem very fair (hopefully Mike will forgive us, unless of course he was the one to suggest it... I don't know-- it wasn't my idea)... We (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | | (...) that (...) Clarify that for me. Do you do < width x height > of the chassis, or of the entire mech? And what is the height? What are we using as "1" height? A brik? a plate? LegoMasterLuke (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | Re: CO BrikWars get together Shaun Sullivan
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| | | | | | | As for hieght, we used a brick (brik?) as being one unit. For 'mechs, we took the torso, and multiplied the larger two of the three dimensions. So a tall skinny 4x2x6 (width, depth, height) torso would cost as much as a short squat fatty 6x4x2. For (...) (25 years ago, 13-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | | (...) took the (...) skinny (...) ground (...) were some (...) than (...) Let me see. My mech's torso's height is 4 "brix." The width is 6 "bumps." The length is 8 "bumps." Correct me if I am wrong: 4x6x8 = 192. 192 / 10 = 19.2 19.2, rounded would (...) (25 years ago, 13-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | Re: CO BrikWars get together Mike Rayhawk
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| | | | | | | (...) If you go by these guys' rules (which IMHO are pretty good rules), then you only multiply the larger two of the three dimensions: so for a 4brix x 6dots x 8dots, the larger two dimensions are 6 and 8, giving you a Size of 6x8=48. 48 makes your (...) (25 years ago, 14-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | | (...) "If your mech is a regular ground vehicle..." How can a mech be a "regular ground vehicle?" And how can a mech be a "small treaded vehicle?" I'm just going to leave it as it is for now (I'd have to re-design my army!) and simply "not use" a (...) (25 years ago, 14-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | Re: CO BrikWars get together Adrian Drake
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| | | | | | | (...) If we don't use the Robotics Supplement to design mechs (Which I did not use to design mine) then a vehicle with legs is classified as a treaded vehicle, and follows all the rules of said treaded vehicle. Adrian (25 years ago, 14-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | <Note, I am not familar enough with all of the BrikWars rules to have these discussions under their umbrella. I am usually speaking in, umm, practical terms. Or, at least, as close as you can get when discussing X-Wing vs CaveMen scenarios.> (...) (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | (...) LOL! (...) This is true....heh heh heh. The X-Wing pilot COULD try and set off some explosions with his lasers. No, wait. He could not, as he is strafing cavemen; they have no bombs or ammo. (...) Yes, that is the one. The US Marines use an (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Mike Rayhawk
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| | | | | (...) He could sure blow up their hiding places though. And a caveman probably isn't that much smaller than a womp rat, and Luke used to bullseye those all the time in beggar's canyon. Good thing the Empire did away with the ASPCA or Luke would (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | (...) What is ASPCA? (...) No, it would not. Do you know how many fire rolls you would do EACH attack? (...) could (...) The helicoptors would then pull out, radio for "fast movers" to "nape" the area, and *create* a clearing for them to land in. (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | | drew@netpluscom.com (LegoMasterLuke) wrote in <Fsx3sF.8vK@lugnet.com>: (...) American Society for the Prevention of Cruelty to Animals, or something similar. (...) I once played a character in GURPS that could do something like 40d6 damage in a (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | | (...) Ah .... HAHAHAH!!! LOL!!! (...) Not really. Two flyers involved, one bomb. (The Napalm on the F-4.) That isn't 1000 CP. (...) Actually, The Viet Namese were TL4 (under Brik War rules) too. They had machine guns, automatic rifles, and other (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | | drew@netpluscom.com (LegoMasterLuke) wrote in <Fsx52C.DM4@lugnet.com>: (...) Actually. At least three flyers. It would be unlikely that a bombing run, in that class of bomber, would be done without a wingman or escort. Than you have to have the cost (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | mjr22@cornell.edu (Mike Rayhawk) wrote in <Fsx2JD.375@lugnet.com>: (...) The point is. Each hit takes out one or two cavemen. There are still hundres or thousands scattered through the hills. It would take forever to wipe them out. Luke was also (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Mike Rayhawk
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| | | | | (...) Well, the real point is, even if it took forever to wipe them out, Luke could hang around forever to do it, because CaveMen could never throw their rocks and spears and clubs high enough to hit the X-Wing. Whether or not they have any chance (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | Hey, Mike. I have a medium sized Mech (6 weapon mounts) with 4 Mk I rockets, and 1 Mk II laser. The Mk I rockets do 1d10 damage. This is half of the cannon's damage. Is it possible to slave all of these rockets together [legally] to have them launch (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | mjr22@cornell.edu (Mike Rayhawk) wrote in <Fsx8pI.29v@lugnet.com>: (...) That is my point. The CaveMen would scurry about to new hiding places while he's gone. Neither can really win this battle. You add a SpaceGasStation, I add another 100,000 (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | (...) Yes. That entire scenario would be boring, pointless ... and it would take hours to do. (...) <does his Animal impression> (the muppet Animal) "Mayhem! Mayhem! Mayhem! Mayhem! Mayhem!" (...) We should do that EndorMoon supplement sometime. (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | drew@netpluscom.com (LegoMasterLuke) wrote in <FsxAGw.C3y@lugnet.com>: (...) <whisper> Please tell me that you are joking back. I'm pretty sure PM saves me from feeling like an old fogey when I make vague SW references. </whisper> (...) With the (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | (...) Actually, no I wasn't..... you DO make it sound like alot of fun. (...) Like a Mech? :( I've got a faily good balance of "fancy vehicles" and "cannon fodder." Erm, I meant ground troopers. Marines. SpaceMen. (...) I've got a "smallish army" of (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | drew@netpluscom.com (LegoMasterLuke) wrote in <FsxDKB.Mtv@lugnet.com>: (...) It might be fun to play an Endor scenario. (...) Actually, I was thinking mostly about flyers and modern warships. TL1 forces can do some interesting things against mechs. (...) (25 years ago, 13-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | | meloneg@oclc.org (Gino A. Melone) wrote in <8F156074Cmelonegocl...4.211.95>: (...) Next month. Stupid typist. (25 years ago, 13-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Adrian Drake
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| | | | | (...) Boy, whoever was lamenting a lack of posts in the ohio group a few whiles ago should be happy with the flurry of activity involving BrikWars (unless, of course, they have no interest in BrikWars, in which case they're probably just ignoring (...) (25 years ago, 13-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | (...) I wonder who that was. Whoever it was, he opened his big mouth a bit too soon :) (...) And Mike doesn't even live in Ohio! :) (...) Drew Lawrence (See ya on Saturday!) (25 years ago, 13-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Jeff Christner
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| | | | | (...) I plan on bringing a TL5 army. I've got 40+ regular infantry, a few pilot types and a handful of others. I'll also be bringing some extra figs to use as civilians. I've also got 4 modified Flash Speeders for vehicles, although I've changed the (...) (25 years ago, 13-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Adrian Drake
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| | | | | | (...) 1000? Wow, that might be a bit too big. Of course, if I include my secret army, I might get up that high too, depending on what sorts of characteristics I give them. Considering the size of the room we have, and the fact that we will have 5-6 (...) (25 years ago, 13-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | | Re: CO BrikWars get together Jeff Christner
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| | | | | | | (...) Well, not that I'll field all 1000 CP's of course, but it adds up pretty quickly. I mean 40 unaltered Troops is 200 CP's. Each modified Flash Speeder is over 200 CP's. In most of my past wargames, I always preferred to play infantry, so (...) (25 years ago, 13-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Drew Lawrence
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| | | | | | (...) just (...) So glad you could join us!! The more the merrier :) (...) Yay! (...) Correct. (...) I have no idea myself. From Gino's description, it should be right off the lobby (That way, we don't actually go INTO the library -- we can bring (...) (25 years ago, 13-Apr-00, to lugnet.loc.us.oh)
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| | | | | | | Re: CO BrikWars get together Gino A. Melone
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| | | | | regult@aol.com (Jeff Christner) wrote in<38f60882.15506747...gnet.com>: (...) We have the room officially from 10:00-6:00. I doubt they'd mind if one of us shows up early though. That's outside of I-270 (for those who don't know, I-270 is a circular (...) (25 years ago, 14-Apr-00, to lugnet.loc.us.oh)
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| | | | Re: CO BrikWars get together Gino A. Melone
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| | | | tremor@apk.net (Adrian Drake) wrote in <Fsuq47.Iz4@lugnet.com>: (...) I'm, obviously, going to field a TL3 army. 1-3 defended buildings. (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
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