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Subject: 
Re: Hypothetical design question
Newsgroups: 
lugnet.space
Date: 
Mon, 23 Jun 2003 13:48:42 GMT
Viewed: 
537 times
  
In lugnet.space, George Haberberger wrote:
In lugnet.space, Sylvia Tresto wrote:
Okay, just something I thought of while fiddling with my LEGO: An aerodynamic
desigh is only handy in atmosphere and not necessary in space, right? I remember
it from physics lessons and some posts in this newsgroup. But space is not a
true vaccuum, is it? There is all sorts of stuff out there, even if it is only
on a molecular or atomic level. So if a spaceship had a revolutionary drive
which would allow it to travel close to lightspeed (let's stay true to Einstein
and assume faster is no option) it should be very aerodynamic or its would
sustain heavy damage from even the smallest of particles out there. Am I right
or have I completely overlooked something?

Love, Sylvi

Sylvi,

Aerodynamics is complex. One usually divides aerodymanic behavior into different
categories, depending on the speed of the vehicle in comparison to the speed of
the particle. If your vehicle is traveling under particle speed (the speed of
sound for air), you have subsonic, incompressible flow. A little faster, you
have transonic flow, then supersonic, then hypersonic.

Wow, that's quite a bit more complicated than I assumed...


Shapes that you may consider aerodynamic are typically designed for
subsonicincompressible flow situations, where the velocity of the vehicle is
about 80% or less of the Mach speed (the speed of the individual particles in
the flow), the fluid does not compress, and the fluid is considered a continous
liquid. Think a sport car, TGV train, jetliner.

Yup, I had those in mind for vehicles which actually travel through atmosphere.

Supersonic flows create aerodynamic shapes that are very thin and pointed, think
the Concorde.

Very high speed near vacuum flows react very different, you end up with
hypersonic flows, and sharp leading edges can get hot, very hot. Think of Apollo
re-entry capsules. You dnn't really have a fluid-flow, just lots and lots of
individual particles hitting the craft.

So, for a near light speed craft, anything hitting it would probably destroy it,
if it didn't have some sort of shield. I can't find the link, but there is a
page that describes very nicely what happens when an object the size of a soup
can hits a Star Destroyer at half the speed of light ( a huge explosion).

Thanks,

George

No thank YOU, George, for clearing some things up.

What about this, taken from the SF novel Revelation Space by Alistair Reynolds,
it made me wonder wether or not I should make my new ship look like a needle:
"Space only approximated a vacuum at slow speeds. Up near lightspeed - which was
where these ships spent most of their time - it was like cutting through a
howling gale of atmosphere. That was why they looked like daggers: conic hull
tapering to a needle-sharp prow to punch the interstellar medium." Is this a
non-sensical design (from the point of view of physics and not esthetics)?

Love, Sylvi



Message has 1 Reply:
  Re: Hypothetical design question
 
(...) -snip- (...) Sylvi, This is an interesting reference. I can only guess at Reynolds' inspiration, though it does sound like an extrapolation of designs based on hypersonic flow theory (on that front, see (URL) -- note how the optimal shape (...) (21 years ago, 23-Jun-03, to lugnet.space, FTX)

Message is in Reply To:
  Re: Hypothetical design question
 
(...) Sylvi, Aerodynamics is complex. One usually divides aerodymanic behavior into different categories, depending on the speed of the vehicle in comparison to the speed of the particle. If your vehicle is traveling under particle speed (the speed (...) (21 years ago, 23-Jun-03, to lugnet.space)

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