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Subject: 
Re: Juniorization Lives, and comments on marketing strategy
Newsgroups: 
lugnet.general
Date: 
Mon, 5 Feb 2001 06:34:06 GMT
Viewed: 
1333 times
  
In lugnet.general, Jake McKee writes:
I couldn't agree more. This is actually *wild* speculation! Remember the
idea....create a _full_ product line that spans an age range of 0-99. How
can this happen if any line goes away that targets an age range?

But here's another thought: the age range for System appears (to me) to be
shrinking.  What used to make a great gift for a 9- to 10-year-old now makes
sense targeted at 6- or 7-year-olds.  If Creator fills up the 4-6 range, that
leaves a smaller audience for System.  (Since Jr.-ized System appears to be
dead, this has essentially already happened.)


If creator is successful, then another gap in the product line has been
filled. Terrific success both for the creator line, as well as the entire
range. Once you get a kid hooked on LEGO toys, they will very likely
transistion from one line to another as they grow older. If there are gaps
in the line, how can this happen.

What if Lego finds that the most logical step from Creator is to something like
Bionicle?

Don't mind me, I'm just rumor-mongering.

Kevin



Message has 1 Reply:
  Re: Juniorization Lives, and comments on marketing strategy
 
(...) That might actually be logical for some kids, like the frequently mentioned kids who don't have much patience for building. But I doubt it would ever be true for all kids. The "action figure" lines like Throwbots, Roboriders, Bionicle have (...) (24 years ago, 5-Feb-01, to lugnet.general)

Message is in Reply To:
  Re: Juniorization Lives, and comments on marketing strategy
 
Erik, I couldn't agree more. This is actually *wild* speculation! Remember the idea....create a _full_ product line that spans an age range of 0-99. How can this happen if any line goes away that targets an age range? If creator is successful, then (...) (24 years ago, 4-Feb-01, to lugnet.general)

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