Subject:
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Re: Bump switches and "aggression"
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Newsgroups:
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lugnet.robotics
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Date:
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Mon, 15 Dec 2003 20:24:54 GMT
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Viewed:
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2204 times
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"Rob Limbaugh" <lego-robotics@crynwr.com> wrote in message
news:004201c3c2be$0a5c6cf0$640ba8c0@markera...
> Personally, I find multiple bump sensors the way to go. In software, I can
> make their significance be whatever I want. I also think that dice-roll
> decision making would decrease the chance surviving aggression.
>
> - Rob
How can I attach lets say 4 switches so the make a binary code, (4switches
should need only two ports). I want to have one switch on each side of the
bot and in front and back.
Øyvind Steinnes
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=Phoenix
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Message has 2 Replies: | | Re: Bump switches and "aggression"
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| There was discussion of one company that made switches with analog values that could be mixed, but they were apparently either expensive or hard to find (at least there was some difficulty). But simple resistor network, say a load resistor to ground (...) (21 years ago, 16-Dec-03, to lugnet.robotics)
| | | Re: Bump switches and "aggression"
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| You could attach 2 touch sensors to each port and take a look at the raw values when different combinations of the sensors are pressed. ----- Original Message ----- From: "Øyvind Steinnes" <phoenix@online.no> To: <lego-robotics@crynwr.com> Sent: (...) (21 years ago, 16-Dec-03, to lugnet.robotics)
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Message is in Reply To:
| | Re: Bump switches and "aggression"
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| Finally, I think I see the point to the 360-degree-all-purpo...-sensor... I was preparing a comment about putting a bot with only one bump sensor into an empty, small (two-foot) diameter arena and wait for it to get stuck... Then I realized that it (...) (21 years ago, 15-Dec-03, to lugnet.robotics)
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