Subject:
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Re: CO BrikWars get together
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Newsgroups:
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lugnet.loc.us.oh
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Date:
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Wed, 12 Apr 2000 22:38:35 GMT
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Viewed:
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1300 times
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In lugnet.loc.us.oh, Gino A. Melone writes:
> drew@netpluscom.com (LegoMasterLuke) wrote in <FsxAGw.C3y@lugnet.com>:
> > We should do that EndorMoon supplement sometime. From what I've
> > heard of it (From you, no less!) it sounds pretty fun.
> <whisper> Please tell me that you are joking back. I'm pretty sure
> PM saves me from feeling like an old fogey when I make vague SW
> references. </whisper>
Actually, no I wasn't..... you DO make it sound like alot of fun.
>
> > You know, this entire game opens up huge RPG adventures. We should
> > try a BrikWar event to be more "RPG-like." Build a Lego hero, and
> > then use him to squash little NPC's.... more like Dungeons &
> > Dragons.
> >
> > It would be easier to monitor unit HP that way, because there would
> > be no more then 8 -plus or minus a few- units fighting at one time..
> With the campaign rules, you'd generally only track HP for characters
> in any case. The majority of combatants should NOT be characters in a
> battle. HP-tracked units wouldn't exceed more than a handful in any
> case.
>
> BTW, my whole point in pursuing this ridiculous thread was two-fold.
> One, to thwart some high-tech bias. And, two, to bounce around some
> ideas to allow cross-TL rules to be thought through.
>
> I think we've come to the conclusion that cross-TL battles can be fun
> if two things are done. First, the lower-TL army will generally need
> to be a good bit bigger for an evenly matched fight. This leads back
> to the idea of point penalties/bonuses. My instinct says that a 2-1
> ratio for each TL difference is about right. Hopefully, we can provide
> some insight into this topic Saturday. Secondly, large high-TL forces,
> vs huge low-TL forces is boring. Particularly if the high-TL force
> uses fancy vehicles.
Like a Mech? :(
I've got a faily good balance of "fancy vehicles" and "cannon fodder." Erm, I
meant ground troopers. Marines. SpaceMen.
>
> However, smallish armies of troopers against lower-TL forces sounds
> like fun.
I've got a "smallish army" of troopers.
>
> As to high-tech bias, two points need to be made. One, magic is
> equivelant to high-tech. Gee, I seem to recall a quote about that.
> Kudos to the first person who responds with what I'm referring to.
>
> Second, specific weapons are geared to specific environments.
> Assuming a cost model like the one we have, a TL3 force can hold its
> own against a TL5 force under conditions where neither has an
> engineering advantage. What I mean is, TL3 forces suck at air-battles,
> naturally. However, TL3-4 forces are very good in forests. One of the
> main reasons is that TL3 technologies were mostly designed for fighting
> in a forest.
You've got a point. If your TL3 army starts retreating toward a forest, I'd be
forced to let you run. (I'm not suicidal!)
> BTW, a department store has most of the same relavent
> characteristics. Imagine a group of WolfPack vs a SWAT team in a
> department store setting.
That would be weird. The SWAT team members are usually trained for close
quaters combat... (Usually, for invading houses.)
>
> My ueber-wizard is just another case of this. He's TL6-7. How many
> marines would you need to be able to field to stop him? Keep in mind,
> this is like facing a Champion with two death guns, 5d10 Armor, a
> PsiAmp, JetPack and Cloaking (statistics generated using my
> PullOutOfAir device). Or, for a TL7, like facing Q.
Oh my. My own Champion only has one Death Gun :p I'd hate fighting a guy like
that ... I'm going to have to, won't I?
>
>
> Low-tech does not mean low carnage. And, magic is not really low
> tech. "How come our gyro guns won't shoot anything but daisies?"
Actually, low-tech usually means MORE carnage. Ever seen Brave Heart? Wait, no
you haven't. It is VERY gory.
(For instance, a guy's arm gets cleaved off with a sword .... gore! As
compared to modern tech, he gets hit with a bullet .. less gore.)
Other points:
1) Hey, Gino, how old are you?
2) This is the 98th post in this thread! Lets see if we can top 100!
>
> Later,
> Gino A...
LegoMasterLuke
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Message has 1 Reply: | | Re: CO BrikWars get together
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| drew@netpluscom.com (LegoMasterLuke) wrote in <FsxDKB.Mtv@lugnet.com>: (...) It might be fun to play an Endor scenario. (...) Actually, I was thinking mostly about flyers and modern warships. TL1 forces can do some interesting things against mechs. (...) (25 years ago, 13-Apr-00, to lugnet.loc.us.oh)
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Message is in Reply To:
| | Re: CO BrikWars get together
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| drew@netpluscom.com (LegoMasterLuke) wrote in <FsxAGw.C3y@lugnet.com>: (...) <whisper> Please tell me that you are joking back. I'm pretty sure PM saves me from feeling like an old fogey when I make vague SW references. </whisper> (...) With the (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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