Subject:
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Re: CO BrikWars get together
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Newsgroups:
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lugnet.loc.us.oh
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Date:
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Thu, 13 Apr 2000 12:58:54 GMT
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Viewed:
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1162 times
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As for hieght, we used a brick (brik?) as being one unit. For 'mechs, we took the
torso, and multiplied the larger two of the three dimensions. So a tall skinny
4x2x6 (width, depth, height) torso would cost as much as a short squat fatty
6x4x2. For applying movement and cost, we considered them to be treaded ground
vehicles (we considered the Brikwars 2000 'mech creation rules, but there were some
areas we weren't comfy with - for example, 'mechs can easily come out faster than
small flyers with those rules, so we stuck with the '98 ones)
shaun
LegoMasterLuke wrote:
> In lugnet.loc.us.oh, David Eaton writes:
> > In lugnet.loc.us.oh, Drew Lawrence writes:
> > > Here is a loophole in the Vehicle system.... To get a treaded vehicle's cost,
> > > you calculate out the area of the chassis, divide that by ten, and then add
> > > the class number. My Small Mech has a chassis area of 16. Divided by 10, it
> > > comes out to be 1.6, which, when rounded, is 2 CP. Then add the Class Number,
> > > and the entire mech costs 4 cp. (No weapons or pilots added yet.. all in all,
> > > however, it costs about 30 CP.)
> >
> > Actually, we used a different statistic for Mech's because of that "loophole"
> > because it didn't seem very fair (hopefully Mike will forgive us, unless of
> > course he was the one to suggest it... I don't know-- it wasn't my idea)... We
> > essentailly modified that rule to measure the area of the largest plane
> > contained within the "chassis". Hence, for a mech, you would measure the
> > rectangular area in width times height, rather than width times length. But in
> > general, the vehicle itself IS pretty cheap without weapons, turrets, etc.
> > Although I will say, just for fun's sake, I calculated my AT-AT's value... that
> > got expensive :) I think it came out to about 80pts for the chassis alone, and
> > altogether something like 220 points (with the 3 pilots)!
>
>
> Clarify that for me. Do you do < width x height > of the chassis, or of the
> entire mech?
>
> And what is the height? What are we using as "1" height? A brik? a plate?
>
> LegoMasterLuke
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Message has 1 Reply: | | Re: CO BrikWars get together
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| (...) took the (...) skinny (...) ground (...) were some (...) than (...) Let me see. My mech's torso's height is 4 "brix." The width is 6 "bumps." The length is 8 "bumps." Correct me if I am wrong: 4x6x8 = 192. 192 / 10 = 19.2 19.2, rounded would (...) (25 years ago, 13-Apr-00, to lugnet.loc.us.oh)
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Message is in Reply To:
| | Re: CO BrikWars get together
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| (...) that (...) Clarify that for me. Do you do < width x height > of the chassis, or of the entire mech? And what is the height? What are we using as "1" height? A brik? a plate? LegoMasterLuke (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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