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Michael Purvis wrote:
>
>
> btw-- The way my AI is set up, it needs a runtime setting that represents 'how
> smart' the other bot is. This is so it can prune the move tree and be rid of
> arms that branch from stupid moves the opponent could've made. :) The memory
> that this frees up allows it to think farther down the road on the more likely
> course the game is to take.
>
> Mike
> (Just thought I'd share that little tidbit...)
you just tell me what IR number to send your bot 1 - 10 and I'll send it to
correspond with how smart my robot is.
;)
Chris
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| | Re: C$
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| (...) Single wire sensor (float/brake) toggle or else IR, imo. (Either is fine, since I'm using one brick -- might be more complicated for people with multibrick bots.) Although it would even be possible to do the double wire for me, just really (...) (21 years ago, 10-Oct-03, to lugnet.org.ca.rtltoronto)
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