Subject:
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Re: Bump switches and "aggression"
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Newsgroups:
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lugnet.robotics
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Date:
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Wed, 3 Dec 2003 18:34:15 GMT
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Viewed:
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2006 times
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> If my 'bot 'knew' it was getting hit from behind, it would have known to go
> forward, or forward/turn, in order to 'get away' from the offending 'bumper'.
>
> Even if you progammed random stimulus, there would still be a chance for my
> 'bot' to go backwards, right into the 'jaws' of my opponent. If it were me,
> random movements *away* from the direction of the bump is the best alternative.
> And to do so, you need to know from which direction the bump came.
>
> Anyway, collection vs. debate--this is swinging more towards debate :)
>
> Dave K
There is one solution for staying 100% Lego and putting 4 sensors on the
same RCX input. Therefor you should be able to sense which direction you
were getting bumped. Lego made Cybermasters in Europe a couple of years ao.
This was a pBrick like the RCX. The interesting thing was it had 3 touch
sensors in it, each of which had a different resistance value. If you used
1 each of these in parallel with one from the RIS kit, you could read one of
4 different values in raw mode.
bm
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Message has 1 Reply: | | Re: Bump switches and "aggression"
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| (...) Oh I wish I had some of those touch sensors! One person from rtlToronto has a set and there is much envy from me to him. Right now I'm using lamp bricks, which isn't that great, really, but does work :) Thanks for the heads-up! Dave K (...) (21 years ago, 3-Dec-03, to lugnet.robotics)
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Message is in Reply To:
| | Re: Bump switches and "aggression"
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| (...) <snip> (...) <snip> I'm very new to this particular thread, but I like Gordon's approach--directional sensors are needed. If I'm travelling forward and something bumps me from behind, I need to know that--If my conditional response is to do (...) (21 years ago, 3-Dec-03, to lugnet.robotics)
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