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3419  |  3421
Subject: 
Re: r10 Project X -- Rules update
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Tue, 29 Jan 2002 15:17:55 GMT
Viewed: 
577 times
  
OK folks, since I don't have a robot competing, perhaps I'll throw out
some suggestions:

Some scoring rules I've heard bandied around are:

First to finish: +20 or +50...
Block wrong: -10 or disqualified
Block mispositioned: -5

I'd observe that in one suggested system (+50 for first, -5 per
misposition, disqual for incorrect) that mispositioning doesn't matter,
since there are only 8 blocks you can't add up enough penalties to
overcome the finishing first bonus.  So that system reduces to:
Whichever robot finished first without an incorrect block.

I also note that if you're 1 second slower, or 1 minute slower than the
winner, it makes no difference, since time is not accounted for except
to determine who was first.

You might want to consider resorting to a system like the biathalon
uses: A time, plus  penalties for things done wrong.  So your system
might be:

SCORE = #seconds_to_finish + #sloppy_blocks * penalty +
#incorrect_blocks * penalty2

Lowest score wins.

Then think about robot times.  I can't see a single picker finishing
anything but the simplest pattern in less than 15 seconds; I can easily
imagine someone having a functional robot that finishes in 50 seconds or
a minute.  But in the hot-competition range (say, around 20 seconds),
the margin will be only a few seconds.  So if you make the sloppy-block
penalty 1 second or 2 seconds, and the misplaced block penalty 10
seconds or so, you probably have a workable system.

Of course, this means someone has to watch each robot with a stopwatch,
but many people have digital watches these days, it shouldn't be an
overwhelming problem.

Jeff E



Message has 2 Replies:
  Re: r10 Project X -- Rules update
 
(...) At the risk of being wishy-washy..... I like this. It makes sense, and it address rob's concern. (right?) example: Time = time in seconds + 1 sec for not perfect block + 3 sec for "wrong" blocks. (these penalty times are based on what i figure (...) (23 years ago, 29-Jan-02, to lugnet.org.ca.rtltoronto)
  Re: r10 Project X -- Rules update
 
"Jeff Elliott" <jeffe@telepres.com> wrote in message news:3C56BD23.6EF3CC...res.com... (...) This is the best idea I've seen yet. I wanted to suggest scoring via time, but because I hate math :) I couldn't bother trying to come up with something. I (...) (23 years ago, 29-Jan-02, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: r10 Project X -- Rules update
 
(...) example (...) I was thinking about this. And I was having a hard time finding a number that would balance out a robot that only moves 1 or 2 blocks then claims to be done. Sure, We never really have people who show up to be goof's on purpose, (...) (23 years ago, 28-Jan-02, to lugnet.org.ca.rtltoronto)

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