Subject:
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Re: The Beeesh
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Newsgroups:
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lugnet.build.mecha
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Date:
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Sat, 8 Jan 2005 05:31:40 GMT
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Viewed:
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1468 times
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In lugnet.build.mecha, Brian Cooper wrote:
> In lugnet.build.mecha, Eric Sophie wrote:
> > The Beeesh...
>
> Nice finger... claw... things. Ok, I still think you aren't quite clear on
> the purpose of the thumb and its required range of movement to serve that
> purpose. You're going to have to try to assemble your next robot without
> using your thumbs, as a practical lesson.;-)
Tah ha, ya I'm thumb dumb.
> I really like the angled heel on the foot, much more technically interesting
> than a monolithic flat foot.
This was a must and thus the robot was built.
> The pneumatic neck probably has a nice smooth action, hissssssss.
I have a little Kevin Clague in there and he powers it.
> The head has your trademark funky insectobot SNOT technique, plus a
> smattering of wedge plates, testing the waters with this new part. You'll
> grow to like these more and more.
I missed not having a robot like that around (GG Mech) so I made myself another
one.
Isn't Lego cool!?!!
> I dig the hip joints. The way they angle upwards makes the Beeesh seem ready
> to spring into Beeeshly action.
I had another set of the special 4x6 & 6x8 with out center trans clear technic
bricks.
> The weak point in the design is the chest.
I left it like that on purpose, to me this project was all about the frame and
alpha team canopies, while growing a sort of Gomgile offspring. I liked the
slender effect.
(then I was thinking EVA in the back of my head - lol)
> You seem to always use the stacked
> brick technique for chest architecture. You sculpt it with slopes and such
> and often make interesting shapes but still you could do more exciting things
> with SNOT. Stacking is fine for internal structure, but I like it better when
> it's covered by a SNOT facade. All the appendages are naturally SNOTish since
> the joints force the surfaces in all directions.
>
> K
I'll keep that in mind. I'd like to extend the techniques I use in the heads of
my bots too the rest of the body. I always try believe me, I just end up doing
the same ol BIOMECHANICAL BRICKS. et als.
e
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Message is in Reply To:
| | Re: The Beeesh
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| (...) Nice finger... claw... things. Ok, I still think you aren't quite clear on the purpose of the thumb and its required range of movement to serve that purpose. You're going to have to try to assemble your next robot without using your thumbs, as (...) (20 years ago, 7-Jan-05, to lugnet.build.mecha, FTX)
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