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In lugnet.org.ca.rtltoronto, Rob Stehlik wrote:
> and the pieces are non-interlocking. Now this raises some questions: do we just
> use our own pieces during the game? Could the non-interlocking factor be viewed
> as an advantage? I wouldn't mind building a hopper that can process interlocking
> pieces, but I don't have any...
Sure, it could be an advantage, but I'm going to outline all the stupid whining
already:
a) "But we already bought the interlocking ones!"
b) "But we already own an interlocking one from my sister's son's best friend's
toy collection!"
We're not gonna stress about this one. If you buy noninterlocking, great. If
you get interlocking, return it to the store. If you buy one at a yard sale,
too bad :)
Calum
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Message has 2 Replies: | | Re: C$
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| (...) Or like me get both. :-) Use which ever you like, I don't think either type should be required or restricted. Derek (21 years ago, 6-Oct-03, to lugnet.org.ca.rtltoronto)
| | | Re: C$
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| (...) Isn't this question already answered in the posted "rules" (yes, it is) (...) I was able to build a device that could easily handle the interlocking chips. And, for the record, the chips I was using seem to be very "LEGO-friendly" sizes. With (...) (21 years ago, 7-Oct-03, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: C$
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| (...) I can conform this. I bought a C4 set at Walmart and it does not have interlocking pieces. The box is identical to Michael's (from TRU) and it even shows interlocking pieces on the front. The legs and board itself are the same I would assume. (...) (21 years ago, 3-Oct-03, to lugnet.org.ca.rtltoronto)
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