| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) Correct. We were playing something more akin to the campaign game where you start with a cutter and move up. In addition to the potential for interesting play, this also had the advantage of giving the players a less complicated ship to deal (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) Don't forget pens. :-) We had a rough time with that. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) You start out the game with a cutter... you're supposed to move on to bigger ships later, but most of us didn't get that far in the game. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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"Frank Filz" wrote (...) <<hoping this is not a stupid question but>> How come the emphasis on the cutters, and not the big ships? Richard Still baldly going... (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Brickfest 2000 Pirate Game Postmortem
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Ok, I've been kicked off my duff by Evil Stevie himself to write my final postmortem. We haven't seen any additional comments for a while. I'll discuss various areas as they come to me. PREPARATION: The game requires much more preparation that I had (...) (24 years ago, 18-Jun-00, to lugnet.gaming)
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| | Re: Soccer at the bar
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(...) <snip> (...) Heh, no wonder the bartender loved it, you guys probably bought a lot more drinks like that. <grin> -Shiri (24 years ago, 17-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars in DC (WAMALUG)
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i learned a lot at the brikwars and im ready for more!! im um for some TL5, 400CP , use all the rules battle. any1 else? (...) (24 years ago, 16-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
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| | BrikWars in DC (WAMALUG)
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I had a great time at my first game of BrickWars at Brickfest 2000 this past weekend. Unfortunately, it just whet my appetite for more. I'm wondering who would be up for a game in DC (probably this would be WAMALUG members). My next few weekends are (...) (24 years ago, 16-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
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| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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(...) I think we'll go for something like every 2nd turn rolling for a speed change and every 3rd turn a direction change, or something along those lines. If it will help anyone I'll keep track of how many turns we run for and how I handled the (...) (24 years ago, 15-Jun-00, to lugnet.gaming)
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| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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(...) They were added a week or two ago (a few days after I received paper copies). (...) I think changing every turn might be too much, but in our game, the wind changed direction once, and more than half the game (13 or 14 turns or something - I (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
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| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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(...) Just found the GM tables on his site, I didn't see them a month ago must have added them recently. We had a fun time rolling for wind/speed changes each turn, added the factor of having to adjust direction of our ships almost ever turn. On the (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
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| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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(...) Ahh, I hadn't had a chance to re-read through the rule books yet. (...) The way Steve handles it now is that he has a chart of pre-generated wind, and you pick a random starting point on the chart, and you roll a die each turn, on a 5 or 6 the (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
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| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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Hi All, Mind if I join in? :-) I'm thinking about possibly running a game during PNLTC's big event during the summer, kind of "adding on" to our event to include a Brickfest of sorts and I've been actively following along trying to gather ideas. (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
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| | Re: Brickfest
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(...) Arr. Cap'n Quigon L'Effete and the good cutter Deadly Bumblebee. best LFB (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: Brickfest
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(...) One thing which you may not have realized initially was how close to the beginning you arrived. It probably would have been worthwhile your just jumping in right away. I think you're right though, a new player probably shouldn't be placed off (...) (24 years ago, 13-Jun-00, to lugnet.gaming, lugnet.pirates)
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| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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(...) Of course. (...) Actually, I wouldn't want to compress the inch any. The pistol fire was difficult as it was with a -1 per inch. Compressing that would make pistols almost useless (gee - I have no chance of hitting someone on the other side of (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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(...) Great! Is this something you can share with us when it's crafted? (...) I agree--I really liked the brick rulers. However, I do think that 1x3 segments would be more useful than 1x4 segments--I'd rather have compressed the range somewhat. I (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Pirate Game Mortars: First Draft
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(...) I agree. Part of the goal of rule creation was to make these bits suitably rare--they would either need to be specialised or a pirate would need to seek them out quite deliberately. (...) strong that (...) comes (...) This is a good (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Brickfest
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(...) I played them for the second part of the game. =) I started off with Captain Burgundy Beard and his ship the Deadly Dingo but had to abandon them to take up the Rusty Bucket. =) ~Nathan McDowell (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: Brickfest BrikWars
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(...) Hi there, I was brand new to any kind of LEGO event, especially BrickWars. I came to Brickfest just to play Brickwars, but got happily distracted by other things (including my gf who dragged me away every night before the pub crawls, damnit). (...) (24 years ago, 13-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
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| | Re: pirate chasing merchant
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(...) ...I think your melded version was great. Maybe call it a 'mini campaign' like game. And maybe next year I wont have to leave my ship on autopilot so much :-) I think the slight modification to the scale of the guns brought it a bit more (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: My Ogre was a Daily Illuminator!
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(...) I have a minifig GEV I need to take pictures of and then post. I'm still figuring out the thrust vectoring for the turbofans at the back, and I need to plaster it with dish antennas. Unfortunately I had to upgrade my only USB equippped PC to (...) (24 years ago, 13-Jun-00, to lugnet.build, lugnet.gaming)
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| | Re: pirate chasing merchant
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(...) The game in Biloxi was most definitely a "battle" game (what Steve calls a "shoot-and-sail game" in his latest update to the rules and GM charts). One of these days, I'd like to run my own %^^$^$#@ con, and invite Steve over to run the Pirate (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: pirate chasing merchant (was "Re: Brickfest")
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(...) Was that game a battle game or campaign game? Of all the game descriptions I've seen, it's only clear which flavor one of the games was (battle game - the players clearly started with a large ship or several small ones). I like some of the (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | pirate chasing merchant (was "Re: Brickfest")
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Ahoy, lass! Arrrr! (...) Hmmm.... When I helped SJ run his game at CoastCon in Biloxi ("(URL) Snake Island! BWAHAHAHAHAhahahahahahahaha!!!" ;-) Steve had several copies of the rules printed, and we gave each player their own copy. Furthermore, each (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Brickfest
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(...) Hey Frank, it's me Steve. I jumped in at about turn 5 with the Sea Wench under the direction of Captain Slut. A drop in wind kept me from joining the fray for several turns. SUGGESTION: that anyone who joins late is not required to start on (...) (24 years ago, 13-Jun-00, to lugnet.gaming, lugnet.pirates)
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| | Re: Brickfest
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(...) Cap'n Scarrrr. The Helfarrr. JIC you forgot who I am (I doubt it ;-): (URL)I would also like to ask permission of those who took pictures of the (...) Feel free to use all my pics. Unless I appear in them, it's usually me who took the pics - (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: Brickfest
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For the first part of the game, My NLS and I played Captain Wanda and First mate Colin's Ship, the Rusty Bucket. -Andy Lynch ----- Original Message ----- From: "Frank Filz" <ffilz@mindspring.com> <snip> (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: Brickfest
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(...) Nor have I. Maybe later today. (...) The Gungan Kludge. Hoppin John. (...) I think you know who I am...and Shiri's got a pic of me being goofy with my name on it anyway. (...) Once mine are up, feel free. Chris (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: Brickfest BrikWars
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(...) ...We did finally manage to get a game going. It took a bit of energy to get the momentum going to play (we sat around alot saying 'lets play' but it took randy williams showing up to really get it running :-) I didn't actually play, but every (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Brickfest
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(...) A couple requests: If you played in the pirate game, and haven't already identified yourself and your ship, please let me know your ship's and captain's names. Also, pointing out yourself in one of the many pictures would be helpfull (though I (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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Well, I guess I'm going to do some piecemeal responses... I will craft a final report in a week or so though. Some quick comments before addressing some of Lindsay's comments: After looking at some of the pictures, I'm glad I forgot tape measures (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Pirate Game Mortars: First Draft
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(...) I'll have to look these over when I have more time. I've definitely got some ideas on how to incorporate them, and I'm sure this first pass is most of the way there. I agree that they will probably mostly be usefull in a more battle type game, (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Pirate Game Mortars: First Draft
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Neato! It is hard to imagine this coming into play in the normal game much. However, it seems like this game, once you have a group who plays regularly, would almost require scenario construction. And your Big Honkin' Morter(tm) would be great for a (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Brickfest BrikWars
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(...) That's partly due to the fact that Stephen had rounded up lots of people for the Pirate Game early Saturday, and thus when the BW started there were a lot of people already involved in the Pirate Game and less prone to leave. Also, the (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Brickfest
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Hi Frank, Just wanted to let you know that my NLS, Jackie and I were the couple that played Colin and Wanda's ship for the first part of the pirate game. I collect, and brought two small buildings of mine for the Castle area. :-) Thanks for running (...) (24 years ago, 13-Jun-00, to lugnet.loc.us.nc, lugnet.general, lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Brickfest BrikWars
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I heard that you guys were going to try and run BrikWars games at the Brickfest, but I haven't seen any mention of them in the postmortems - I take it they weren't a big hit? I was interested to see how (or if) the game worked out, since as far as I (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: Brickfest
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(...) Ah...well, I've been posting my info and postmortems in .fun.gaming, so check for it there. ;) best LFB (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: Brickfest
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(...) The Chief Magistrate at Port Block would be happy to collect comments and make them available anonymously as required. It seems to me that Chief Magistrate at Port Block is about as independant as one could get ;-) And I'm interested in this (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Pirate Game Postmortem (Was: Re: Brickfest)
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Hi! (...) This is probably why Steve has many "assistants." When a game is that large, is it possible to allow people unconnected to that particular battle to mediate? I have a feeling that a 5- or 6- person Pirate Game might feasibly be run by one (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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