Subject:
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Re: CO BrikWars get together
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Newsgroups:
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lugnet.loc.us.oh
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Date:
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Wed, 12 Apr 2000 21:31:44 GMT
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Viewed:
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1272 times
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In lugnet.loc.us.oh, Gino A. Melone writes:
> mjr22@cornell.edu (Mike Rayhawk) wrote in <Fsx8pI.29v@lugnet.com>:
> > Well, the real point is, even if it took forever to wipe them out,
> > Luke could hang around forever to do it, because CaveMen could never
> > throw their rocks and spears and clubs high enough to hit the X
> > -Wing. Whether or not they have any chance of surviving could be
> > debated one way or the other; whether they have any chances of ever
> > winning or even doing any significant damage is not even an
> > argument. Even if Luke got low on fuel, he would just fly off to
> > the nearest SpaceGasStation and return later to mop up.
> That is my point. The CaveMen would scurry about to new hiding
> places while he's gone. Neither can really win this battle. You add a
> SpaceGasStation, I add another 100,000 CaveMen throughout the hills.
> That campaign is a stalemate as well. That's truely even forces.
Yes. That entire scenario would be boring, pointless ... and it would take
hours to do.
>
> If you let me field a really large force of CaveMen, you won't take
> them out with an X-Wing, or even a couple. Now, the main point I was
> trying to make was that this scenario can't possibly be fun for either
> of us to play. Now, put a handful of your SpaceMen in my jungle with
> only there handweapons and maybe some really small/simple vehicles.
> Give me a couple dozen foresters with bows. With no major vehicles or
> buildings, either. Now we can have a fun battle. You blast the tree
> out from under my TreeHouse, I rain arrows on your position. Lots of
> mayhem potential.
<does his Animal impression> (the muppet Animal) "Mayhem! Mayhem! Mayhem!
Mayhem! Mayhem!"
>
> Or let me raid you small outpost with an army of little CaveMen.
> Whoops, we're getting back to the EndorMoon supplement. :-) BTW, that
> battle was a perfect example of a fun cross-TL battle.
We should do that EndorMoon supplement sometime. From what I've heard of it
(From you, no less!) it sounds pretty fun.
>
>
> [hit points and red pips]
> This sounds familar from the posts about NELUGs battle.
You know, this entire game opens up huge RPG adventures. We should try a
BrikWar event to be more "RPG-like." Build a Lego hero, and then use him to
squash little NPC's.... more like Dungeons & Dragons.
It would be easier to monitor unit HP that way, because there would be no more
then 8 -plus or minus a few- units fighting at one time..
LegoMasterLuke
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Message has 1 Reply: | | Re: CO BrikWars get together
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| drew@netpluscom.com (LegoMasterLuke) wrote in <FsxAGw.C3y@lugnet.com>: (...) <whisper> Please tell me that you are joking back. I'm pretty sure PM saves me from feeling like an old fogey when I make vague SW references. </whisper> (...) With the (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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Message is in Reply To:
| | Re: CO BrikWars get together
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| mjr22@cornell.edu (Mike Rayhawk) wrote in <Fsx8pI.29v@lugnet.com>: (...) That is my point. The CaveMen would scurry about to new hiding places while he's gone. Neither can really win this battle. You add a SpaceGasStation, I add another 100,000 (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
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