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Subject: 
Re: CO BrikWars get together
Newsgroups: 
lugnet.loc.us.oh
Date: 
Wed, 12 Apr 2000 22:38:35 GMT
Viewed: 
4404 times
  
In lugnet.loc.us.oh, Gino A. Melone writes:
> drew@netpluscom.com (LegoMasterLuke) wrote in <FsxAGw.C3y@lugnet.com>:
> > We should do that EndorMoon supplement sometime. From what I've
> > heard of it (From you, no less!) it sounds pretty fun.
>  <whisper> Please tell me that you are joking back.  I'm pretty sure
> PM saves me from feeling like an old fogey when I make vague SW
> references. </whisper>

Actually, no I wasn't..... you DO make it sound like alot of fun.

> 
> > You know, this entire game opens up huge RPG adventures. We should
> > try a BrikWar event to be more "RPG-like." Build a Lego hero, and
> > then use him to squash little NPC's.... more like Dungeons &
> > Dragons.
> > 
> > It would be easier to monitor unit HP that way, because there would
> > be no more then 8 -plus or minus a few- units fighting at one time..
>  With the campaign rules, you'd generally only track HP for characters
> in any case.  The majority of combatants should NOT be characters in a
> battle.  HP-tracked units wouldn't exceed more than a handful in any
> case.
> 
>  BTW, my whole point in pursuing this ridiculous thread was two-fold.
> One, to thwart some high-tech bias.  And, two, to bounce around some
> ideas to allow cross-TL rules to be thought through.
> 
>  I think we've come to the conclusion that cross-TL battles can be fun
> if two things are done.  First, the lower-TL army will generally need
> to be a good bit bigger for an evenly matched fight.  This leads back
> to the idea of point penalties/bonuses.  My instinct says that a 2-1
> ratio for each TL difference is about right.  Hopefully, we can provide
> some insight into this topic Saturday.  Secondly, large high-TL forces,
> vs huge low-TL forces is boring.  Particularly if the high-TL force
> uses fancy vehicles.

Like a Mech? :(

I've got a faily good balance of "fancy vehicles" and "cannon fodder." Erm, I
meant ground troopers. Marines. SpaceMen.

> 
>  However, smallish armies of troopers against lower-TL forces sounds
> like fun.

I've got a "smallish army" of troopers.

> 
>  As to high-tech bias, two points need to be made.  One, magic is
> equivelant to high-tech.  Gee, I seem to recall a quote about that.
> Kudos to the first person who responds with what I'm referring to.
> 
>  Second, specific weapons are geared to specific environments.
> Assuming a cost model like the one we have, a TL3 force can hold its
> own against a TL5 force under conditions where neither has an
> engineering advantage.  What I mean is, TL3 forces suck at air-battles,
> naturally.  However, TL3-4 forces are very good in forests.  One of the
> main reasons is that TL3 technologies were mostly designed for fighting
> in a forest.

You've got a point. If your TL3 army starts retreating toward a forest, I'd be
forced to let you run. (I'm not suicidal!)

> BTW, a department store has most of the same relavent
> characteristics.  Imagine a group of WolfPack vs a SWAT team in a
> department store setting.

That would be weird. The SWAT team members are usually trained for close
quaters combat... (Usually, for invading houses.)

> 
>  My ueber-wizard is just another case of this.  He's TL6-7.  How many
> marines would you need to be able to field to stop him?  Keep in mind,
> this is like facing a Champion with two death guns, 5d10 Armor, a
> PsiAmp, JetPack and Cloaking (statistics generated using my
> PullOutOfAir device).  Or, for a TL7, like facing Q.

Oh my. My own Champion only has one Death Gun :p I'd hate fighting a guy like
that ... I'm going to have to, won't I?

> 
> 
>  Low-tech does not mean low carnage.  And, magic is not really low
> tech.  "How come our gyro guns won't shoot anything but daisies?"

Actually, low-tech usually means MORE carnage. Ever seen Brave Heart? Wait, no
you haven't. It is VERY gory.

(For instance, a guy's arm gets cleaved off with a sword .... gore! As
compared to modern tech, he gets hit with a bullet .. less gore.)

Other points:

1) Hey, Gino, how old are you?
2) This is the 98th post in this thread! Lets see if we can top 100!

> 
>    Later,
>    Gino A...

LegoMasterLuke



Message has 1 Reply:
  Re: CO BrikWars get together
 
drew@netpluscom.com (LegoMasterLuke) wrote in <FsxDKB.Mtv@lugnet.com>: (...) It might be fun to play an Endor scenario. (...) Actually, I was thinking mostly about flyers and modern warships. TL1 forces can do some interesting things against mechs. (...) (27 years ago, 13-Apr-00, to lugnet.loc.us.oh)

Message is in Reply To:
  Re: CO BrikWars get together
 
drew@netpluscom.com (LegoMasterLuke) wrote in <FsxAGw.C3y@lugnet.com>: (...) <whisper> Please tell me that you are joking back. I'm pretty sure PM saves me from feeling like an old fogey when I make vague SW references. </whisper> (...) With the (...) (27 years ago, 12-Apr-00, to lugnet.loc.us.oh)

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