Subject:
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Re: Hypothetical design question
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Newsgroups:
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lugnet.space
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Date:
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Tue, 24 Jun 2003 02:26:13 GMT
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Viewed:
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576 times
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In lugnet.space, Travis Matheson wrote:
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In lugnet.space, Mark Sandlin wrote:
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One of the cool things about space is that you can always rationalize it
with some kind of nifty technology, like navigational shields. :D
I dont think those micro-particles would care if your ship is aerodynamic,
since theres no air in space to carry the particles around the aerodynamic
shape. (does that make sense?)
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Yeah, but also in aerodynamics and hydrodynamics, the sleeker it is, the less
resistance it encounters on its forward edge. If you minimize the amount of
forward contact on the front, less particles would hit it, causing less
overall
damage. Think of it as Radar... a 747 which is big, and not very aerodynamic,
produces a huge Radar image, while the B-2, or the F-22 Raptor, which are
rather
sleek and aerodynamic, produce a small radar image.
Although you still would need to deal with the ones that hit the ship.
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Ah, now your not talking about dynamics as such, but surface area too.
the aerodynamic comes into play with the angle of reflection.
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Interesting discussion and all. Aerodynamics in near lightspeed space travel?
Whatever, but like someone said, if your suspending disbelief enough to conceive
FTL or NLS travel, you can suspend it enough to solve such minor details as
space friction. Either way sleek ships look cool, and wings have purpose even in
a vacuum, if only an aesthetic one.
How about we ditch the concept of aerodynamics in space, as its contradictory
by definition. How about photodynamic technology?
Allister
ps. Anyone remember the old Amiga game Warhead? That had a reasonable
approximation of how a real spaceship would handle. It was a bugger to control
though.
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Message is in Reply To:
| | Re: Hypothetical design question
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| (...) Ah, now your not talking about dynamics as such, but surface area too. the aerodynamic comes into play with the angle of reflection. Trav (-|-) (21 years ago, 24-Jun-03, to lugnet.space)
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