Subject:
|
Re: CO BrikWars get together
|
Newsgroups:
|
lugnet.loc.us.oh
|
Date:
|
Wed, 12 Apr 2000 19:04:22 GMT
|
Viewed:
|
1158 times
|
| |
| |
In lugnet.loc.us.oh, David Eaton writes:
> In lugnet.loc.us.oh, Drew Lawrence writes:
> > Here is a loophole in the Vehicle system.... To get a treaded vehicle's cost,
> > you calculate out the area of the chassis, divide that by ten, and then add
> > the class number. My Small Mech has a chassis area of 16. Divided by 10, it
> > comes out to be 1.6, which, when rounded, is 2 CP. Then add the Class Number,
> > and the entire mech costs 4 cp. (No weapons or pilots added yet.. all in all,
> > however, it costs about 30 CP.)
>
> Actually, we used a different statistic for Mech's because of that "loophole"
> because it didn't seem very fair (hopefully Mike will forgive us, unless of
> course he was the one to suggest it... I don't know-- it wasn't my idea)... We
> essentailly modified that rule to measure the area of the largest plane
> contained within the "chassis". Hence, for a mech, you would measure the
> rectangular area in width times height, rather than width times length. But in
> general, the vehicle itself IS pretty cheap without weapons, turrets, etc.
> Although I will say, just for fun's sake, I calculated my AT-AT's value... that
> got expensive :) I think it came out to about 80pts for the chassis alone, and
> altogether something like 220 points (with the 3 pilots)!
Clarify that for me. Do you do < width x height > of the chassis, or of the
entire mech?
And what is the height? What are we using as "1" height? A brik? a plate?
LegoMasterLuke
|
|
Message has 1 Reply: | | Re: CO BrikWars get together
|
| As for hieght, we used a brick (brik?) as being one unit. For 'mechs, we took the torso, and multiplied the larger two of the three dimensions. So a tall skinny 4x2x6 (width, depth, height) torso would cost as much as a short squat fatty 6x4x2. For (...) (25 years ago, 13-Apr-00, to lugnet.loc.us.oh)
|
Message is in Reply To:
| | Re: CO BrikWars get together
|
| (...) Actually, we used a different statistic for Mech's because of that "loophole" because it didn't seem very fair (hopefully Mike will forgive us, unless of course he was the one to suggest it... I don't know-- it wasn't my idea)... We (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
|
112 Messages in This Thread: (Inline display suppressed due to large size. Click Dots below to view.)
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|