To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.ca.rtltorontoOpen lugnet.org.ca.rtltoronto in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / Canada / rtlToronto / 3496
3495  |  3497
Subject: 
Re: r10 Project X -- Rules final
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Sat, 2 Feb 2002 01:04:16 GMT
Viewed: 
605 times
  
Well, After a lot of soul searching, I have decided that A decision has
to be made as to scoring so that we can all build our robots and tune as
required....

and the winner is.....

This game is both about speed AND accuracy.   By the very nature of the
X you need some degree of accuracy.   because it is a game you need to
have a "winner" and by most accounts that's the first one done.  there
is the speed.

it would be nice if we had several people all willing to do nothing but
watch the robots and clock the events but I cant ask anyone to do that.
SO.....

to follow the K.I.S.S. rule, we will score using the system that Dave
suggested, and most likely use the point scoring values as well.


We can all post about how one system is better than the other, and you
might be right, BUT I had to make a decision, and it would seem by the
informal information that i have gathered is that all our robots are
performing about as well as everyone else'


-----------------------------Dave's rules
-------------------------------------------


Per head to head competition:

50 points for finishing first
-10 points for incorrect blocks.  We know they're incorrect because
they're
not in the square
+5 points for good block (whether on side or just in square, not
meshing)
+10 points for every perfect (meshing studs) block

---------------------------------------------------------------------------



we will run with these rules and work out any REAL bugs that creep up on
the day.





Chris
Pretend this says something funny



Message has 2 Replies:
  Re: r10 Project X -- Rules final
 
(...) Well Iain, since I understand that we need your blessing on robot names, I was thinking of x'82'...what do you think? Bruce (22 years ago, 2-Feb-02, to lugnet.org.ca.rtltoronto)
  Re: r10 Project X -- Rules final
 
(...) So are we going to add up the scores, or just add the match point? With the first method one major botch up like lose wire can kick you out of the game. I am OK with either method. At the end of the do my bot need to move away from the grid? (...) (22 years ago, 4-Feb-02, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: r10 Project X -- Rules update
 
K, here’s the thing—if we do head-to-head competitions, there are only 2 ‘bots involved at a time. There will be one winner and one loser. Just like the block sorting ‘bots--every ‘bot will eventually play every other ‘bot in subsequent heats. The (...) (22 years ago, 30-Jan-02, to lugnet.org.ca.rtltoronto)

30 Messages in This Thread:








Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR